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Will there be crates?
#1
Posted 07 June 2010 - 09:18 AM

And mimics that look like crates and eat you when you go to smash them.
#2
Posted 07 June 2010 - 09:27 AM

I say make a crate that looks like a monster.
You enter a dimly lit room in the dungeon where you can make out the dim outline of a horrible Grundersnash. You pause and wait but the Grundersnash makes no move towards you. Certain it hasn't spotted you, you advance slowly. Having worked your way around the room, you approach the creature from behind, making a swift smash with your club. Ah, but it wasn't a Grundersnash at all, but an Atanip which shatters and spills its loot over the floor...
#3
Posted 07 June 2010 - 10:01 AM

Edited by Flouride, 07 June 2010 - 10:02 AM.
#4
Posted 07 June 2010 - 10:10 AM

#5
Posted 07 June 2010 - 10:15 AM

I didn't see any crates in the concept art photos which has me quite worried that this game won't support crates at all.
To be fair, it isn't called CRATE SEIGE, so I figure crate discussions will come out naturally when discussing features.
#6
Posted 07 June 2010 - 10:32 AM

#7
Posted 07 June 2010 - 12:51 PM

#8
Posted 07 June 2010 - 01:51 PM

Why have a monster that looks like a crate?
I say make a crate that looks like a monster.
You enter a dimly lit room in the dungeon where you can make out the dim outline of a horrible Grundersnash. You pause and wait but the Grundersnash makes no move towards you. Certain it hasn't spotted you, you advance slowly. Having worked your way around the room, you approach the creature from behind, making a swift smash with your club. Ah, but it wasn't a Grundersnash at all, but an Atanip which shatters and spills its loot over the floor...
This is actually brilliant. You could be entering a mansion of a wacky inventor, who's been working hard in the dark underground cellars on his latest invention - monster-shaped crates that could help you transport valuable cargo safely, as their fiersome visage will scare off all but the most foolish of bandits on the road. Hell, he's been working on making them as realistic as possible, so that they're on wheels and move by themselves... but he hasn't quite worked out how to make them stop.

Cue levels of free-wheeling monster-crates on wheels that you can whack for loot.
#9
Posted 08 June 2010 - 06:17 AM

#10
Posted 08 June 2010 - 07:16 AM

Surely there have been some advancements in crate making technology(Must they always be wooden and brown?)
I want to turn enemies into crates!!! oh god, we need more puns...
Edited by Irrelevant, 08 June 2010 - 07:27 AM.
#11
Posted 08 June 2010 - 08:59 AM

Sry, I'm spent.
#12
Posted 08 June 2010 - 09:05 AM

Words cannot describe how much you made me laugh, thank you sir!The Crate-or crated the world in it's image, the planet's surface covered in craters.
Sry, I'm spent.
(The Siege engine caused me to squeal with laughter however)
Oh god, KrateToR!
Edited by Irrelevant, 08 June 2010 - 09:07 AM.
#13
Posted 08 June 2010 - 09:11 AM

#14
Posted 08 June 2010 - 12:37 PM

#15
Posted 08 June 2010 - 12:41 PM

#16
Posted 09 June 2010 - 05:54 AM

#17
Posted 09 June 2010 - 06:24 AM

If there aren't crates then I'm not buying it.
How about Barrels instead?
Only if the barrels come in crates.
#18
Posted 09 June 2010 - 10:24 AM

#19
Posted 09 June 2010 - 10:34 AM

That's a dangerous combination sir, do we have the technology?
Obsidian has designed the game to tailor to that.
They had to scrap, story, voice acting and gameplay to do that, but trust me, it's a great experience anyway.
Just returned from my hands-on with Nathaniel Chapman, George Ziets, Sasha Grey and Mr.T.

#20
Posted 09 June 2010 - 11:01 AM

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