Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Do you want Alpha Protocol 2?


  • Please log in to reply
171 replies to this topic

Poll: Do you want another Alpha Protocol? (273 member(s) have cast votes)

AP2?

  1. Voted Yes (265 votes [97.07%])

    Percentage of vote: 97.07%

  2. No (8 votes [2.93%])

    Percentage of vote: 2.93%

Vote Guests cannot vote

#21
AP2

AP2

    (1) Prestidigitator

  • Members
  • 7 posts

The point was that there are plenty of games with bad metacritic scores that sell well.



This simply is not true. No matter how you want to say it. Games that get bad reviews
don't sell well. Why? because they get a bad reputation right off and because they are in fact bad games that no one likes and they aren't recommended or enjoyed by the majority of critics both pro and gamer and metacritic shows this.

Purkake, why are you still here writing all these negative posts naysaying every positive post that is written about this game? I get the feeling you wanted this game to be really good even one of your favorite games-that's understandable- or maybe you're just some smart @ss who thinks he knows better then everyone else and wants to prove it to himself
and to those who he feels are inferior, the ones who can appreciate this game.

Also, you said you can't help coming into this forum because its part
of the other game forums you intend to go to. Who you kidding. That's simple not true either. No one has
hijacked your browser or your keyboard.

#22
Purkake

Purkake

    Arch-Mage

  • Members
  • 8778 posts

The point was that there are plenty of games with bad metacritic scores that sell well.



This simply is not true. No matter how you want to say it. Games that get bad reviews
don't sell well. Why? because they get a bad reputation right off and because they are in fact bad games that no one likes and they aren't recommended or enjoyed by the majority of critics both pro and gamer and metacritic shows this.

Purkake, why are you still here writing all these negative posts naysaying every positive post that is written about this game? I get the feeling you wanted this game to be really good even one of your favorite games-that's understandable- or maybe you're just some smart @ss who thinks he knows better then everyone else and wants to prove it to himself
and to those who he feels are inferior, the ones who can appreciate this game.

Also, you said you can't help coming into this forum because its part
of the other game forums you intend to go to. Who you kidding. That's simple not true either. No one has
hijacked your browser or your keyboard.

Let's see, Wii Play has sold 27 million units(according to Wikipedia) and has a Metacritic score of 58, Mario Party has sold 7.6 million and has a Metacritic score of 62 and the list goes on.

I'm still here to bring balance to the universe. You're armchair psychoanalysis is entertaining, though.

#23
C2B

C2B

    Lazy Assistant of the Obsidian Order

  • Members
  • 4091 posts
  • Gold Backer
  • Kickstarter Backer

Let's see, Wii Play has sold 27 million units(according to Wikipedia) and has a Metacritic score of 58, Mario Party has sold 7.6 million and has a Metacritic score of 62 and the list goes on.

I'm still here to bring balance to the universe. You're armchair psychoanalysis is entertaining, though.


Yes, and titles like Wii Play and Mario Party totally share the same target group as titles like Alpha Protocol.

That argument is really... I'm sorry laughable.

You are really asking why a mediocre rated casual game that is catered towards people who use these games for group entertainment is selling better than a single player action/rpg focused title?

Purkake: Please name a non indie/casual game with a low score that sold really well.

Actually, I thought Deadly Preminition sold pretty good. So that would be worth it as an argument.

Edited by C2B, 14 January 2011 - 08:46 AM.


#24
Purkake

Purkake

    Arch-Mage

  • Members
  • 8778 posts
I'm not asking anything, AP2's argument was about games in general not just Alpha Protocol.

Another question is whether Alpha Protocol's low(ish) scores were actually undeserved. Seeing as all the scores are subjective and presumably aimed at the reviewer's target audience, I don't have a problem with them. Perhaps SEGA should have marketed (and budgeted) the game at a specific segment of the market?

