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Do you multiclass your characters in p&p sessions?
#1
Posted 15 April 2005 - 02:22 AM
In order to add a little variety to the game, I decided to change a bit the 3.5E rules and replace the prestige classes by kits (yup, the way they work in BG2). Someone told me that the result would be exactly the same as with using a prestige class, but I do not agree with that claim (I will go into details for this in another post since I don't have the time to do this now). The main idea is that it will allow us to play "unique" characters starting from lv1 (I believe kits will be easier to use than prestige classes). You will no longer need to meet some prerequisites in order to take levels in those kits. However, the kits will have the same development table (from lv1 to lv20) as their respective core classes (ie: the assassin will have the same table as the rogue and the only difference will be that I will remove someof the rogues abilities to replace them with the assassin's ones).
Do you really use the multiclassing system? What do you thing about my idea?
Cheers.
#2
Posted 15 April 2005 - 07:48 AM
I multiclass if it's necessary .. just played as a lvl 8 Ranger lvl 4 Fighter recently (in a powergaming session), I think it was because I needed to get some extra feats.. and later a lvl 6 fighter lvl 1 mage lvl 5 Arcane Archer (very effective little bastard)
#3
Posted 15 April 2005 - 08:19 AM
#4
Posted 15 April 2005 - 02:58 PM
#5
Posted 15 April 2005 - 03:47 PM
If everyone started multiclassing and adding prestige classes, the whole game would become too messy with numbers and various calculations. Everyone stays with a specific character and makes the best out of him.
I disagree.
Someone told me that the result would be exactly the same as with using a prestige class, but I do not agree with that claim.
You're right, as the result would be better.
this however is subject to personal preferences.
The main idea is that it will allow us to play "unique" characters starting from lv1 (I believe kits will be easier to use than prestige classes). You will no longer need to meet some prerequisites in order to take levels in those kits. However, the kits will have the same development table (from lv1 to lv20) as their respective core classes (ie: the assassin will have the same table as the rogue and the only difference will be that I will remove someof the rogues abilities to replace them with the assassin's ones).
This will unbalance the game, but to each their own.
Do you really use the multiclassing system?
Yes, It works.
And premade characters are made by original rules.
What do you thing about my idea?
It's cra... Horrible. (not meant as an insult, just my opinion)
#6
Posted 15 April 2005 - 10:52 PM
#7
Posted 16 April 2005 - 03:05 AM
As the DM, multiclass NPCs come up only occasionally,because there's not much point in having a multiclass NPC when you can have two single class NPCs, unless having just one adds to the story somehow.
#8
Posted 16 April 2005 - 10:19 PM
Though I'd probably play a single classed character if it were the new Warlock class.
#9
Posted 17 April 2005 - 12:22 AM
In the current game that I play, which is a variant of Monte Cook's Arcana Evolved, I have a character who has 3 levels of Mage Blade, 3 levels of Human, as described in Unearthed Arcana from WotC, and 1 level of Runechild.
A fairly effective character who uses science, healing, and crafting has his main skills. Yeah, he is pretty much the group's cleric.
#10
Posted 17 April 2005 - 02:15 PM
#11
Posted 22 April 2005 - 03:10 AM
Multiclassing also makes them much more my characters for me.
#12
Posted 22 April 2005 - 01:34 PM
But when I did play more regularly we didn't use classbased systems so no I don't generaly multiclass.
But if I was forced to use a classbased system I would probably multiclass in a vain atempt to escape from the steriotypes...
#13
Posted 12 May 2005 - 03:20 AM
Why? Becouse they make more unique characters, and none of the other players really know what to expect from you (this is most important if you play villain party), or you can make your char. more variable(like: you're an Rogue/Wizard, and you got in an Antimagic field. Now you get your knife or bow, and you get more personal.
#14
Posted 03 June 2005 - 05:20 AM
#15
Posted 05 June 2005 - 07:21 AM
Yes, it is very far from a powerful build, but a lot of fun as a backup character that can work as enchanter mage, healer, support mage, frontline fighter (!) and information gatherer.
With feats, skills and a lot of multiclassing I don't really feel that classes limit the players. Actually, most classless systems seem to lead to people building characters according to just a few archetypes anyway, except that they can sound a bit more snobbish about their creativity...
#16
Posted 05 June 2005 - 08:47 AM
Some players want a stereotype at any rate. They want to play the stereotypical half-orc barbarian who rushes into battle. They want to play the halfling thief who skulks around in the shadows and steals things. As long as the player has fun and the group has fun, then that style is no less valid than playing a one legged, near-blind half-fairy, half-dragon with two levels of street urchin, five levels of food critic, and three levels of poser.
...And a character will be differentiated as much as the player wants him to be, whether he is single class, multi-class, or classless.
I rarely multi-class my characters, but I am currently playing a level 1 thief/level 5 mage in one campaign. In the campaign I DM, the players have all opted for single classes. One has stated, however, he'd like to play a prestige class. I hate prestige classes. Some players love them. I want the game to be fun. The players win.
#17
Posted 08 June 2005 - 11:32 PM
Buy this person a cookie.I dont play any games that have classes or careers, they're too restrictive.
I'll play a class based system if I have to, but I really prefer not to.
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