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What are the best D&D (NWN) Builds?


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#1
ramza

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I had an argument last week with one of my friends about what could be the ultimate powergamer build in NWN 1. We had different views on the subject and we couldn't find an answer to our question. That is how I thought that maybe other people had some cool ideas about how to make a powerful character

I am still playing some NWN 1 fan-made modules, so I could really use some original builds.
Here are some ideas of what I have already thought of:

+Paladin 5/ champion of torm 10/ sorcerer 25

My character's highest stat is CHA so that each class can gain benefits from it. Paladin gains cool bonuses that can even stack with those of a champion of storm. Champion also gains bonus feats, which can be extremely useful. With the sorcerer class going into epic levels, I can cast up to lv9 spells, I can pick an epic spell and I can also pick the Automatic still spell I-III feats.
If my character is an Aasimar, he gains even more bonuses, and I thus have the ultimate armored mage.

I can also use variations of that build: I take 10 levels of RDD instead of Champion of Torm, or I take 25 levels of Bard instead of sorcerer, I can even make a mix between those 2 things. But I don't know what the result would be.

+Simpler but not less powerful builds could be
Fighter 30/ weapon master 10 (tons of feats, max weapon specialisation)
Monk 30/ fighter 10 (max out monk's abilities and get a few useful fighter feats including weapon spe for unarmed attacks)

+My friend was suggesting making a Fighter 10/Barb 5/ Sorcerer 25. It's a similar build to the very first one I mentioned but my friend claimed his was more powerful (more HPs basically). What do you think guys?

+Another interesting build could be Monk/ Sorcerer or Bard/RDD , but I need to put more thought into this...

Please, feel free to post all the builds you have tried or thought of. Your character can be of any race and any class/prestige class contained withing the PRC pack. Please try to plan how your character will be at level 40. Try posting the main pros and cons, and you can even post your character's eventual stats.

link to the PRC website
http://nwnprc.netgam...nual/index.html

Let the fun begin! Cheers.

Edited by ramza, 07 March 2007 - 03:04 PM.


#2
Volourn

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Pretty much any character build can be made 'all powerful'. Espicially if you throw in magic items otherwise the spell casting classes have the edge.

I even had a full bard with like 6 con be one of the more powerful characters on an action focused PW.

#3
Sand

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I personaly like the greatsword swinging wizard.

Class: Wizard
Race: Human

Str: 14
Dex: 14
Con: 14
Int: 16
Wis: 10
Cha: 10

Starting feats: Martial Weapons Proficiency, Spellcasting Prodigy

I alternated between Item Creation Feats and combat feats like Power Attack, Cleave, and Weapon Focus (Greatsword). When I qualified for Eldritched Knight I started taking levels in that, along with Practiced Spellcaster (Wizard). :sorcerer: Effective casting level 20th with 19th level spell progression... With a greatsword.

#4
Atreides

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This is NWN2 but I'll join in with some of my ideas.

Warlock/Rogue
Low lvl tech's using Leaps and Bounds for a +4 to dex with weapon finesse.
Idea's to get cast Darkness with the ability that lets me see in the dark. While enemies fumble I sneak attack them in the face.
Other idea's to get the Improved Invisibility effect and sneak attack people in the face.

Fighter/Frenzied Berserker
Dual wielding machine of crazy number of attacks per turn.

#5
Sand

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Its all about sneak attacking people in the face with you, isn't it, Atriedes. :sorcerer:

#6
Atreides

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It is, but the warlock/rogue build ain't working out well. I need a min of lvl16 before I get the improved invis invocation, which leaves a pretty lame lvl4 rogue. I've picked the warlock abilities to complement a melee rogue but they're still pretty lame. I love the Beguiling Influence of +6 to Diplomacy, Bluff and Intimidate though.

Edit: I decided to go lvl10 Warlock lvl10 Rogue and spam an Improved Invisibility wand. But still, I'm not having as much fun as I should be having.

Edited by Atreides, 07 March 2007 - 06:04 PM.


#7
Spider

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Also, you can get a similar effect by taking assassin or shadowdancer levels. Hide in Plain Sight is all the invisibility you'll ever need.

#8
Atreides

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Wouldn't you lose the affect after you've attacked?

#9
Spider

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Yeah, but then it's just to hide again.