#25
AP2

AP2

    (1) Prestidigitator

  • Members
  • 7 posts

The point was that there are plenty of games with bad metacritic scores that sell well.



This simply is not true. No matter how you want to say it. Games that get bad reviews
don't sell well. Why? because they get a bad reputation right off and because they are in fact bad games that no one likes and they aren't recommended or enjoyed by the majority of critics both pro and gamer and metacritic shows this.

Purkake, why are you still here writing all these negative posts naysaying every positive post that is written about this game? I get the feeling you wanted this game to be really good even one of your favorite games-that's understandable- or maybe you're just some smart @ss who thinks he knows better then everyone else and wants to prove it to himself
and to those who he feels are inferior, the ones who can appreciate this game.

Also, you said you can't help coming into this forum because its part
of the other game forums you intend to go to. Who you kidding. That's simple not true either. No one has
hijacked your browser or your keyboard.

Let's see, Wii Play has sold 27 million units(according to Wikipedia) and has a Metacritic score of 58, Mario Party has sold 7.6 million and has a Metacritic score of 62 and the list goes on.

I'm still here to bring balance to the universe. You're armchair psychoanalysis is entertaining, though.


You've only mentioned a couple and the first I believe comes with the Wii console anyway which everyone who does and doesn't ever play video games and their grandmother is going to end up trying trying and thinking its fun-for a while because its the Wii. And any game with Mario in the title is a big seller automatically no mater how bad it is.

These we can easily dismiss.

Balance to the universe. If you want more of a sense of the universe you'd be better off going in a Halo forum or Call of dog duty these are two games in my opinion that are well polished and very overrated and and are universally liked.

I realize as do most who love Alpha protocol that the game has many flaws but nonetheless it is great for its
depth and detail alone. But there must be more to it than that because I don't care much for fallout NV
and there is a fair amount of added depth to that game if you compare its Fallout 3. Must be the story and the characters and the locations and something else that make AP so good.


like the Wii game.

#26
Thorton_AP

Thorton_AP

    (8) Warlock

  • Members
  • 1142 posts

Let's see, Wii Play has sold 27 million units(according to Wikipedia) and has a Metacritic score of 58, Mario Party has sold 7.6 million and has a Metacritic score of 62 and the list goes on.

I'm still here to bring balance to the universe. You're armchair psychoanalysis is entertaining, though.


I think the Wii is an enigma though, given the user base tends to be quite different (as in very casual) compared to the "status quo" of the gaming market.

#27
juncaj8

juncaj8

    (2) Evoker

  • Members
  • 58 posts
  • Location:Moronica

I'm not asking anything, AP2's argument was about games in general not just Alpha Protocol.

Another question is whether Alpha Protocol's low(ish) scores were actually undeserved. Seeing as all the scores are subjective and presumably aimed at the reviewer's target audience, I don't have a problem with them. Perhaps SEGA should have marketed (and budgeted) the game at a specific segment of the market?

It said action espionage rpg on the cover of the game;You can't really gear a game towards a more specific audience than that. The problem with the reviews was that the reviewers went into the game expecting a shooter rpg, like mass effect 2.

#28
Dabu

Dabu

    (2) Evoker

  • Members
  • 81 posts
  • Xbox Gamertag:Dabu47
Does Chris Avellone wants AP2? Yes. So do I.

Edited by Dabu, 22 January 2011 - 06:41 AM.


#29
Purkake

Purkake

    Arch-Mage

  • Members
  • 8778 posts

I'm not asking anything, AP2's argument was about games in general not just Alpha Protocol.

Another question is whether Alpha Protocol's low(ish) scores were actually undeserved. Seeing as all the scores are subjective and presumably aimed at the reviewer's target audience, I don't have a problem with them. Perhaps SEGA should have marketed (and budgeted) the game at a specific segment of the market?

It said action espionage rpg on the cover of the game;You can't really gear a game towards a more specific audience than that. The problem with the reviews was that the reviewers went into the game expecting a shooter rpg, like mass effect 2.

