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Gameplay teaser


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#41
Tigranes

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I don't see the big deal. From the talk here I thought we'd have some terrible slow-mo, as it is, it's just people walking around that's been slowed down 20% or so. Needless and not a good decision, but surely it's a testament to how (over?) sensitive we all are about frame rates these days.

Anyway, the game still looks the same to me as it has always done - a slick, stylish, pretty game in the Diablo genre, but one that seems to do some interesting things in the genre regarding gameplay and story (much like D3 itself is doing). Sounds good to me, especially since the original DS series had nothing realy worth keeping, anyway.

It won't be the beginning of a beautiful franchise but it seems a solid super fun game if done right.

#42
SirPetrakus

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I liked the "the combat is mediocre" and "you can't compare this to Diablo 3" comments.

Too many insecure Blizzard fanboys, I guess.

#43
Purkake

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As always, the stupidity of GT commenters reaches new depths. It's like a microcosmos of possibilities collapsing on itself.

There are no new depths to be reached.

You're better off just ignoring comments under online videos(and articles for that matter).

#44
C2B

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I don't see the big deal. From the talk here I thought we'd have some terrible slow-mo, as it is, it's just people walking around that's been slowed down 20% or so. Needless and not a good decision, but surely it's a testament to how (over?) sensitive we all are about frame rates these days.

Anyway, the game still looks the same to me as it has always done - a slick, stylish, pretty game in the Diablo genre, but one that seems to do some interesting things in the genre regarding gameplay and story (much like D3 itself is doing). Sounds good to me, especially since the original DS series had nothing realy worth keeping, anyway.

It won't be the beginning of a beautiful franchise but it seems a solid super fun game if done right.


It seems to do the same thing TOO HUMAN attempted with the focus on action game elements bound to stats. Hope they get it right in contrast.

#45
WorstUsernameEver

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Rewatching the teaser, the vistas/viewing distance is really impressive. Wondering if Onyx can support an open-world game...

#46
HoonDing

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Rewatching the teaser, the vistas/viewing distance is really impressive. Wondering if Onyx can support an open-world game...

Open-world game running at 10 fps. Reminds me of when I tried to run Morrowind on my Pentium II.

#47
Purkake

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Just say it's artistically slow motion and you're good :)

#48
C2B

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Rewatching the teaser, the vistas/viewing distance is really impressive. Wondering if Onyx can support an open-world game...


Well, considering that Obsidian announced that like the first two entries this is again one big map the answer would be yes. But then again, there are wide differences.

Edited by C2B, 03 September 2010 - 06:35 AM.


#49
Oner

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Rewatching the teaser, the vistas/viewing distance is really impressive. Wondering if Onyx can support an open-world game...

If we weren't told that what we see is an actual in-engine vista I would've hough it's a painted background. A badly painted, murky background, but still.

#50
J.E. Sawyer

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I don't see the big deal. From the talk here I thought we'd have some terrible slow-mo, as it is, it's just people walking around that's been slowed down 20% or so. Needless and not a good decision, but surely it's a testament to how (over?) sensitive we all are about frame rates these days.

Given how highly a lot of RPG fans rate games with terrible frame rates, I'm not so sure about that.

With regard to this trailer, specifically, even watching a few seconds of the combat gameplay footage should show that the framerate is solid.

#51
WorstUsernameEver

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With regard to this trailer, specifically, even watching a few seconds of the combat gameplay footage should show that the framerate is solid.


I know you aren't working on this project Josh, but is the framerate already solid on the consoles too?

#52
Morgoth

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This game sacks DA2 artistically and technically by a large margin.

Also looking forward what Geroge Ziets is cooking up in the story/writing department. 'Cause what that guy did with MotB was pure genius!

#53
HoonDing

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Also looking forward what Geroge Ziets is cooking up in the story/writing department. 'Cause what that guy did with MotB was pure genius!

Dungeon Siege 3: Revenge of the Seck.

#54
WILL THE ALMIGHTY

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I love the effects, it reminds me of RE5/Lost Planet where the effects had this colour correction/lighting to it. Maybe I'm not explaining it right, but basically it looks great.

#55
Tale

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If this is the same preview I just saw, I like what I see.

#56
funcroc

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DS3 previews in the October issue of Electronic Gaming Monthly and Official Xbox Magazine US

Edited by funcroc, 03 September 2010 - 10:14 PM.


#57
Archaven

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Seriously.. Bioware should license Onyx engine.. the screenshots i saw with DA2 really deterring me.. Of cos there's alot of fanboyism saying they dont care bout graphics and gameplay wins, bla bla bla, etc.

For me graphics is a basis of how a game should represent and the gameplay is also equivalently important. I dont want to play a very solid game with text-based graphics?

#58
funcroc

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http://www.siliconer...e-iii-gameplay/

Something else not shown in this video that Square Enix demoed was you can knock enemies into each other… from far away. In a media demo, a staffer at Obsidian knocked a monster off a cliff like a golf ball and it hit another monster across the chiasm.



#59
Alvin Nelson

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alright funcroc, you got your cred back. I was worried when someone posted the gameplay trailer first. :)

#60
Majek

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Looks very promising. o.ob




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