Jump to content

Recommended Posts

Hello all!!

 

We are setting our v1.1.0.0035 patch live at 10 AM PDT on Steam, GOG, & Origin.

  • There was an issue with the Linux Version on GOG, that we are working to resolve in the next few hours.
    • Update (6/12): Linux on GOG is now up!
  • The Apple Store will be updated as soon as the patch is approved by Apple (ETA early next week).

 

Below are our patch notes for this update, noting some new features, balance changes, and some of our many bug fixes. Thank you everyone who helped identify, report, and even beta test the fixes to some of these bugs!!

 


Patch Notes for Version 1.1.0.0035
 
New Features & Updates
  • Intro Skip Added
    • There is now a Start & Skip Intro button that brings the player directly to the second level of the game.
    • This feature becomes available after you have played through the intro once, or loaded a save (after getting the update).
  • Veteran & PotD Balance Improvements
    • Armor and Penetration now scale up on PotD.
    • Many encounters have had units swapped out for tougher versions.
    • Some encounters have had units added or set to ambush the party during the encounter.
  • Additional Custom AI support and updates:
    • All Conditionals have now been categorized in the Custom AI menu.
    • The AI Toggle button on the ability bar now supports cycling through: Attacking while using Abilities, Attacking while not using Abilities, and Not using AI.
    • The following actions can now be conditionalized in Custom AI: Using Consumable quick slot items, Activating Modals, Switching Weapon Sets, and Basic Weapon Attacking.
  • Ship Resupply
    • A  new "Refill Ship Supplies" button can now be used to conveniently purchase ship supplies from any storefront that sells Medical Supplies, Cannon Shot, and Repair Supplies.
  • World Map Legend Added
    • A new Map Legend has been added that allows all icons on the World Map to be filtered by category.
  • Character Appearance Improvements
    • Character Appearance can now be changed in-game via the Appearance button on the Inventory screen (Player and adventurers only).
    • Character Hairstyles are now rendered naturally with some Hats.
    • Eye Color customization has been added.
  • Graphics options expanded
    • Six new toggles have been added to the Graphics menu to enable/disable certain visual features including Weather Effects, Lights, and Combat Text.
  • News Feed Updated
    • The News Feed on the Main Menu has been revamped to include links to the latest articles, DLC, and social media.
 
Major Issues
  • Many edge case crashes (reported by users) have also been resolved.
    • Managing party with capes on the World Map.
    • God conversations returning party to player ship with characters who have capes.
    • Client was creating a folder that required permission to access.
    • Issues loading saves causing players to return to Main Menu.
    • Issues transitioning to difference scenes causing players to return to Main Menu.
    • Leveling up characters with bonus weapon sets no longer causes a black screen.
  • Resolved an issue that blocked users with certain permissions from loading saves.
  • Creating a multiclass character with spells and non-spell abilities no longer blocks character creation.
  • Level Scaling now also adjusts enemy levels up. Normal enemies are scaled up to 4 levels higher and Named enemies are scaled up to 6 levels higher
  • Critical Path Only Level Scaling is now working properly(Hasongo, Ashen Maw and Ukaizo).
  • Gold, Greed & Guts achievement now consistently unlocks when requirements are met.
  • A large amount of localization corrections have been implemented.
  • Companions who died while Spiritshifted can now have their equipment looted.
  • Part of Blade of the Endless Paths now appears in the Captain's Quarters if players had forged the blade in their Pillars I history.
  • Fixed a memory leak that degraded FPS over time.
  • Chanter Phrases are no longer removed upon Retraining.
  • Fixed an issue where weapons could be removed from the player's inventory after Spiritshifting.
  • Fixed an issue where faction questlines were not being closed out properly if the player had killed Queen Onekaza.
  • Adjusted how Disposition, Reputation, and Relationship values were being calculated.

Companions/Crew

 

 

 

  • Eder & Xoti no longer repeat the same banter over and over.
  • Pallegina now leaves the party if the player allies with the Royal Deadfire Company through accepting the quest "Final Maneuvers".
  • Maia no longer leaves the party if the player declines to help the VTC blow up the Rauatai Powder House.
  • Harker's conversation can no longer be exploited to gain positive Companion reputation infinitely.
  • Companion interjections now trigger properly and allow Ydwin to be recruitable.
  • Serafen's recruitment window now properly opens when asked, "What can you do for me?".
  • Eder's Strong-Souled ability now has an icon.
  • Fixed an issue where a companion could be alive when the player made a custom POE1 history saying they'd sacrificed that companion to the Blood Pool.
  • Finishing Pallegina's conversation in Ukaizo now returns to addressing your remaining companions.
  • Finishing Serafen's conversation in Ukaizo now returns to addressing your remaining companions.
  • Mirke is no longer so drunk as to be naked with a human body.
  • Players stop receiving infinite farewell letters from Maia if they had told her that Kana had been sacrificed to the Blood Pool in Pillars I.
  • Fassina now uses her custom personality animation.
  • Companion relationship conversations will now trigger at a slower pace.

 

 

 

Ship Combat

  • Cannon Range accuracy penalties have been adjusted to scale gradually.
  • Made Closing to Board less punishing by lowering the base damage values for hull, sail, and crew damage.
  • Increased damage for ramming ships (both to the rammer and rammee).
  • Reduced the accuracy given per rank of cannoneer.
  • Reduced Ship health by ~20%.
  • Added opponent deck defender count to ship duel UI.
  • Globally Updated ship combats to have a 1:1 ratio of combatants to crew. Enemy Ship Defenders are now shown separately.
User Interface
  • The Death UI now properly appears if player summons outlive the party.
  • Fixed an issue where the News Feed was not aligning properly for certain screen resolutions.
  • Fixed an issue where your screen could flicker black upon launching the game with preferences set.
  • Transition icons in Crossroads scene on Splintered Reef no longer disappear when the mouse approaches.
  • Level Scaling preferences can now be toggled in-game from the Options menu.
  • Double Doors no longer block the mouse cursor when they are in an opened state.

Audio

  • Atmospheric ambient SFX no longer play in taverns after attacking patrons or clients.
  • The Druid ability "Terrifying Roar" now has SFX.
  • Mercenaries in Spire of the Soul-Seers now have VO.
  • Fixed an issue where one of High Priest Kasu's VO lines was not playing.
  • Fixed an issue where Companion VO was not playing after winning the drinking contest in Fort Deadlight.
  • VO is no longer being cut off when Fast Mode is active.
  • Eothas' ambient SFX have been added in the Ondra's Spire scene.
  • Various SFX have been added to the Chanter-summoned Dragon from the ability "The Great Wyrm Flew O'er the Mountains".
  • Various SFX have been added to Tekehu's Spiritshift Shark form.
  • Hired Adventurers now play their selected voice over during their character creation.

Quest Issues

 

 

 

  • The quest "A Distant Light" is now added to the quest log upon reaching Hasongo if it hasn't been obtained otherwise.
  • Fixed an issue where the quest "Fruitful Alliance" was not obtainable from Queen Onekaza if they had already resolved the conflicts at Ori o Koiki.
  • Fixed an issue where the quest "Fruitful Alliance" was not updating properly if the player dealt with the slavers at Crookspur before talking to Ruasare at Ori o Koiki.
  • Fixed an issue so that quest rewards for "Fruitful Alliance" can no longer be obtained infinitely and the quest "Taking Out The Traders" can be obtained normally.
  • "Sealed Fate" now fails if Degnos dies before quest is completed.
  • The quest "Lost Dues in Good Faith" can now be obtained from Kahn by talking to her again if players declined before.
  • Players can now turn in "A Shrewd Proposition" to Furrante if they have already started "Honor Among Thieves".
  • Players can now turn in "A Shrewd Proposition" to Aeldys if they have already started "Honor Among Thieves".
  • Fixed an issue where the quest "Clearing Out the Crookspur" was incorrectly being completed successfully when the failure conditions were triggered.
  • Malnaj is no longer attacked by her own crew during the quest "A Sorcerer and a Gentleman".
  • The Brawler's conversation now only triggers once in the Undercroft if the player spoke to Mad Morena first.
  • Players can now complete "Velvet Glove, Brass Fist" if they stole the gloves from Bertenno. The bug previously prevented players from being able to recruit Fassina.
  • "The Last Sanctuary" now properly fails if Queen Onekaza is killed.
  • When asked to pay more for the medicine, "Harsh Medicine" will now properly complete.
  • Players can now complete "The Courier's Calling" if they hadn't talked to Tuaha before killing her.
  • The quest "Dirty Laundry" now properly fails if Director Castol is banished before the player has turned it in.
  • The grimoires obtained during the quest "The Lost Grimoires" no longer disappear from vendors if the player has sold them.

