Vampire The Masquerade : The Bloodlines was bugged upto sky too.(Crashing at leopold's place, glitches&bugs, not could be able to start game since it's black screen but sound playing... So many really) But it was first ever game that used famous Source engine(Even released or announced to be released before Half Life 2) so people bought it. It was also second in a series(Redemption was first) that some people liked and it was based on White Wolf setting which has "not so little amount" of fans. Also don't forget "Vampire" lovers who had no idea about previous games or White Wolf So of course it worked.(Troika bankrupted which is sad but VTM:B still has its own player base who're working on fixes after 6 years. So i can say it worked) (Overall gamestats score is 8.3)
KOTOR 2. It wasn't bugged as much as VTM:B to be fair but when you were close to endgame you'd realise there were some missing content. Atmosphere, prestige classes, well designed NPC's, being able to effect NPC's standing towards to you were all fine but ending was all rushed up.(LA's fault as far as i know but that's not our subject:) ) But again it worked well. Because it was a sequel to famous, legendary KOTOR and it was based on Star Wars setting after all.(Fans were trying to add missing content after years, no idea if they added or not yet. But it worked)(Overall gamestats score is 8.6)
Fallout 3. It was bugged, yes. Unpolished, game breaking bugs, blue screens of death, alt-tab caused crash... But RPG fans waited for it since Fallout 2(1999) and loved all games.(Better not to forget Oblivion which was only overrated in my opinion but received good reviews as an advert to Bethesda and their Fallout 3) Also by changing isometric style to FPS Bethesda gained massive fanbase while trying not to lose Fallout fanbase.(At least they said so.) Even with all the bugs it worked very well. It received good reviews but old fans(fans of FO and/or FO2) flamed Bethesda all over the internet while new fans tried to defend their game.(Advert in a good or bad way... Both works:) ) In the meantime Bethesda fixed the game, modders did their job so tada! We had a new classic.(Overall gamestats score is 9.0)
GTA 4. It was waited since San Andreas and Rockstar was(still is) good at advertising. It probably was good at consoles while... PC version was the most un-optimised game i've ever seen.(And no Crysis doesn't count since it was revolutionary about engine, technology etc. so it could be accepted. But GTA 4 was... just un-optimised console port) But again due to previous games' success and GTA's sandbox system(Follow the quest or type cheats and blow up some stuff or just drive around or...) it worked(Overall gamestats score is 8.1)
Alpha Protocol's gamestats score is 6.3. Which i can say it's under "mediocre" according to this score.(7-8 is good, 8< is classic... At least that's my thoughts)
Let me try to answer "why? why 6.3/10?"
1) Because people thought it should be another a) Splinter Cell(Spy game) b)Mass Effect 1 or 2(RPG shooter)
Habits you know? If you play Fifa all day you'd expect Pro Evolution Soccer to become a Fifa clone. No cookies for them from me but i can understand to expect same old thing in this "speeded up" world which everything is just a copy of another. (I don't agree to this but opinions of people anyway)
Also I have a friend who plays Hitman series like a shooter which is totally against game's design. But he thinks Hitman sucks since Call Of Duty has better shooting mechanics.(Yeah, he's Captain Obvious) He also couldn't be able to finish MGS I because of the need to hide. (He'd probably give Alpha Protocol 5-6 because of not only not trying to understand game's design but also having it his way)
2) Lack of character creation, gender selection
I completely agree to this. A change in romances or dialogues or even looks, generally make people play over over again(just like modding)
3) Hard gameplay
Both yes and no to this. Because it has a learning curve which you need to invest your time and practise. If you realise it, your opinion will get better but if you're a casual gamer who wants to take everything on a silver plate you won't stand learning stuff.
A person who voted 2/10 couldn't be able to pass the tutorial(Try Operation Flashpoint I, you'll love me), another guy from a video review(Probably an editor who gets money for doing "reviews") was telling how underpowered pistols are... Oh yeah!? I mean, really?
I can agree to "mouse lag" in hacking system but all other stuff depends on practising.(And i'm sure mouse issue will be fixed)
Every single game has it.(Read upside) So it won't really count.
But of course polishing before release is always good
5) Poor AI
Just let me tell you what Bioware fixed in their second patch of ME 2 : Fixed an issue where enemies sometimes 'pop-up' onto cover after taking damage.(Which still happens to me and yes it breaks whole mood/RP or game experience to see that kind of stuff)
Or remember in KOTOR series team members loved to walk over a mine.
And of course if you invest in stealth you can't be seen easily... It's not about AI
Come on, it's not a MMO who cares about balance?
Oh actually check this out. It's been 5 years and they're nerfing/boosting up abilities in an online game which has a fan army : http://www.worldofwa...com/patchnotes/
So isn't it normal to have balance issues?(Remember force lightning in KOTOR or think about mages in Dragon Age)
7) Not a sequel or not using a pre-designed setting
Well let me summarise KOTOR series, ME series and Dragon Age to get the "idea" (Massive spoilers about these ahead)
And check their settings... Star Wars(You can sell people blank CD's by this franchise), medieval typical elf/dwarf crap(It sells since the beginning of time) and a new sci-fi one(Not only sci-fi sells but also Bioware somehow convinced people it's totally "new")
Anyway for me Alpha Protocol deserves something around 7.5-8/10 because of lack of character creation and lack of free roaming/chatting over here and there but this 1-2 points(6.3-7.5 or 6.3- makes game go up from "mediocre" to "good", which is fair enough for any game.
Not only i appreciate real time setting(No mutants allowed) in a RPG but also it's something fresh(more fresh at least) and NPC's and their stances... I missed that much characteriestic NPC's since Atton from KOTOR 2(ME 2 has some good NPC's too, to be fair)
After playing Alpha Protocol(finished 2 times, working on third) i'm really worried about the gems that i'm missing because of these so-called "reviewers"
PS: I think i got an achivement of longest post in any forums
Edited by naarkh, 23 June 2010 - 04:47 AM.