Yes. My main point was that the frustration with the shooting mechanics, while not warranted, was understandable given the inadequate tutorial and weapon inefficacy at lower skill levels. Many people came to the game expecting the shooting to work as it does in most modern shooters and action RPGs (in no small part due to the nature of Sega's marketing), and there was very little in the early levels of the game to indicate that the mechanics were fundamentally different than what they were anticipating. This lead many people to see the mechanics as broken, when in actuality they simply functioned in an entirely different fashion than what they were expecting. The implication that the frustration with the system was completely due to player stupidity and not at all due to failures on the part of the game (N.B. these failures are not the shooting mechanics themselves, rather the way in which they were presented to the player and the way in which they scaled) is incredibly fanboyish and ignorant.
Agree that while "understandable" that people were frustrated that the game didn't function as the shooter they expected it to be it is hardly "fanboy" to attribute it to stupidity on the part of the player. Their stupidity is understandable.
I don't see how much more obvious it could have been that "the more points you invest in something the better you will be at that thing". Forgetting even the fact that this is how an RPG works
, you can effing see in advance what point investment gets you. Put in x levels of pistol and damage and accuracy increase. Or a special ability becomes available. Short of putting in a tutorial that demonstrates in game what this means from a playing perspective, how much more obvious could it have been?
Not getting this is akin to saying "stealth is impossible" because you have Mike in the crouching animation , put no points into stealth and are wearing tac armor and you are detected by enemies. "But he's in the stealth crouch! It's broken!"
Perhaps this is not immediately obvious in the Saudi levels (tho I am being generous - it is pretty obvious), but again like most games everywhere and CRPGs since..always, the early levels are not as punishing on untrained/unskilled/low level charatcers.
Claiming you don't like this system is one thing - play a shooter or Splinter Cell not an RPG. But a failure to grasp the mechanics and implications - that is a bit thick. But as you say, understandable.