 

 

 

Miscellaneous
  • Retraining a character (Respec) will no longer remove learned talents & abilities such as watcher abilities nor purchased skill bonuses.
  • Ships on the world map no longer move while time is stopped (If the player's vessel is not moving).
  • Watchers can no longer purchase more supplies than their ship can hold.
  • Various performance related fixes including World Map optimizations, scenes with ocean water, and scenes with buoyant assets that are off screen.  This should increase the frame rate of scenes like Queen's Berth, Hasongo, and Fort Deadlight.
  • Hazanui Karu now reacts appropriately if the player has visited Hasongo before visiting Kahanga Palace.
  • The ocean floor behind Fort Deadlight has been lowered to prevent showing during heavy tides.
  • Death's Herald abilities now upgrade properly after completing the post Ashen Maw God Conversation.
  • Bounty heads can no longer be pickpocketed from their owners.
  • Looted preplaced corpses no longer show as unlooted after performing a save/load.
  • Fixed the quality of Superb and Legendary Pollaxes.
  • Keybindings for mapping Combat Speed up and down are no longer reversed.
  • Druids now animate properly when they die while in a Spiritshift form.
  • Players can no longer engage enemy ships during the Ukaizo fleet battle if they have no crew.
  • Fixed an issue where item icons and ability icons in the crafting menu were displaying invalid images.
  • Injured idle animations now play on characters who have 1 or more injuries.
  • Orlans no longer lose their ears when equipped with Tricorn and Broad Brimmed hats.
  • Capes should no longer get stuck inside characters.
  • Vithrack now play their ambient animations.
  • Scyorielophas has been updated to have more fidgets to break up his idle animation.
  • Added "Sailor Overboard" as a possible event during ship combat SIs.
  • VFX and animations have been added to the Luminous Adra Mill interior scene.
  • It is no longer possible for the player to leave combat with Benweth after attacking him in Fort Deadlight - Command.
  • Swift Flurry will no longer recursively proc infinitely.
  • Characters should no longer get stuck in loading animations.
  • Summoned Creature spells now benefit from the Quick Summoning passive.


Combat & Class Changes

There are a LOT of changes here, so we are setting this up to be collapsed for viewing convenience.  Click the "Show" button to expand.

General

  • Level Scaling for enemies now includes +1 Armor / 3 levels & +1 Penetration / 2 levels (upward only).
  • Hearth Orlan's Minor Threat racial now properly clears its effect immediately after the attack completes.
  • Power Pool Glossary Entry now provides links to each class power pool.
  • Strong Souled Passive now has a proper icon.
  • Summoned Weapon spells now are properly keyworded and benefit from the Martial Caster passive.
  • Summoned Creature spells are now properly keyworded and benefit from the Quick Summoning passive.
  • Ixamitl Plains characters can now once again be Hunters.
  • The "Stash" glossary entry is no longer parented under "Damage Types". "Slashing" glossary entry is now parented under "Damage Types".
  • Blinded glossary entry is now parented under Perception Afflictions.
  • Most directed heals have been restricted from being cast on charmed Party Members in Paladin, Priest, and Druid AI Decision Trees.
  • Ship Management Tutorial will only play after acquiring sailor tales if the player has acquired their ship.
  • Curse of Pain effects are now restricted to a Max Stack Count of 5 (from 10).
  • Two Weapon Style Recovery -20% -> -15%
  • Constellation Prize Achievement is now worth 3 Berath's Blessings (from 2).
  • Paralyze is now a glossary variant for "Paralyzed".
  • Passive glossary entry is now parented under the "Effects" category.
  • Confuse variant added and linked to glossary entry for "Confused".
  • Suppressed is now parented under "Effects" in the glossary.
  • Second Wind - Now plays a Rage Anim, instead of instant
  • Second Wind base heal 10 -> 15
  • Second Wind Healing per Athletics 10 -> 5
  • Nature Godlike +2 PL -> 1.
  • Aloth and Serafen attributes modified, lowered resolve and raised perception Serafen also lost 1 dex and gained 1 might.
Creatures
  • Storm Blight Armors all adjusted from 0.4 Armor Speed Factor to 0.7 (to be in line with all other blights).
  • Rotghast Bestiary Entry no longer attempts to override weapon data with null information.
  • Lagufaeth Mage Bestiary Entry no longer attempts to override weapon data with null information.
  • Engwithan Titan and Sentinel Bestiary Entries now override weapon data to match the titan's attack damage.
  • Ogre Cannoneer and Deadeye Bestiary Entries now override weapon data to match the ogre's attack damage.
  • All Sand Blight Bestiary Entries now override weapon data to match the blight's attack damage.
  • Vine Assassin Bestiary Entry now overrides weapon data to match the Vine Assassin's attack damage.
  • Attached Rathun, Magma Dragon, and Ukaizo Dragon images to their bestiary data.
  • Unhid "Fiery Regeneration" from the Combat Tooltip and Bestiary of the Greater Flame Blight.
  • Unhid "Weakness: Frost" from the Combat Tooltip and Bestiary of the Greater Flame Blight.
  • Eoten Phrases now all have unique icons.
  • Jungle Lurker and Vine Lurker Armor Speed Factor now matches other lurkers at 0.6 (from 0.5).
  • Black Oozes no longer divide for a duration and their "summons" now drop loot.
  • Flame Naga Archers and Warriors no longer always drop their weapons, instead they have a chance to, defined by their loot list.
  • Global Reference Keywords have been created for Resistances and Weaknesses to separate them into bestiary subcategories.
Classes
 
Fighter
  • Fighter Penetrating Strike and Barbarian Barbaric Blows lowered from +25% Damage to +20%. 
  • Knock Down is again removed when the player upgrades to Mule Kick.
  • Unbending 50% conversion to 25%.
  • Unbending Trunk 75% conversion to 33%.
  • Cleaving Stance - Only strikes a single enemy per kill.
  • Mob Stance - Only strikes a single enemy per kill.
  • Charge - Stuns enemies in the path and no longer Full Attacks.
  • Fighter's Toughened Fury now has a custom display string to show chance to trigger.

