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Original IP RPG became DS3 or....?
#1
Posted 09 June 2010 - 12:57 PM
Inquiring minds want to know, especially in light of Brad Wardell's (Stardock) tell-all about the horrors of Atari accounting putting the kibosh on Master of Magic 2 sequel after everything had been worked out with their corporate and legal teams (why their upper management didn't kick accounting's ass over it, I will not understand). It makes me think that a game like Baldur's Gate 3 *could* have been made by Obsidian (D&D 4E probably, though, *sigh*) but collosal pricks at these IP owning companies (Atari/Hasbro) are messing it up for the fans.
#2
Posted 09 June 2010 - 01:07 PM
He could very well be teasing a bit, or even felt that, considering the freedom they have, they're building their own fantasy world even if inside a non-original IP.
#3
Posted 09 June 2010 - 01:53 PM
#4
Posted 09 June 2010 - 02:36 PM
Small question. How would that be an "original IP"?Did it used to be some other IP (such as "Baldur's Gate") but got switched between IPs during initial core tech development?
Edited by Hassat Hunter, 09 June 2010 - 02:36 PM.
#5
Posted 09 June 2010 - 06:31 PM
#6
Posted 09 June 2010 - 08:54 PM
#7
Posted 09 June 2010 - 09:46 PM
That is the best slick willy impression I've heard on a forum.
Seriously, are you a political aide?
Not really. It's you that got this 'original IP for sure!' out of nowhere, since Feargus never said it.
#8
Posted 09 June 2010 - 10:33 PM
... so how does this fit with Obsidian again?The characters, story, and setting of Dungeon Siege can be summed up as "You! Go there!" without much loss of detail. I had a point, but I've forgotten it.
Oh well, the good news is we're not going to get any overzealous fanboys complaining about this one. "Dungeon Siege in name only!"
#9
Posted 09 June 2010 - 10:40 PM
... so how does this fit with Obsidian again?The characters, story, and setting of Dungeon Siege can be summed up as "You! Go there!" without much loss of detail. I had a point, but I've forgotten it.
It doesn't, but there's no really need to follow the formula.
#10
Posted 10 June 2010 - 04:42 AM
The characters, story, and setting of Dungeon Siege can be summed up as "You! Go there!" without much loss of detail. I had a point, but I've forgotten it.
There was a lot of setting detail, or I guess world background, but it wasn't in the form of information dumps through talking to a wide variety of people in a bunch of different towns all over the place. It was instead put in books you could easily choose not to read.
This doesn't mean that is how DS has to continue, and could easily use the world background as a basis for creating something more realized than the original.
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