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Fallout: New Vegas


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#401
Syraxis

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I was kind of iffy on the 'dissolve big guns' decision until I read that min ST is making a comeback :w00t:

All the pieces fit comfortably in place thus far.

#402
Nemo0071

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Just to be fair, there were traps that needed Explosives skill. Many traps. Actually FO3 traps followed a simple pattern: If it's a mechanical trap, you need Repair; if it's explosive based, you need Explosives. Not only it made perfect sense in the game (even in reality) it also gave you alternative solutions to problems (got repair? lose the trapwire. got explosives? snatch the grenade bouquet instead. etc.).

That's true. I was thinking about the non-explosive traps when I wrote that.

But doesn't it make matters worse then? Having 2 skills that perform the same function?

I thought having different solutions to some (if not all) puzzles / challanges in a game (possibly with a solution that your character build allows) was a core principle in RPGs. I could be wrong though. :lol:

For example, in the tripwire scenario, you can just run through the trap quickly and take a bit of blast damage (Endurance), jump over it (Agility; well, it did affect your speed), throw an object to it from afar to trigger it (Intelligence; YOUR intelligence, not the PC's :ermm: ) etc. They're all viable solutions for that given trap that perform the same function (getting through the trap) through different means (taking advantage of different skills/stats).

There's no right answers here, of course, just possiblities, but I think working through a game's skill lists and tightening things up makes for ultimately a stronger game

And again, I'm not trying to say that crpgs should be forced to have extremely limited skill lists neccessarily, but rather that the skills just be very definitely DIFFERENT skills rather than several variations on a particular "flavor" of skill.

Again, agreed on that.

#403
Walsingham

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But Nemo, to do creative problem solving based on a small set of skills you'd need some kind of insanely clever general theory of systems capable of that degree of logical abstraction. :ermm:

#404
Nemo0071

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But Nemo, to do creative problem solving based on a small set of skills you'd need some kind of insanely clever general theory of systems capable of that degree of logical abstraction. :ermm:

Which I believe that you believe is not present / possible in computer games, at least in F:NV.

No comment, then. :lol:

#405
WorstUsernameEver

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Another community interview apparently, from the same guys who did it with Alpha Protocol.
To say that 'we don't know much' about the game... :(

#406
Walsingham

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But Nemo, to do creative problem solving based on a small set of skills you'd need some kind of insanely clever general theory of systems capable of that degree of logical abstraction. :(

Which I believe that you believe is not present / possible in computer games, at least in F:NV.

No comment, then. :shifty:

:shifty:

#407
funcroc

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René Auberjonois's tweet
"Rene's current project: doing voice work on upcoming Obsidian Entertainment computer game, Fallout: New Vegas"


Posted Image

Edited by funcroc, 26 May 2010 - 03:33 PM.


#408
WDeranged

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Quite pleased with that choice, he's cheap compared to some A-List douche and he has an incredible voice. :lol:

#409
WorstUsernameEver

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I don't particularly care since I don't even know who he is, what I hope is that the other voice actor will be on par... I really REALLY hope Bethesda learns from Obsidian from this POV, if there's anything in which Obsidian has consistently been better than Bethesda is good voice-acting.

#410
mr insomniac

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He was Odo, the changeling dude on Star Trek: Deep Space Nine.

#411
WorstUsernameEver

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He was Odo, the changeling dude on Star Trek: Deep Space Nine.


Uhm... still don't care about him, sorry. :lol:

#412
Oner

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He was Odo, the changeling dude on Star Trek: Deep Space Nine.

Uhm... still don't care about him, sorry. :lol:

DS9 had many faults, but the talent of the actors was not one of them.
Is there a chance for Andrew J Robinson too? :3

#413
WorstUsernameEver

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He was Odo, the changeling dude on Star Trek: Deep Space Nine.

Uhm... still don't care about him, sorry. :lol:

DS9 had many faults, but the talent of the actors was not one of them.
Is there a chance for Andrew J Robinson too? :3


It's just that from the sound of it, Bethesda spent all their voice acting budget on him and we'll probably have to put up with the same voice actors as Fallout 3.

#414
Walsingham

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Subject change: faces.

Everyone in the wasteland looks far too attractive, especially given the high stress, poor nutrition, and radiation. I think that introducing irregularity, blemishes, cancers and so on would be beneficial to immersion and a useful aid to storymakers in terms of shaping player reactions to individual and group NPCs.

#415
WorstUsernameEver

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Subject change: faces.

Everyone in the wasteland looks far too attractive, especially given the high stress, poor nutrition, and radiation. I think that introducing irregularity, blemishes, cancers and so on would be beneficial to immersion and a useful aid to storymakers in terms of shaping player reactions to individual and group NPCs.


Really? I thought everyone in the wasteland looked deformed enough in Fallout 3, though that's probably because Bethesda puts quantity over quality and didn't care much if some NPCs (many actually) had proportions all over the place.

#416
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Some people might have overlarge cheekbones, but by and large they are symmetrical, fresh faced, and often wearing makeup! This is particularly galling to a sniper like myself as about 1 in 10 female raiders looks really rather good.

Have you seen the film The Road?

#417
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Some people might have overlarge cheekbones, but by and large they are symmetrical, fresh faced, and often wearing makeup! This is particularly galling to a sniper like myself as about 1 in 10 female raiders looks really rather good.

Have you seen the film The Road?


Nope, I haven't.
I've seen Moira's faces though. Gave me nightmares. Wasn't pretty.

#418
Drudanae

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DS9 had many faults

Wut.

#419
Oner

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DS9 had many faults

Wut.

Okay I exaggerated but still, ST is often more Fi than Sci, and some of the stories.. Oh hey, O'brien died but no worries, his slightly younger self from the past takes over for him! And some were worse.

#420
Drudanae

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I thought the parallel universe stories were pretty ridiculous. And the entire final season was pretty messed up, with all the metaphysical hoopnanny. But for the rest, it's way better than VOyager or Enterprise.




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