Barbarian

  • Reduced Frenzy Upgrades back to 1 Rage cost.
  • Flesh Communion has no per encounter limit and has Fast Recovery.
  • Added slight scaling to Berserker self-inflicted damage to keep up with health gains.
  • Barbarian Leap and its upgrades now have a Very Fast Recovery time.
  • Interrupting Blows 100% interrupt chance to 50%
  • Barbarian's Blood Surge now has a custom display string to show chance to trigger.
Rogue
  • Wall of Flashing Steel now will trigger only on critical hits.
  • Backstab lowered to +100% Damage bonus (from +150%). 
  • All Active Rogue Weapon attacks now have 1.25x damage. 
  • Sap now costs 1 Guile (down from 2). 
Paladin
  • Providence now will not trigger if Sacred Sacrifice is still active.
  • Eternal Devotion Proc 20% -> 10%
  • Flames of Devotion Lowered from +25% Damage to +20%. 
  • Bleak Walker lowered from +15% Damage to +12%.
  • Shared Flames Ally Damage lowered from +20% Damage to +15%. 
  • Sworn Enemy, Gilded Enmity and their upgrades are no longer able to be empowered.
  • Sworn Enemy & Sworn Enemy Upgrades no longer stack with other active effects.
  • Faith & Conviction 2.25 per disposition rank, base 8 (Range 6-10)
  • Deep Faith 5 per disposition rank to 2, base 10 (range 5-15)
  • Inspired Defenses 2 AR to 1 AR
  • Shield Bearers Prevent Death only on allies (not self)
  • Providence Zeal Cost from 2 to 3.
Ranger
  • Whirling Strikes refactored from outdated data type to match implementation of Heart of Fury and fixed issues with Raw Damage application on the attack.
  • Takedown Combo trigger count now removes after the player has a chance to hit the enemy once with the bonus.
  • Gunhawk interrupt set to 20% chance on hit with arquebus/pistol/hand mortar and 5% with blunderbuss.
  • Maia's Auto-progression no longer grants "Protective Companion" and instead grants "Gunner".
  • Animal Companion base penetration increased to 6 Pen for all except the Bird Companion (which did not have Best Of and so was increased to 7 Pen).
  • Binding Roots and its upgrade Bond Cost 3 -> 2
  • Binding Roots and its upgrade are now Small AOEs (1.5m)
  • Twinned Shot 3 Bond to 2.
  • Twinned Shot to +25% Damage
Monk
  • Mortification of The Soul can no longer be empowered.
  • Swift Strikes Action Speed 20% -> 15%
  • Lightning Strikes Shock Proc 30% -> 15%
  • Thunderous Blows 20s duration -> 12s
  • Thunderous Blows 2 Wounds -> 3
  • Monk Turning Wheel 5% proc / Wound -> 2% proc / Wound.
  • Swift Flurry now only triggers additional attacks for Melee weapons.
  • Inner Death - +500% Crit Damage -> +300%.
  • Dichotomous Spirits now Join Team rather than Join Party.
Chanter
  • Chanter Phrase Balance Pass, Lowered Aefyllath from 25% to 15%
  • Lowered Old Seic from 20% to 12%
  • Lowered Long Nights' Drink from -5 to -2
  • Lowered Her Courage Thick.. from 30 to 10.
  • Set all Summon Invocation Ranges to 8m (from 10m).
  • Gernisc's Beast Drake Breath -> 1/Combat
  • Drake Breath DoT Duration override removed 30s -> 15s
  • Drake Breath push reduced from 3m to 1m.
  • Chanter Drake Summons now summon a unique variant with limited use Breath Attacks and Knock Down.
  • Chanter Wurm Upgrade now properly upgrades Wurm auto attack and deals small burn damage over-time.
  • Mercy and Kindness Followed 100% Healing to 50%.
  • Beckoner -1 Summon Invocation Cost to +1
  • Beckoner remove Abjuration immunity.
  • Set To Their Purpose from Brilliant to Smart.
  • Skald description now has a custom override string to show chance to gain phrase on crit.
Priest
  • Priest Spritual Weapon now has a base proc damage of 25% scaling up to 30% or as low as ~20% based on deity disposition.
  • Consecrated Ground 7/3s -> 5/3s Heal
  • Devotions for the Faithful +/- 20 Accuracy to +/- 10
  • Shields for the Faithful +25 Deflection to +20
  • Prayer for the Body from Average Cast to Fast Cast
  • Prayer for the Spirit from Average Cast to Fast Cast
  • Litany for the Body from Average Cast to Fast Cast
  • Litany for the Spirit from Average Cast to Fast Cast
  • Champion's Boon from Slow Cast to Average Cast
  • Salvation of Time from Slow Recovery to Fast
  • Incarnate summons now join team, rather than party.
Druid
  • All Spiritshift granted active abilities are now able to be empowered.
  • Shifter base Heal 20 -> 15
  • Wildstrike Procs 20% -> 15%
  • Greater Wildstrike & Wildstrike Frenzy Procs 40% -> 25%
  • Moonwell 20s -> 15s duration
  • Moonwell Range 5m -> 4m
  • The Moon's Light Range 5m -> 8m
  • Moonwell Defense Bonus +15 -> +10
  • The Moon's Light 12/3s -> 8/3s Heal
  • Nature's Balm 15s -> 12s Duration
  • Watery Doubles now Join Team rather than Join Party.
  • Cleaned up some data on Avenging Storm, removed unnecessary intermediary status effect and added a duration display override.
Wizard
  • Arkemyr's Dazzling Lights now targets Will instead of Reflex.
  • Arcane Veil duration 20s -> 12s
  • Llengrath's Warding Staff AOE now force targets the caster position and shows GUI casting indicators correctly.
  • Halved the DoT effect of Meteor Shower.
  • Reflexive Mirror no longer stacks with other active effects.
  • Pernicious Cloud DOT now ticks properly.
  • Kalakoth's Minor Blights will no longer succeed in rotating its effects if the base timer effect has ended.
  • Wizard Familars now have "Natural Weapon" attacks and "Hide" armor that is uniform across each of them.
  • Llengrath's Displaced Image 25 Deflection -> 10.
  • Llengrath's Displaced Image 50% Hit to Graze -> 30%.
  • Form of the Fearsome Brute no longer overrides the anim controller to that of an ogre's.
  • Form of the Helpless beast now summons a single Boar Tusk weapon that is 2h, rather than two 2h weapons that fail to remove properly.
  • Chill Fog Base Damage 10 to14 -> 6 to 10.
  • Wall of Many Colors Dominated 8s -> 4s.
  • Wall of Many Colors Petrified 8s -> 4s.
  • Wall of Many Colors Paralyzed 10s -> 4s.
  • Wall of Many Colors 20 to 35 Raw Damage -> 10 to 15.
  • Wall of Many Colors 35 to 35 Corrode Damage -> 20 to 20.
  • Wall of Many Colors 25 to 40 Burn Damage -> 12 to 24.
  • Wall of Many Colors 20 to 50 Shock Damage -> 10 to 30.
  • Wilting Wind 65 to 78 Raw Damage -> 55 to 68.
  • Meteor Shower 36 to 58 Burn Damage -> 22 to 34.
  • Minoletta's Missile Salvo 7 Penetration -> 6.
  • Minoletta's Missile Salvo 16 to 28 Damage -> 16 to 25.
  • Substantial Phantom and Essential Phantom now Join Team rather than Join Party.
Cipher
  • Cipher Pain Block 30s -> 18s Duration.
  • Ascendant 20s base duration to 15s.
  • Body Attunement +/- 5 AR to +/- 2 AR
  • Time Parasite from +/- 50% Action Speed to +/- 25%
  • Time Parasite bounce range from 10m to 4m.
  • Soul Annihilation Focus -> Raw Damage ratio halved and Raw Damage only applies on first hit in an AOE.
  • Soul Shock, Amplified Thrust, Amplified Wave, and Screaming Souls now display attack data on tooltips.

Items

Note this section may contain spoilers about unique items you have not yet discovered!

  • Explosives - All scaling not based on PL is removed.
  • Potion of Ryngrim's Repulsive Visage now scales with Alchemy skill.
  • Superb and Legendary Morning Stars now have proper string IDs.
  • Shield Quality Deflection values are doubled from 1/2/3/4 to 2/4/6/8.
  • Draining mod now has a custom override string.
  • Blunted Criticals lowered from -25% Crit Damage to -15%.
  • Summoned Weapons are all no longer set to universal.
  • Shards of Woedica now triggers only on Parent Equippable hits.
  • Minor Data Cleanup on Blightheart soulbound arquebus.
  • Minor Data Cleanup on Fleetbreaker unique Crossbow.
  • Minor Data Cleanup on Lover's Quarrel unique Dagger.
  • Summoned weapons are all set to "Cannot Sheathe" to force them into the user's hands when summoned.
  • All non-unique legendary equipment data has been set to "Never Drop As Loot".
  • Great Sword Modal Acc -15 -> -10.
  • Great Sword Modal Dmg +50% -> +30%.
  • Removed erroneous stacking and application type data from Aloth's Overseer Mod and increased to 15% size to be above ring of minor overseeing at +10%.
  • Queen's Rule "Checkmate" ability no longer displays "for 0.1sec" in the log on use and will now properly Stun when moving units near exactly 2 allies.
  • All Prop Items are now marked as "Never Drop As Loot".
  • Reduced Stone of Power from +2 PL to +1PL.
  • Fixed Swapped Quality Mods on Superb and Legendary Pollaxes.
  • Rod Modal AOE now has the same Penetration as the Rod base attack.
  • Cutthroat Cosmo Party Firearm Damage from 10% to 5%.
  • Beakhead +1 Sleight of Hand no longer shows on the portrait.
  • Baby Boar +10% Slash Damage (Party) -> +5%.
  • Concelhaut Skull +2 Concelhaut Spell PL (Party) -> +1.
  • Animancy Cat +2 Summon Pen -> +1.
  • Multiple Pets Heal on Kill (Party) +15 Health -> +10.