#10
ramza

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Pretty much any character build can be made 'all powerful'. Espicially if you throw in magic items otherwise the spell casting classes have the edge.

I even had a full bard with like 6 con be one of the more powerful characters on an action focused PW.


How can a single bard be that much powerful? I don't know if epic bards rock (never tried one), but I remember playing a bard/harper scout/pale master for the NWN OC, and I can't say I was overly satisfied with her. Maybe I picked the wrong spells...

Just a note about my paladin/champion/sorcerer, I forgot to mention the fact that I also picked the divine might and divine defense feats, which greatly improve my character in combat (since he has a high CHA). Picking the extra turning feat also allows me to use more often these priceless abilities. I wish I could use that character in a pvp server: time stop, summon dragon knight, etc etc

I have heard of players combining rogue levels and bard levels, but I don't know if the final result is satisfying. Has anyone tried this?

#11
Lokey

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+Paladin 5/ champion of torm 10/ sorcerer 25

My character's highest stat is CHA so that each class can gain benefits from it. Paladin gains cool bonuses that can even stack with those of a champion of storm. Champion also gains bonus feats, which can be extremely useful. With the sorcerer class going into epic levels, I can cast up to lv9 spells, I can pick an epic spell and I can also pick the Automatic still spell I-III feats.
If my character is an Aasimar, he gains even more bonuses, and I thus have the ultimate armored mage.

Spell resistance being your Achilles heel? If you're casting practically anything besides Acid Arrow at your enemies, eep.

Many things are module specific to determining a best or even better build. What items are available, how specifically have Bio mistakes been fixed, etc...

Bard is good all around, always has been. For example, your mage is cursed and taunted (well auto-still probably negates the spell failure portion of taunt in NWN1 or 2) being among other things at -12 ac or so, while the bard probably has his pretty much equivalent BAB to a gish boosted by song, warcry and so on.

#12
ramza

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+Paladin 5/ champion of torm 10/ sorcerer 25

My character's highest stat is CHA so that each class can gain benefits from it. Paladin gains cool bonuses that can even stack with those of a champion of storm. Champion also gains bonus feats, which can be extremely useful. With the sorcerer class going into epic levels, I can cast up to lv9 spells, I can pick an epic spell and I can also pick the Automatic still spell I-III feats.
If my character is an Aasimar, he gains even more bonuses, and I thus have the ultimate armored mage.

Spell resistance being your Achilles heel? If you're casting practically anything besides Acid Arrow at your enemies, eep.

Many things are module specific to determining a best or even better build. What items are available, how specifically have Bio mistakes been fixed, etc...

Bard is good all around, always has been. For example, your mage is cursed and taunted (well auto-still probably negates the spell failure portion of taunt in NWN1 or 2) being among other things at -12 ac or so, while the bard probably has his pretty much equivalent BAB to a gish boosted by song, warcry and so on.


interesting... Then I could make a paladin/champion/bard character to get the song bonuses (and the curse song feat which is equally useful). Good point for the spell resistance issue: in other words, my character needs to invest two feats for spell penetration and improved spell penetration... Other thoughts?

#13
Sand

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Bards can't be lawful.

#14
Dark_Raven

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Bards can't be lawful.

Not even 3E rules?

#15
Sand

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Nope. Not even in the 3.5e rules either.

#16
ramza

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Bards can't be lawful.


True but i have already thought about that... Let's say you start as a bard, gain 25 levels and after that become lawful good through your actions. That means that I will be able to take paladin levels without losing my bardic abilities, and voila.

On the other hand, I think one loses his paladin abilities, if he suffers an alignment change... no?

Edited by ramza, 08 March 2007 - 07:03 AM.


#17
Dark_Raven

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Nope. Not even in the 3.5e rules either.

Being based off the thief class it would make sense they can not be lawful.

#18
Xard

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Bah, boring powergaming :sad:

#19
Dark_Raven

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Powergaming is fun.

#20
ramza

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Bah, boring powergaming :sad:


Powergaming is not only making characters with munchkin abilities and uber stats. You can also make a character with a nice selection of skills, thus allowing him to get through many kinds of situations/obstacles without resorting to combat (which is not always the best solution). Of course, such a build would be more successful in a p&p session, rather than in the nwn games.

Edited by ramza, 09 March 2007 - 07:22 AM.





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