Actually, what I had in mind, was more the PC-based European RPG market. Obviously you would also start off with a smaller budget, but that market has shown to be more forgiving in terms of non-polished games and seems to appreciate the style of games more.

Having the reviewers expect something akin to ME2 wasn't exactly unpredictable, they write reviews for their audience that happens to like third person shooters, so why not write the review from that point of view?

#30
kloveenerydnic

kloveenerydnic

    (0) Nub

  • Members
  • 1 posts
Hi all! :)

I am italian and i registered here just to say you: please do a sequel to Alpha Protocol....
This game is so amazing, and i just cannot understand why lot of reviews are so bad. This game is so underrated!!

The story is fantastic and, as all of you, I hope Obsidian will do a sequel. One of the best game i have ever played to!!


Good job Obsidian, please do a second game based to this story. :down:

Edited by kloveenerydnic, 19 April 2011 - 03:22 PM.


#31
Kloreep

Kloreep

    (1) Prestidigitator

  • Members
  • 7 posts
  • Backer
  • Kickstarter Backer
I can't honestly say I'm wild about the idea of an Alpha Protocol 2. The story was delivered well, I loved how the cutscenes and conversations were done, but the story itself is not something I need to see continued.

But some kind of successor in the "espionage RPG" vein that follows up on some of the amazing things AP did, whether called Alpha Protocol or not? Yes please.

Edited by Kloreep, 11 May 2011 - 09:39 PM.


#32
Raithe

Raithe

    Lurking Caped One of the Obsidian Order

  • Members
  • 2756 posts
  • Location:Deepest, Darkest, South of England
  • Silver Backer
  • Kickstarter Backer
The reviews did tend to revolve around the idea that AP was a shooter with some rpg elements.. rather then an rpg game that looked like a shooter.

Sure, it had some of the usual assortment of Obsidian buggyness, but nothing that killed the gameplay.
The mass of bad reviews generated a lot of negative reputation which caused a lot of people to ignore the game.
So poor reviews helped limit the sales, which caused Sega to drop it.

You can't posit bad sales alone, the reviews helped kill it.
And that pretty much sucks, because taken as an rpg style game, it rocked. It had a fun story, interesting pace, and really gave the espionage feel.

#33
Orogun01

Orogun01

    Arch-Mage

  • Members
  • 3010 posts
  • Location:somewhere over the rainbow

The reviews did tend to revolve around the idea that AP was a shooter with some rpg elements.. rather then an rpg game that looked like a shooter.

Sure, it had some of the usual assortment of Obsidian buggyness, but nothing that killed the gameplay.
The mass of bad reviews generated a lot of negative reputation which caused a lot of people to ignore the game.
So poor reviews helped limit the sales, which caused Sega to drop it.

You can't posit bad sales alone, the reviews helped kill it.
And that pretty much sucks, because taken as an rpg style game, it rocked. It had a fun story, interesting pace, and really gave the espionage feel.

Maybe Sega should had bought off the reviewers like everyone else does these days.

#34
SirPetrakus

SirPetrakus

    (4) Theurgist

  • Members
  • 338 posts
  • Location:A galaxy far far away
  • Backer
  • Kickstarter Backer
I sure as hell do.

Imagine this: no influence counter, instead you have to detect whether an NPC likes or dislikes your responses according to their facial expression. Facial animations a la L.A. Noire. Sis is back, but a little older, Sie is also back, but now she is the AP equivalent of Big Mama. Mike returns as an NPC, as well as Steven Heck. The two of them are now inseperable bros, working freelance. Depending on your choice in AP, Mina or Scarlett could also be with them. Mike can play a massive role, either as mentor or rival to your character, depending on the side you choose. Better animations, especially for stealth (else AP2 be called 'The search for the chiropractor'), longer campaign, same gameplay, no cover mechanics and no regenerating armor, 'tweaked' skills and expanded gadget list.