Enchant Balance Changes

  • Magran's Favor
    • Burning Burst 30% Burn Proc -> 15%.
    • Blazing Core 25% Heal  -> 15%.
    • Blazing Core +3 PL -> +2.
    • Living Pyre 10% Proc & Action Speed per proc -> 5%.
    • Living Pyre +3 PL -> +2.
    • Enduring Flame 30% Burn Proc -> 15%.
  • Fire In The Hole
    • Concealing Smoke 3.5s Duration -> 2s.
  • Kitchen Stove
    • Hurried -25% Reload Time -> -15%.
    • Everything and Anything 10% Slash & Crush -> 5%.
    • Frantic Reload -40% Reload Time -> -25%.
    • Wild Shot -25% Reload Time -> -15%.
    • Wild Shot 20s Duration -> 15s.
    • Wild Barrage -40% Reload Time -> -20%.
    • Wild Barrage +25% Damage -> +10%.
    • Wild Barrage 20s Duration -> 15s.
    • Kitchen Stove now uses "Thunderous Report" animation with the hand that the blunderbuss is equipped.
  • The Red Hand
    • Guilty Conscience 3% per stack -> 2%.
  • Dragon's Dowry
    • Blazing Fury +75% Action Speed -> +40%
    • Blazing Fury 25s Duration -> 20s.
    • Blazing Fury 3s Recovery -> 0s
    • Runelock Burn Proc 25% -> 20%.
    • Stable Runelock Burn Proc 35% -> 20%.
    • Volatile Runelock Burn Proc 50% -> 30%.
    • Dragon's Breath 1/Encounter -> 1/Rest.
    • Blazing Fury 1/Encounter -> 1/Rest.
    • Serpent's Rage 1/Encounter -> 1/Rest.
  • Three Bells Through
    • Custom Cartridges -15% Recovery Time -> -10% Recovery Time
    • Impactful Chime +15% Damage -> +10%
  • Pukestabber
    • Mean Drunk +20% Action Speed + Melee Damage -> +15%
    • Epic Hangover is now prevented by Drunkard’s Regret
    • Debauchery Chance 100% -> 33%.
    • Debauchery 4s Duration -> 3s.
    • Mad Drunk +30% Action Speed + Melee Damage -> +20%.
  • Spearcaster
    • Rune Bolts +1 Accuracy / Arcana -> 0.5
    • Elemental Bolts +5% Proc Burn/Corrode/Freeze/Shock -> +3%
    • Elemental Bolts +1 Accuracy / Arcana -> 0.5
    • Arcane Bolts +1 Accuracy / Arcana -> 0.5
    • Minor Data Cleanup Pass.
  • Last Word
    • Quieting 3s Duration -> 2s.
    • Final Say 6s Duration -> 3s.
    • Silence in Death 10s Duration -> 6s.
  • Resounding Call
    • Cacophony Duration 12s -> 8s.
    • Added an ability link for "Thunderous Blows" in Call to Arms.
  • Khua Hozi
    • Feather Light +15% Action Speed -> 10%
    • Glass Walker +20% Action Speed -> 10%.
    • Razor Sharp - Removed null status effect from Item Mod.
    • Razor Sharp +25% Damage -> +15%.
    • Slowing Slice -10% Action Speed -> -5%.
    • Slowing Slice 45s Duration -> 25s.
    • Volcanic Heart +25% Burn Proc -> +5%.
  • A Whale of a Wand
    • Beasts Imagined 8% Chance -> 5%.
    • Sea Stories 10% Chance -> 5%.
    • Fantastic Friends Adult Drakes -> Young Drakes
    • Tall Tales 10% Chance -> 5.
  • St. Omaku's Mercy
    • Heavy Draw -20% Action Speed -> -10%
    • Heavy Draw +10% Damage -> +5%.
    • Heavy Draw +1% Damage / Survival -> +0.5%
    • Decisive Shots -40% Action Speed -> -20%
    • Decisive Shots +20% Damage -> +10%.
    • Decisive Shots +2% Damage / Survival -> +0.5%.
    • Sacrifice of Saints 1/Encounter -> 1/Rest.
    • Saint's Grace +30% Max Action Speed -> 15%
    • Galawain's Harry 100% Chance Recovery on Crit -> 50%
  • Frostseeker
    • Garland's Tears base damage 3 to 6 -> 3 to 5.
    • Garland's Tears Freeze Proc +25% -> +10%.
    • Garland's Rake base damage 5 to 10 -> 4 to 8.
    • Garland's Rake vs Deflection -> Reflex
    • Garland's Breath 8s Duration -> 4s.
    • Garland's Breath vs Deflection -> Reflex
    • Garland's Breath base damage 15 to 30 -> 15 to 25
    • Garland's Breath Accuracy Bonus from +5 to +0.
  • Veilpiercer
    • Suppressive Shots -20% Beneficial Duration on Hit -> -10%.
    • Ethereal Arrows +15% Raw Proc -> +10%
    • Disruptive Arrow 20s Duration -> 8s
    • Disruptive Arrow vs Reflex -> Deflection
    • Exorcising +50% Damage to Spirits -> +20%.
    • Purging Volley 1/Encounter -> 1/Rest
    • Weightless Draw 100% Chance Recovery on Crit -> 50%
  • Saru-Sichr
    • Death Sentence 7 Corrode Damage per Tick -> 3.
    • Death Sentence 10% Chance to kill on tick -> 5%.
    • Paralytic 7 Corrode Damage per Tick -> 3.
    • Paralytic 15% Chance to Paralyze on Tick -> 5%.
  • Willbreaker
    • Relentless 45s Duration -> 30s.
    • Relentless +20% Action Speed -> +10%.
    • Battered Mind 50% Chance -> 25%
    • Unavoidable Demise 15% Hit to Crit -> 10%.
  • Lance of the Midwood Stag
    • Lord of the Forest +3 PL -> +2.
  • Wicked Beast
    • Cry Havoc 2/Rest -> 1/Rest.
    • Tethered Yet Untamed  +20% Damage -> +5%.
    • Tethered Yet Untamed +8 Deflection -> +4.
    • Wild Heart +4 PL -> +2 PL.
    • Wild Heart +25% Damage vs Beast -> +20%.
  • Magistrate's Cudgel
    • Judge - Removed "Clear on Combat End" from Mark Applier so this can function in more than one fight.
  • Wahai Poraga
    • Reckless Cyclone - No Longer hits the primary target twice.
  • Street Sweeper
    • Spring Cleaning -10s Duration Hostile / Beneficial -> -5s
    • You Can't Be Serious 25% Chance -> 15%.
    • You Can't Be Serious 40s Duration -> 15s.
    • Is That a Broom? 33% Chance -> 15%.
    • Is That a Broom? 30s Duration -> 15s.
    • Out With the Bad -15s Duration Hostile -> -10s.
    • Out With the Good -20s Duration Hostile -> -10s.
  • Chromoprismatic Staff
    • Soul Charge 10% Staff Damage & Action Speed -> +5%.
    • Soul Charge 2.5% Action Speed / Metaphysics -> 0.5%.
    • Soul Charge 1.5% Staff Damage / Metaphysics -> 0.5%
    • Elemental Induction +25% Damage -> +15%.
    • Elemental Induction 12s Duration -> 10s.
    • Enthralled Blights +2 Acid/Electricity/Fire/Frost PL -> +1.
    • Enthralled Blights +5% Burn/Corrode/Freeze/Shock -> +3%.
    • Entropy Shield 2% Damage Reduction -> 1%.
    • Entropy Shield 20s Duration -> 10s.
    • Entropy Shield 0.3% Damage Reduction / Metaphysics -> 0.1%.
    • Soul Storm 10% Staff Damage & Action Speed -> 5%.
  • The Spine of Thicket Green
    • Purge Decay +25% Vessel Damage -> 20%
  • Eccea's Arcane Blaster
    • Elemental Shot: Fire 40% Chance -> 10%.
    • Elemental Shot: Force 50% Chance -> 20%.
    • Elemental Shot: Frost 20% Chance -> 5%.
    • Eccea's Arcane Blaster Magic Bullets effect will never bounce.
  • Scordeo's Trophy
    • Critical Shot +20% -> +15%.
    • Obliterating Crit +50% -> +25%.
    • Opening Shot -15% Recovery -> -5%.
    • Opening Barrage -15% Recovery -> -5%.
    • Opening Blitz -25% Recovery -> -10%.
    • Penetrating Crit 20% Damage -> +15%.
    • Penetrating Crit +3 Pen -> +2.
  • Thundercrack Pistol
    • Crackling Shots +25% Shock Proc -> 15%
    • Conductive Blast 2/Rest -> 1/Rest
    • Charged Field -15% Action Speed -> -10%.
    • Overload 3s Duration -> 2s.
    • Storm Rune Shot 2/Rest -> 1/Rest.
    • Thundercrack Pistol Paralyze on Crit 5s -> 3s
    • Thundercrack Pistol Pulse Duration 6s -> 4s
  • Sungrazer
    • Cometfall +25% Burn Proc -> +15%.
    • Extinction Event 32 to 38 Base Damage -> 20 to 30.
    • Impacting 3s Duration -> 2s.
    • Meteoric 18 to 26 Base Damage -> 12 to 18.
    • Meteoric 10% Chance -> 5%.
    • Return Orbit 15% Chance -> 10%.
  • Sun & Moon
    • Twin Gods +50% Burn/Frost Proc -> +25%
    • Lunar Excellence 10% Chance -> 5%.
    • Solar Excellence 10% Chance -> 5%.
  • Ball and Chain
    • Indomitable 25% Chance -> 10%
    • Irrepressible +100% Damage -> +15%.
    • Engoliero do Espirs
    • Soulblade +20% Raw Proc -> +10%.
  • Eager Blade
    • Vehemence +4 Accuracy -> +2
    • Vehemence +8% Action Speed -> 5%.
    • Bounding Strikes +5 Accuracy -> +0.
    • Bounding Strikes 10 to 18 Base Damage -> 8 to 15.
