And they are wasting their time and money doing so.
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Those are turned based games. JE is real-time combat. You simply can't jump, roll, move, heal, change style/transform & camera angle all at the same time using a Mouse & Keyboard.
Some would say the same about Knights too. But it still worked didn't it? and if they had to they could use a similar control scheme as FF7
And how many did PS:T sell?But it only sold 500,000 copies.But JE was a good game.Not to kickstart the blinking XBox, to kickstart the Jade Empire franchise!
Its a good game and besides Halo 3 and Oblivion are kickstarting X-Box 360.
IIRC the 7% was the net figure given to a developer after everyone else has taken their bit, up to and including the publisher. (The headline figure was a 15% margin, which was referred to as the top end of the scale.)
If the project's internally funded, interest doesn't need to be paid to another company. The money stays within the company but you still need to make sure that you're getting an acceptable return on the project and you can set it at what you think's appropriate. If the expected return's not acceptable then you shouldn't be starting the project anyway.
As for the 7% - are salary/overhead costs part of the expenses in calculating the 7% or do they come from the 7%? Technically a project can have a net present value (NPV) of 0 and still be ok if your expenses have been imputed into the costs in calculating the NPV (which is how it should be done).
Never said it was.
And how many did PS:T sell?
I'm sorry, but market demand is not directly proportion to quality.
Well, if the game doesn't sell, REGARDLESS OF THE QUALITY OF IT, there won't be any more like it because the developer will likely go out of business AND / OR no other publisher will commission a similar game, for fear of risking their investment.So, what does that have to do with me? All I care about is getting a good game.
But it only sold 500,000 copies.
Exactly.Don't worry about Mets - he just collecting intel and dispensing it through the usual channels without ever experienceing JE's controls first hand. "
Because it will be one of those games that has crappy controls BECAUSE it was ported from the console.
What side of the argument are you on, anyway?
Except that the only people that will invest in games (marketing publishers) won't play them (and therefore definitely not love them, like developers) so you will get more and more derivative games that show no innovation and are less and less appealing to play. But "safer" investments for them. So Final Fantasy CXCLVIX, then.
Then someone else will replace them and make games. Everyone is replaceable.
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