Game is game. We don't have a second choice in real life. If in game we can't have it in game, it will be too cruel~
They should do like they did in Wasteland: autosave every area continuously! No matter how much you tried to reload an earlier save, there was no point because the only thing that reverted back to a previous save state was your own party. The world remained constant! Just another thing that made Wasteland so unbelievably awesome..
And they say games haven't become easier.. BAH! Stupid Halo-generation..
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What's the sweet point of such a world setting?
Posted 20 April 2008 - 06:09 AM
Posted 20 April 2008 - 06:15 AM
changing world is a great romantic and heroism ideal of RPG player. Maybe It's necessary to set a new topic about this.
You know, when I posted initially I knew this question was going to come up so I gave it some thought; here's what I come up with, and this may seem contradictory but here goes:
I want there to be consequences. I want it to feel like whatever decision I go with, there are ramifications to be considered- it doesn't necessarily have to manifest physically a la Fable but something...I can't find the word I'm looking for, but I want that whatever choice is made, that the weight of the decision be felt as well as the affected outcome. Who knows, maybe a regime change would occur based on my actions.
I like how the dialog is supposed to flow- you can't go back and do it again, just like a real world encounter- I want that to spread to all aspects of gameplay.
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