    • Enraptured Blade 15% Chance -> 10%.
    • Kaul's Retort 25% Chance -> 15%.
    • Kaul's Stance +15% Damage -> +10%.
  • Xoti's Sickle
    • Soul Reaper +1% Damage / Religion -> 0.5%
    • Urgent Harvest 25% Action Speed -> 15%.
    • Urgent Harvest 1% Action Speed / Religion -> 0.5%
    • Urgent Harvest 30s Duration -> 10s.
    • Finality and Urgent Harvest are now mutually exclusive.
  • Acolyte's Frostbite
    • Freezing Lash +25% Freeze Proc -> 15%.
    • Freezing Bite 25% Freeze Proc -> 15%.
    • Freezing Bite 25% Chance -> 10%.
    • Freezing Gust 25% Freeze Proc -> 15%
    • Freezing Gust 100% Chance -> 25%
    • Vengeful Cold 100% Chance -> 25%
  • Vion-ceth
    • Wood Splitter +30% Damage vs Plants -> +20%.
    • Feller +45% Damage vs Plants -> +20%.
    • Grove Step 50% Health Condition -> 75%
    • Wood Bane +100% Damage vs Plants -> + 30%.
  • Aamina's Legacy
    • Massuk Arrows +20% Crush Proc -> +15%.
    • Precision Impact 10% Chance -> 5%.
    • Precision Impact Dwarf 15% Chance -> 10%.
    • Precision Impact 8s Duration -> 6s.
    • Drake's Legacy 15% Slash Proc -> 5%.
    • Ongitok Angunisag corrected mod effect names
    • Ongitok Angunisag 10% Chance -> 5%.
    • Ongitok Angunisag Dwarf 15% Chance -> 10%.
    • Ongitok Angunisag 8s Duration -> 6s.
    • Slayer of Beasts 25% Damage vs Beasts -> 10%.
    • Warning of Blue Water 2/Rest -> 1/Rest
  • Effort
    • Maiming 20% Damage -> 15%.
    • Valiant Demise complete data refactor
    • Valiant Demise 60s Duration -> 20s. (This effect was actually infinite and entirely permanent, but was stating 60s)
    • Valiant Demise 2.5m -> 1.5m.
    • Valiant Demise No longer attacks only those hostile to the player, but instead checks vs the wielder of the weapon
    • Determined Demise & Inspiring Demise no longer check the health of the weapon, but now check the owner.
  • Distraho
    • Red Tear 20 base Heal -> 35
    • Red Quickening 25 base Heal -> 35
  • Sanguine Great Sword
    • Weeping Wounds 12s Duration -> 6s
  • Voidwheel
    • Necrotic Blade 20% Chance Necrotic Lance -> 15%.
    • Necrotic Heart 30% Chance Necrotic Lance -> 25%.
    • Necrotic Heart -6 Corrode Armor -> -3.
    • Necrotic Heart 15% Corrode Proc -> 10%.
    • Soul Drinker 15% Raw Proc -> 10%.
    • Soul Drinker 20% Damage Self -> 10%.
    • Soul Drinker 25 Health on Kill -> 15.
  • Whispers of the Endless Paths
    • Heavy Blade 20% Crush Proc -> 15%.
    • Two-hander - Cone attack is now set to Hostile only.
    • Offensive Parry +5 Deflection -> +4.
    • Offensive Parry 12 to 14 Base Damage -> 8 to 12.
    • Spinning Assault 2/Encounter -> 1/Encounter.
  • Kapana Taga
    • Kapana Taga is now a club.
    • Razor Bladed Bludgeon 10% Raw Proc -> 5%.
    • Staggering Force 20% Chance -> 10%.
    • Champion's Relic 5% Damage / Engaged Target -> 3%.
    • Lone Champion +5 Deflection -> +4.
  • Hel Beckoning
    • Tainted Blade 3% Corrode Proc / Stack -> 2%.
    • Corrupted Blade 3% / Stack -> 2%.
    • Corrupted Blade 20 Max Stacks -> 15.
    • Corrupted Blade removed hidden 50% Chance to Apply data error.
  • Duskfall
    • Feather Light +15% Action Speed -> 10%.
    • Drawing Cut +30 Accuracy -> 15.
    • Drawing Cut +25% Damage -> 10%.
    • Drawing Parry +20 Deflection -> +15.
    • Drawing Parry 15s Duration -> 8s.
    • Drawing Parry - Removed erroneous hidden "Threatened By >= 1" requirement for Drawing Parry to activate.
    • Flesh Seeking 50% Miss to Graze -> 25%.
    • Heart Seeking +20% Crit Damage -> 10%.
  • Griffin's Blade
    • Loyal Companion 15s Duration -> 12s.
    • Loyal Companion - Now Checks owner health rather than weapon health.
    • Howling Blade 100% Chance -> 50%
    • Hound's Speed +15% Action Speed -> +10%.
  • Gladiator Sword
    • Skrim +15% Melee Damage -> +10%
  • Watcher's Blade
    • Soul Severing +15% Raw Proc -> 10%.
    • Soul Shredding +25% Raw Proc -> 20%.
  • Whispers of Yenwood
    • Soul Cutter +25% Damage vs Spirits -> +20%.
    • Unfailing 50% Miss to Graze -> 25%.
    • Unfailing 25% Graze to Hit -> 10%.
    • Unfaltering only applies on Crits during combat
    • Unfaltering 5 Max Stack -> 4.
    • Whetted +15% Crit Damage -> +10%.
  • Rust's Poignard
    • Bring Low 7s Duration -> 6s.
    • Coup de Grace +100% Damage -> +35%.
    • Shank +8.5% Action Speed / Stack -> +3%.
    • Twist the Knife - DoT Game Data was deleted, recreated this and set it up properly.
    • Twist the Knife 6 Damage -> 5.
    • Twist the Knife 12s -> 9s.
    • Unseen Killer 2/Rest -> 1/Rest.
  • Azure Blade
    • Cloak and Dagger 4 allies -> 3.
    • Cloak and Dagger 4m -> 2m.
    • Wrong Place, Wrong Time 50% Chance -> 25%.
  • Modwyr
    • Eager Lover 15 Max Stacks -> 10.
  • Stalker's Patience
    • Ambushing +1% Damage / Stealth -> +0.5%
    • Hamstringing 25% Chance -> 10%.
    • Mercy Strike 33% Chance -> 20%.
    • Mortal Wounds 20% Damage over time -> 15%.
    • Standoff 2/Rest -> 1/Rest.
  • Watershaper's Focus
    • Brackish Arc 12s -> 8s.
    • Brackish Arc +15% Corrode Proc -> +10%.
    • Ondra's Wrath +2 Water / Frost PL -> +1.
    • Ondra's Wrath 15% Chance -> 5%.
  • Rod of the Deep Hunter
    • Crushing Depths +5% Recovery Time -> 3%.
  • Amira's Wing
    • Forceful Gusts 15% Chance -> 5%.
    • Hylea's Embrace +20% Healing -> +10%.
    • Master of Gales +2 PL -> +1 PL.
    • Hylean Squall 1/Encounter -> 1/Rest.
    • Aldris Blade of Captain Crow
    • Storm Blade +15% Shock Proc -> 10%
    • Corvid's Bounty +10 Health on Crit -> +8.
  • Squid's Grasp
    • Attempted Parley +30% Action Speed -> +20%.
    • Cirono's Mercy 1/Encounter -> 1/Rest.
    • Rannig's Wrath
    • Flurry +15% Action Speed -> 10%.
    • Flanking +25% Damage -> 10%.
    • Insistence +20% Chance -> 10%.
    • Redoublement +2 Penetration -> +1.
    • Retreat 10s Duration -> 5s.
  • Tuotilo's Palm
    • Balanced Shield custom strings
    • Outward Spikes custom strings
  • Mohora Tanga
    • Harpooning - Remove Survival Skill Scaling from Penetration
    • Harpooning +10% Damage -> +5% Damage.
    • Harpooning +1% Damage / Survival -> +0.25%
    • Gaff 2/Rest -> 1/Rest.
    • Heave-to 2/Rest -> 1/Rest.
    • Mince-to 2/Rest -> 1/Rest.
    • Mince-to 25s Duration -> 10s.
    • Mince-to +50% Attack Speed -> +30%.
  • Tarn's Respite
    • Cold Steel +20% Freeze Proc -> +15%.
    • Deep Freeze -2% Action Speed / Stack -> -1%.
  • Scordeo's Edge
    • Highwayman (extra value set for token)
    • Double Strike 10% Chance -> 5%.
    • Blade Cascade 10% Chance -> 5%.
    • Blade Cascade 3s -> 5s.
    • Tempest 20% Chance -> 10%.
    • Strategic Shot +4 Accuracy / Stack -> +3.
  • Grave Calling
    • Frosted Edge +3% Freeze Proc / Stack -> +2%.
    • Frozen Edge +3% Freeze Proc / Stack -> 2%.
    • Frozen Edge 20 Max Stacks -> 15.
    • Grave Bound 5s Duration -> 3s.
  • Beza's Toothed Blade
    • Biting Cuts - Removed Stacking on this effect.
    • Biting Cuts 30s Duration -> 10s.
    • First Blood - Removed Stacking on this effect.
    • First Blood 5% Action Speed -> 10%.
    • First Blood 30s Duration -> 10s.
    • First Blood 50% Health Threshold -> 75%.
    • Rending Cuts 45s Duration -> 10s.
    • Rending Cuts - Removed Stacking on this effect.
  • Sasha's Singing Scimitar
    • Shocking Prelude +1% Action Speed / Chanter Phrase -> 2%.
    • Shocking Prelude +3% Shock Proc / Chanter Phrase -> 2%.
    • Refreshing Finale's triggering effect is no longer permanent.
  • Min's Fortune
    • Lucky Strike +20% Crit Damage -> +15%.
  • Amaliorra