Feargus need only ask for my bank account number, if this happens.

#35
bigredpanda

bigredpanda

    (1) Prestidigitator

  • Members
  • 5 posts

I sure as hell do.

Imagine this: no influence counter, instead you have to detect whether an NPC likes or dislikes your responses according to their facial expression.


Oof, like in Oblivion?

I think the main thing I liked about the influence system was that the game just adapted to however the conversation went. For me, that added immensely to the replay value.

On the one hand, I can't see an AP2 happening (though I'd love it to be made) given how underwhelming the response was (I compeltely missed the fact that it had been released at all initially). On the other hand, there have been a lot of sequels made after underwhelming starts. Just Cause wasn't exactly amazing. Even Dead Space was relatively under the radar until later on.

#36
SirPetrakus

SirPetrakus

    (4) Theurgist

  • Members
  • 338 posts
  • Location:A galaxy far far away
  • Backer
  • Kickstarter Backer

I sure as hell do.

Imagine this: no influence counter, instead you have to detect whether an NPC likes or dislikes your responses according to their facial expression.


Oof, like in Oblivion?

I think the main thing I liked about the influence system was that the game just adapted to however the conversation went. For me, that added immensely to the replay value.

On the one hand, I can't see an AP2 happening (though I'd love it to be made) given how underwhelming the response was (I compeltely missed the fact that it had been released at all initially). On the other hand, there have been a lot of sequels made after underwhelming starts. Just Cause wasn't exactly amazing. Even Dead Space was relatively under the radar until later on.


N-no ... not like that. I'll be damned if I got anything out of the expressions in Oblivion. And I don't want to just hover my mouse over an option and see whether someone likes it or not beforehand. The dialogue stance mechanic would remain unchanged. All that would go is the +1 Influence with NPC counter and instead, you would have a better facial animation.

#37
bigredpanda

bigredpanda

    (1) Prestidigitator

  • Members
  • 5 posts

N-no ... not like that. I'll be damned if I got anything out of the expressions in Oblivion. And I don't want to just hover my mouse over an option and see whether someone likes it or not beforehand. The dialogue stance mechanic would remain unchanged. All that would go is the +1 Influence with NPC counter and instead, you would have a better facial animation.


The conversations in Oblivion were just tedious. Nice idea, perhaps too early in the 360's development.

But what you're after is the expression after the choice, rather than before? I like that idea. In fact, when Westridge is first giving you the tutorial, I kind of thought that was what was going to happen.

#38
Alpha

Alpha

    (5) Thaumaturgist

  • Members
  • 589 posts
  • Location:Puerto Rico
  • Xbox Gamertag:Bad Instincts
voted yes because the game deserve it.

#39
MonkeyLungs

MonkeyLungs

    (4) Theurgist

  • Members
  • 391 posts
This is one of the most underrated games this generation. Hell yes I'd love a sequel. Further the game should have been greenlighted with a sequel right off the bat even if the first didn't meet expectations. With a full sweep of refinement to core gameplay and enhanced familiarity with the game engine the sequel would have been a comeback king.

This one is right up there with Too Human and Phantom Dust in my list of games that gamers just slept on and for some reason just didn't see the same way I did.

#40
Jack Bauer

Jack Bauer

    (0) Nub

  • Members
  • 2 posts
  • Xbox Gamertag:KhakiAssassin
hell yeah! AP2 please!

As others have said, this is such an underated game. I love the RPG feel to it all and the choices/consequences of your decisions..
Splinter Cell Conviction had lovely eye candy graphics but not a lot else really. No customising who you are or choices etc. Just preset character and linear story. I actually prefer AP to Splinter Cell.

I think AP is the best in the Espionage genre. Way better than those awful 007 games..

Edited by Jack Bauer, 13 June 2011 - 12:28 AM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users