Conversation trees abound, albeit with less game-changing impact than we’ve seen in Bioware’s titles.
"Hits head on every surface he can find*
Edited by C2B, 29 January 2011 - 03:55 AM.
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It could also mean that conversations have little to no impact, which was something one of the German previews you guys linked was complaining about IIRC (though it seemed a little disingenuous to expect a conversation to let you skip combat in an action RPG...).
The usual RPG elements seem to be in place but what struck as particularly interesting was the conversation system, as it seems to take a page out of Mass Effect and Dragon Age, giving players a variety of different responses and choices.
This game shouldn't be compared with Diablo III, but with Dragon Age II. :E
Hah, funny - DA was supposed to be "a hardcore RPG" and DS was announced as hack&slash. But I don't see a lot of differences*... :'D
*(Dungeon Siege 3 will have a better plot)
With these dialogs? With the characters? With the moral choices? I don't think so, you should look at the gameplays of Dragon Age II - there's a lot of action, just like in Dungeon Siege 3. These games are very similar to me.
I was talking about Dungeon Siege 3, not 1 and 2. These games were just hack&slashes, DS3 looks deeper just from the first gameplays and previews. I know that it's too early to say about "how DS3 is a true RPG", but I see similarity in Dungeon Siege 3 to Dragon Age 2, not Diablo or first DS - dialogs, NPCs with personality, moral choices. There's no such elements in *normal* h'n's. DS3 looks just like a role-playing with a slasher-like gameplay.
DS1&2 didn't have a great deal of interaction. I know they weren't Obsidian games. Depends how the dialogs\moral choices\interactions work.
Characters? Sounds like Diablo to me. Okay maybe fixed classes rather than straight characters but none of DS1's ability to blend classes.
Not played or really even read up about DAII yet so can't compare it to that. Isn't it more akin to NWN2 than DS1\DS2?
Edited by Dabu, 31 January 2011 - 12:42 AM.
I agree. With a little luck we'll get the best of both worlds and everyone will be happy.
DS3 looks just like a role-playing with a slasher-like gameplay.
Definitely sounds like a Diablo 2\Diablo 3 comparison would be more accurate.
It's likely to be like Sacred 2, where different origin stories will eventually converge into the same plot.
Do you play classes or characters? There look to be a couple of previews of Lucas the Guardian. I'd prefer to select my own class and play my own adventure than play a prescripted character\plot.
It looks like you play characters, each one of them pertaining to a different class. And although the characters are pre-scripted, I don't think the plot will be.
This quite sums up my own view to them, too. If I could add, they used to have this tendency of choking themselves by putting too many ideas into each of their project. Their ambition is definitely admirable but they needed to make these ideas accessible from players in their final products. Fortunately, Chapman seems to have made his team more conscious of their final products through his thumb of the rule. With this one, I, somehow feel confident with just seeing the development process. Keep the good work, team.
That's how I see Obsidian Entertainment: a clever team with great ideas, often struggling against the budget, the timeframe, or the engine.
Edited by Sannom, 31 January 2011 - 11:09 AM.
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