    • Claim the Husk 20s Duration -> 15s.
    • Claim the Will 25s Duration -> 15s.
  • The Eye of Wael
    • Obfuscation 25% Chance -> 10%.
    • Illusive Spell 10% Chance -> 5%.
    • Shrouded Strike 25% Chance -> 10%.
    • The Hundred Visions +3 PL -> +2.
  • Keybreaker Scepter
    • Revelation - Removed Attacks Can Bounce
    • Misotheist 50% Chance -> 20%.
  • Mundane Shell
    • Arcane Interference 20% Resist Evocation/Conjuration/Illusion -> 15%.
    • Apostatism 33% Resist Punishment/Condemnation -> 15%.
    • Arcane Suppression 30% Resist Evocation/Conjuration/Illusion -> 25%.
  • Xoti's Latern
    • Threshing Aura 1% Damage / Religion -> 0.25%.
    • Light of the Dawnstar 10% Resist -> 5%.
    • Light of the Dawnstar - Now only affects Hostile Spells.
    • Light of the Dawnstar 1% Resist / Religion -> 0.25%.
  • Shimmer Scale
    • Thermal Ablation +3 Burn Armor -> +2.
  • Nerian's Ward
    • Father's Aegis -10% Incoming Damage -> -5%.
    • Father's Aegis -25% Max Incoming Damage -> -15%.
  • Lethandria's Devotion
    • Hardened Crystal -25% Crit Damage -> -15%.
    • Pale Light - 3 Health / Tick -> 1.
    • Lustrious Crystal 25% Chance -> 15%.
    • Nourishing Light 3 Health / Tick -> 1.
    • Sheltering Light 3 Health / Tick -> 1.
    • Captivating Crystal 100% Chance -> 50%
  • Bronlar's Phalanx
    • Stand Firm +2 Armor -> +1.
  • Akola's Apex Ward
    • Hard Counter 25% Chance -> 15%.
    • Blood Rage +15% Damage -> +10%.
    • Shark's Frenzy 2/Rest -> 1/Rest.
    • Shark's Frenzy 30s Duration -> 15s.
    • Shark Teeth Counter 35% Chance -> 25%.
  • Shining Bulwark
    • Defensive Beacon +2 Armor -> +1.
    • Defensive Beacon 5m -> 2m
    • Defensive Beacon - No longer clears its bonuses on Combat End.
    • Captain's Favor 2/Rest -> 1/Rest.
  • Cadhu Scalth
    • Soul Smite 1/Encounter -> 1/Rest.
    • Heavy Shard - Scaling 0.5 / Athletics -> 0.25
    • Luminous Dissonance 0.9 -> 0.95 Incoming Spell Damage
    • Luminous Harmony 0.9 -> 0.95 Incoming Damage
    • Luminous Harmony/Dissonance Scaling -0.005 -> -0.0025  / Metaphysics
  • Gipon Prudensco
    • Bravado 30s Duration Fit/Resolute  -> 15s.
    • No Fool, I +2 Deflection / Stack -> +1.
    • No Fool, I +4 Reflex / Stack -> +2.
    • Safety at a Distance 10% Resistance against Ranged -> 5%
  • Cabalist's Gambeson
    • Arcane Containment -15% Hostile Duration -> -10%.
    • Arcane Extension +15% Beneficial Duration -> +10%.
    • Retaliatory Runes 15% Spell Reflect -> 10%.
  • Sharpshooter's Garb
    • Return Fire 25% Hit to Crit -> 15%.
    • Steel Threaded +2 Slash AR -> +1.
  • Blackened Plate Armor
    • Cycle of Decay -75% Damage taken Decay/Poison/Disease -> -50%.
    • Contentment in Pain 60s Duration Mind Inspiration -> 30s.
    • Life in Death +6 Health (Max) -> +4.
    • Usher's Beckoning +2 Engagements -> +1.
  • Magnera's Chain
    • Blade-Biting +10% Recovery / Stack -> +5%.
    • Blade Biting 40s Duration -> 20s.
    • Magnera's Commitment +15 Fort/Will -> +10.
    • Outlaw's Instincts +15 Refl vs Ranged -> +10.
    • Outlaw's Instincts +10 Defl vs Ranged -> +5.
  • The Bloody Links
    • Feed the Chain +20% Action Speed -> +15%
  • Patinated Plate
    • Heavy Rebound 4s Duration Stun -> 3s.
    • Constant Rebound 40% Chance -> 30%.
  • Deltro's Cage
    • Shock Shield 1/Encounter -> 2/Rest.
  • Iridescent Scale
    • Burn Refraction -20% Burn Damage Taken -> -15%.
    • Corrode Refraction -20% Corrode Damage Taken -> -15%.
    • Freeze Refraction -20% Freeze Damage Taken -> -15%.
    • Shock Refraction -20% Shock Damage Taken -> -15%.
  • Saint's War Armor
    • Rock Solid -15% Crush Damage Taken -> -10%.
    • Veteran's Scars -15% Slash Damage Taken -> -10%.
    • Like a Steel Trap - Removed Resolve Resistance.
  • Miscreant's Leathers
    • Deft Motion -15% Recovery Time -> -10%.
    • Chest Guard -20% Crit Damage Taken -> -10%.
    • Kidney Guard -35% Damage Taken Disengagement/Flanking -> -10%.
    • "Lucky" mod on Miscreant's Leather now only triggers on hostile attacks.
  • Aloth's Leather Armor
    • Known Causality +5 Defenses vs Transmutation/Evocation/Illusion -> +10.
  • Garari Cuirass
    • Layered -10% Damage taken from Weapons -> -5%.
    • Primeval -10% Damage taken from Spells -> 5%.
    • Rugged Construction - Remove Constitution Resistance.
    • Treated Scutum 20% Hit to Graze -> 15%.
  • Fleshmender
    • Boiled Leather 15% Hit to Graze -> 5%.
    • Hardened Buckskin -20% Crit Damage Taken -> -10%.
  • Swift Hunter's Garb
    • Lithe Motion -15% Recovery Time -> -5%.
    • Lithe Motion 25% Crit to Hit -> 10%.
    • Girded Flanks -20% Melee Damage Taken while Flanked -> -15%.
    • Hunter's Stride +15% Stride -> +5%.
  • Pale Hide
    • Cornered Beast +10 Deflection while Flanked -> +8.
    • Nocturnal Vigor -20% Recovery Time at Night -> -10%.
  • Reckless Brigandine
    • Go Not Quietly +10% Action Speed -> +5%.
    • Go Not Quietly +20% Action Speed / Engaged Target -> +3%.
    • Into The Breach +1 Armor -> +0.
    • Into The Breach +3 Max Armor by Health -> +2.
    • Into The Breach +5% Damage -> +0%.
    • Into The Breach +50% Max Damage by Health -> +20%.
    • Seeing Red 12s Duration -> 9s.
    • Seeing Red 3 Health / 3s -> 1.
    • Seeing Red 15 Max Health / 3s by Health -> 5.
  • Nomad's Brigandine
    • Pull Back -50% Damage taken from Disengagement -> -25%.
    • Feigned Retreat -60% Damage taken from Disengagement Attacks -> -25%.
    • Feigned Retreat 50% Reflect Disengagement -> 25%.
  • Five Sun's Breastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Bracciao Rugo 25% Max Damage Done by missing health -> 15%.
  • Desgraza Brastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Recompienza 25% Max Damage Reduction by missing health -> 15%.
  • Honor Guard Breastplate
    • Defiant 25% Max Damage Reduction by missing health -> 15%.
    • Pride of the Ducs +10 All Defenses by missing health -> +8.
  • Casita Samelia's Legacy
    • Confrontation +0.5 Deflection / Intimidate -> +0.25.
    • Scars and Memories 50% Chance to Retaliate -> 25%.
    • Ardent Will +30 Max Will by Health -> +20.
  • Furrante's Breastplate
    • Vigilance +2 Concentration -> +1.
    • First to the Fight 30s Duration -> 10s.
    • Intervention 1/Encounter -> 1/Rest.
    • Love of Life +15% Healing -> +10%.
    • Vigorious Protector -15% Damage Taken -> -10%.
  • Devil of Caroc Breastplate
    • Articulated -20% Recovery Time -> -10%.
    • Heart of Bronze - Remove Resistance to Dexterity/Might Afflictions
    • Mechanical Mind - Remove Resistance to Perception/Resolve Afflictions.
    • Devil's Due +4 Health / 9s -> +2.
    • Devil's Due 9s Duration -> 6s.
  • Humility
    • Enemies' Blades 20% Chance to Resist Slash -> 10%.
    • Accuser's Spears 20% Chance to Resist Pierce -> 10%.
    • Persecutor's Blows 20% Chance to Resist Crush -> 10%.
  • Effigy's Husk
    • Contempt 50% Chance for Affliction -> 25%.
    • Contempt 12s Duration -> 10s.
    • Skaen's Hatred 75% Health Threshold -> 50%.
  • Spider Silk Robe
    • Poison Master +3 Poison PL -> +2.
  • Helm of the Falcon
    • Falcon's Wings 20% Hit to Graze w/ Ranged -> 15%.
    • Raptor's Grip -20% Recovery w/ 2H -> -10%.
  • Blackblade's Hood
    • Hawk-eye +2 Perception -> +1
    • Hawk-eye +15% Hit to Crit w/ Ranged -> +5%.
    • Duelist +25% Action Speed w/ Daggers, Rapiers, Stilettos -> +10%.
  • Huana Charm Belt
    • Wayfarer +20% Stride -> +15%.
  • Girdle of Mortal Protection
    • Mortal Protection 20% Crit to Hit -> 15%.
  • Nature's Embrace
    • All Seasons +3 AR Burn, Freeze -> +2.
  • Voidward
    • Soul Barrier -35% Raw Damage Taken -> -25%.
    • Blackened Core +3 Corrode AR -> +2.
  • Ring of the Solitary Wanderer
    • Lone Wolf 12m Range -> 20m.
  • The Maker's Own Power
    • Reforge the Flesh 12s Duration -> 6s.
    • Reforge the Flesh 20 Health / Tick -> 10.
    • Reforge the Flesh 3s Tick Rate -> 1s.
    • Shaped by the Hammer +2 Crush AR -> +1.
  • The Amazing and Truly Incredible Instant Potion Belt
    • Alchemist's Cache 3 Potions per combat -> 1.
  • Upright Captain's Belt
    • Hold Fast +2 Constitution -> +1.
  • The Undying Burden
    • Grit -10% Incoming Damage -> 0%.
    • Grit -30% Max Incoming Damage -10%.
  • Spellkeeper
    • Spell Defense +All Defenses except Deflection vs Spells -> +All Defenses vs Spells
  • Ngati's Girdle
    • Fathom's Redress 20% Chance when Crit to cast AOE -> 10%.
    • Wavebreaker +2 Crush Armor -> +1.
    • Against the Tide +2 Athletics -> +1.
  • Entonia Signet Ring
    • Inviolate +3 All Defenses / Engager-> +2.
  • Ring of the Marksman
    • Marksmanship +8 Accuracy with Ranged Weapons -> +4.
  • Ibis
    • Flame Ward +4 Burn AR -> +3
  • Halgot's Warmth
    • Warmth +3 Priest Restoration PL -> +1
    • Halgot's Warmth Armor from +3 to +2.
  • Kuaru's Prize
    • +10% Damage with Spells -> +5%.
    • Woedica's Strangling Grasp
    • Twice Burned +3 Burn AR -> +2.
  • Gatecrashers
    • Slugger +2 Might -> +1 Might.
    • Slugger 50% Chance to Prone on Melee Crit -> 15%.
    • Reeling Blow 2/Rest -> 1/Rest.
  • Elementalist's Bracers
    • Spellbind 2/Rest -> 1/Rest.
    • Gauntlet's of Greater Reliability
    • Of Greater Reliability 30% Miss to Graze w/ proficient weapons -> 25%.
  • Boltcatchers
    • Lightning Wrangler 2/Rest -> 1/Rest.
    • Shock Repulsion 33% Chance to Reflect Electricity -> 20%.
    • Storm Blows - Change from w/ Melee vs Deflection -> Melee Weapon.
    • Storm Blows 100% Chance for shock damage on Crit -> 20%.
  • Firethrower's Gloves
    • Spellbending +2 Evocation PL -> +1.
  • Aegor's Swift Touch
    • Rapidity +10% Action Speed w/ weapons -> 5%.
    • Bullet Catch 50% Chance vs Ranged Weapon -> 5%.
    • Bullet Catch 50% incoming damage vs Ranged Weapon -> 0%.
  • Fair Favor
    • Swashbuckling +15% Hit to Crit Chance -> 10%.
    • Swashbuckling +20% Crit Damage w/ Daggers, Rapiers, Sabres, Stilettos, and Swords -> +10%.
  • Acina's Tricorn
    • Shootist -20% Reload Time -> -10%.
  • Mask of the Grotto Deep
    • Deadly Acumen +2 Poison PL -> +1.
    • Shadow Fang 8 Damage /6s for 60s -> 4 Damage.
    • Shadow Fang 60s Duration -> 30s.
    • Toxic Coils 2/Rest -> 1/Rest.
  • Deltro's Cage Helm
    • Conduit 30s Duration -> 10s.
  •  Death's Maw
    • Death Runes 30s Duration -> 10s.
  •  Okura's Kettle
    • Boil Over 33% Chance to Boiling Spray when Crit in Melee -> 10%.
    • Seasoned Iron +2 Burn AR -> +1.
  • Heaven's Cacophony
    • Shout of Hosts 2/Rest -> 1/Rest.
  • Thaos' Headdress
    • Mantle of Authority +10 Will Aura vs Mind Aff -> +5.
    • Conspirator +10% Damage vs Flanked -> +5%.
  • Serpent Crown
    • Serpent's Strike -25% Recovery when crit -> -10%.
    • Serpents Strike 15s Duration -> 5s.
  • Copperhead's Helm
    • -20% Damage from Spells -> -10%.
  • Whitewitch Mastk
    • Fearful Geometries +2 Illusion PL -> +1.
    • Gaze and Despair 2/Rest -> 1/Rest.
  • Footprints of Ahu Taka
    • Path of Mercy +15% Healing -> +10%.
  • Rakhan Field Boots
    • On Sodden Peat +3 Corrode AR -> +2.
  • Boots of the Stone
    • Firm Foundation +2 Resolve -> +1.
  • Shorewalker Sandals
    • Certain Stride +20% Stride -> +10%.
  • Boots of the White
    • Fur Lining +3 Freeze AR -> +2.
    • Shod for Winter +2 Resolve -> +1.
  • Nemnok's Cloak
    • Blessed in Spirit - No longer checks item health, now checks owner.
    • Built for Pain - No longer checks item health, now checks owner.
    • Cursed to Endure - No longer checks item health, now checks owner.
    • Life of Suffering +10% Damage Taken -> +15%.
  • Mirrorback
    • Parabolic Weave 20% Chance to reflect spells -> 10%.
    • Parabolic Weave - Now only reflects Hostile spells.
    • Visual Refraction +8 Deflection vs Ranged Weapons -> +5.
  • Rekvu's Scorched Cloak
    • Bloodfire 20% Healing from Burn Damage Taken -> 10%.
  • Ragged Cloak
    • Vestment of Skaen 9 to 15 Raw Retaliate -> 5 to 8.
  • Ajamuut's Stalking Cloak
    • Bushwack +15% Damage from Stealth -> +5%.
    • Bushwack +10 Accuracy from Stealth -> +5 .
  • Stormturner Cloak
    • Oilskin +3 AR vs Water -> +0.
    • Oilskin +7 Max AR vs Water -> +3.
    • Neither Sleet +1 Freeze AR -> +0.
    • Neither Sleet +5 Max Freeze AR -> +0.
    • Nor Storm +1 Shock AR -> +0.
    • Nor Storm +5 Max Shock AR -> +3.
  • Mantle of the Seven Bolts
    • Grounded +3 Shock AR -> +2.
    • Final Storm +5 Accuracy -> +0.
  • Ruata's Walking Cloak
    • Unburdened +20% Stride -> +15%.
    • Unburdened +1% Stride / Survival -> +0.5%.
  • Boots of Stability
    • Surefooted -50% Hostile Dexterity Affliction Duration -> -25%.
  • Boots of Speed
    • Moving Target +25 Deflection vs Disengagement -> +15.
  • The Magnificent Escape Cape
    • Neither Here Nor There +20 Deflection vs Disengagement -> +10.
  • The Giftbearer's Cloth
    • Steward of Memories +1 All Defenses (except Deflection) / History -> +0.5.
  • Violet Redemption
    • Rebuttal in Blood - 100% Chance to Recover Instantly when Crit in melee -> 20%.
    • Pernicious Retribution +3% Melee Damage / Stack (max 5) -> 2%.
    • Pernicious Retribution +3% Action Speed / Stack (max 5) -> 2%.
  • Charm of Bones
    • Lay Unto Slumber - +10 Accuracy vs Vessels -> +5.
  • Cauldron Shard
    • Transmuted Iron 33% Chance to convert Acid/Poison to Health -> 20%.
    • Transmuted Iron 15% Health conversion -> 20%.
    • Poison Purge 2/Rest -> 1/Rest.
    • Acid Repulsion +2 Corrode AR -> +1.
  • Claim and Refusal
    • Claim +15% Melee Damage -> +10%.
    • Refusal -10% Incoming Melee Damage -> -10% 
  • Bone Setter's Torc
    • Anatomist +15% Healing Done -> +10%.
    • Anatomist +10% Hit to Crit -> +5%.
  • Baubles of the Fin
    • Cruelty and Curios +5% Damage -> 3%.
  • Dragon Pendant
    • Breath of Flame - All Damage Type DoT -> Burn.
  • Sisyfos Stone
    • Futility 35s Duration -> 15s.
  • Protective Eothasian Charm
    • Darkest Before Dawn 15s Duration of Heal effect -> 12s.
    • Darkest Before Dawn -75% Incoming Damage Taken -> -25%.
  • Strand of Favor
    • Ward of Favor -15% Hostile Effect Duration -> -10%.
    • Boon of Favor +15% Beneficial Effect Duration -> +10%.
  • Heart-Chime Amulet
    • Nimbus of Death 10% Chance to Destroy -> 5%.
    • Nimbus of Death can no longer trigger on non-hostiles.
    • Heartfire 100% Chance to convert Fire Damage to Health -> 20%.
    • Nature's Shelter -15% Incoming Damage -> -5%.
    • Water of Life 50% Health from Water Damage -> 20%.
    • Water of Life 100% Chance to convert Water Damage to Health -> 30%.
    • Winged Steps +25% Stride -> +10%.
    • Winged Steps +20 Disengage Deflection -> +15.
  • Pearlescent Rhomboid Helstone
    • Shifting Chroma -10% Damage Taken -> -5%.
    • Shifting Chroma 20% Chance to reflect Spells -> 10%.
    • Helstone +10% Chance to Reflect Spells -> 10%.
  • Amulet of Clear Skies
    • Minor Spellbing: Sunbeam 2/Rest -> 1/Rest.
  • Rotward Amulet
    • Rotward 50% Resist Poison, Disease, and Decay -> 15%.
  • Tears of Saint Makawo
    • Martyr's Memories +2 Spell AR -> 1.
    • Martyr's Memories 30s Duration -> 12s.

 

 

Edited by David Benefield
Updating ETA of Linux GOG Build.
  • Like 40
Link to comment
Share on other sites

Beyond the general quality improvements, it seems that a main focus of this patch was to make the game a little more challenging overall. Which is good!  :yes:

 

Thanks for all of your hard work!!

  • Like 3
Link to comment
Share on other sites

The list of features and bugfixes is great.

 

However I look at some of the nerfs and just facepalm.

  • Like 15

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

 

 

 

  • Beckoner -1 Summon Invocation Cost to +1
  • Beckoner remove Abjuration immunity.

Damn, beckoner is even worse than base chanter now.

 

Thanks for your work anyway.

 

 

Troubadour with brisk recitation is flat-out a better summoner than Beckoner now. It was already close before this nerf. Beckoner summons might do more damage, but you wont be able to actually have 100% uptime on them like a troubadour can.

 

Not to mention the Spiritshift nerfs, which I can't fathom were actually warranted given their existing limitations and total lack of gear synergy.

Edited by Anoregon
  • Like 4
Link to comment
Share on other sites

So Xoti and others dialogs after WANT TO TALK still not trigger in this. Nice thing developers even waited 2 acknowledge this bug after this patch was out. Would have been nice 2 at least know to not wait for THIS path.... Oh well. Gona wait another month before this game companions quest will actually work as intended... Still no game

Edited by Dopsim
Link to comment
Share on other sites

"Bounty heads can no longer be pickpocketed from their owners."

So how are we supposed to acquire them then?

 

"Mirke is no longer so drunk as to be naked with a human body."

That is very out of character for her.

  • Like 7
Link to comment
Share on other sites

Nice nerfs... too bad my whole team still has the permanent Zealous Focus (which they got from some random NPC in Queen's Berth) on them... Any idea on how to get rid of this bug? Any plans to fix it? Going back to some save from dozen of hours back is not something I'm looking forward to...

Link to comment
Share on other sites

Wow. They absolutely GUTTED Beckoner. There is absolutely NO reason to pick Beckoner now. Sure, you have more summons, but they have a shorter duration and all it really gives you is just Burst really. Plus, they'll die quick and you'll be powerless since you have to wait MUCH longer for your chants to come back to even summon it again.

  • Like 9
Link to comment
Share on other sites

Do the several fixes to localization issues include English typos reported by the community?

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

This bug is still there:

https://forums.obsidian.net/topic/99766-bug-concelhauts-parasitic-staff/

 

Permanent Concelhaut's Parasitic Staff and no soul bound weapon.... This is really bad

 

PS. Also the italian translation is still broken, even on the main menu

 

PS2. Also WTF... My multi-character team is now broken because many abilities are now locked.... I don't like nerf on abilities.

It's the worst update ever made.

 

PS3. I still like a lot the AI scripting, well done there.

Edited by LiefLayer
Link to comment
Share on other sites

anyway to just install the patch without the balance changes?

 

You can save the abilities, attacks, statuseffects, and items gamedatabundle files from 1.02, then install the patch and restore those files. You'll get the features and engine fixes with none of the balance changes.

  • Like 3

"Time is not your enemy. Forever is."

— Fall-From-Grace, Planescape: Torment

"It's the questions we can't answer that teach us the most. They teach us how to think. If you give a man an answer, all he gains is a little fact. But give him a question, and he'll look for his own answers."

— Kvothe, The Wise Man's Fears

My Deadfire mods: Brilliant Mod | Faster Deadfire | Deadfire Unnerfed | Helwalker Rekke | Permanent Per-Rest Bonuses | PoE Items for Deadfire | No Recyled Icons | Soul Charged Nautilus

 

Link to comment
Share on other sites

I only use companions (no sidekicks), this excited me: "Aloth and Serafen attributes modified, lowered resolve and raised perception Serafen also lost 1 dex and gained 1 might"

 

Anybody know what the changes in Resolve and Perception are? I'm out travelling now and won't be able to check until the weekend, but I really want to know.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...