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I would like for the game to start with you being a level 1 Jedi Padawan. Possibly have a member of the Council as your master. Maybe not. Anyway, when you reach level 15 you automatically become a Jedi Knight with new feats, skills, and force powers open to you; and you no longer have your master in your party (if he/she is in your party anyway) because there is no more use for him/her. Also, at level15 you could also select your very own Jedi Padawan (giving you a side-quest depending on their gender.) Once your character reaches level30 (your Padawan reaching level15, you having successfully trained him/her to Knighthood) you become a Jedi Master; with the most advanced feats, skills, and force powers open to you. This would be a perfect way to get rid of the forced classes that do not even exist in the movies. For example, Barris Ofee was a Padawan. When she reached Knighthood, sure she took on the position of a Jedi Healer, but she is still a Jedi Knight (plain and simple) reguardless. And had she lived to train a Padawan who succeeded in his/her trials and became a Knight, then she would have likewise been ordained a Jedi Master. Simple as that.
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Actually, IMO, you need to 'make it even simpler'. In that:
1. These are JEDI so their trials to level up should involve at least as much FORCE based 'puzzles/challenges' as they do finding X or breaking the code to get to Y.
In this, I think they should return to the original P&P rules by which you had something like Perceive, Affect and Alter. And it was by mixing these three 'senses of the universal flow' that you actually achieved the various in-game effects.
As an example: to stop a sabotaged (pressure mine on hull over engine compartment) ship from tumbling back out of the sky as it tries to make orbit, a Jedi might have to 'step outside himself' (and the wildly somersaulting innards of the vessel) and to envision it's hull form. And then 'nudge here and there' to stabilize it's fall. And then wrap it in a gravimetric field shift to lighten it sufficient to 'glide' rather than fall to a splatter.
Succeed and you LIVE. By living, The Force (not some entirely too bureaucratic mentor or Council) sees that you deserve to have added power and understanding of it's will.
Size matters not. But envisioning the THREE separate patterns (think something like a matching a screensaver 'swirlie') is no easy task. Because you are holding them together, ALL AT ONCE.
If your basic Jedi Powers can be broken down into Telepathy (read/adjust other peoples intentions and emotions and eventually 'thoughts'), Clairvoyance (see beyond line of sight), Precognition (see/sense events before they occur), Telekinesis (accelerate molecular elements differentially) and Levitation (alter local gravity) then use the PAA rules to -work- within those limits.
Rather than try to invent wild new powers as graphical displays for every game. Powers which are ONLY relevant to combat or 'cinematography' (nice movie, no interactive story). Not to _what it is_ to be a Jedi.
2. Similarly, once you get to the point where you are able to maintain several patterns in your head at once, you should be able to mix and match from among 'standing' Force Protections that allow you to (for instance) walk into a fight, calmly.
Among these might be Absorb/Redirect/Barrier. So that a little slow troll like Yoda wouldn't /have to/ fight against all blaster bolts. But could waddle his way into a fight. And the warping of The Force around him would literally 'remove from this reality' those things which could hurt him.
In this, KOTOR really _needs_ to improve. Because the ability to survive a fight is often a function of 'combattive intent' as a function of preparation before (armor, shields, drugs) and none of these things reflects the notion that Jedi 'just are'.
Ready BECAUSE they are Relaxed.
Naturally at peace with the flow of things. Inwardly focussed to have a greater outward sense of what is really happening etc. etc.
One other thing. As others have suggested, rather than be dependent on slaughter for XP, you should get massive increases for using your Force Powers 'the way the _situational ethic_ intended'. The Force sets the moment. How you respond to it is what makes you special and uniquely suited to fulfilling it's will through your expression.
There is no random chance only chosen outcomes.
Specific to this, a JEDI story should end with an expression of THE FORCE not combat perse.
There is an old Chinese morality tale: If a man breaks into the Forbidden City and steals one of the Emperor's goldfish (a capital offense) from his outdoor water gardens and then is caught trying to escape and so swallows the goldfish, losing his profit as well as the proof that he stole, what should the Emperor do when the guards bring the thief before him?
A. Order the man killed and his head hung from the walls as an example.
B. Kill the man with torture because those goldfish were precious.
C. Wait a week and let the man go.
If you choose C you choose 'The Emperors Gift'.
Because, with all your wealth, you can buy another fish. While, without the living proof, the thief has only another fish tale. And because even if he is believed, it will only be a case of showing the world that MERCY is a choice that the _truly powerful_ can afford.
Only the fearful need to 'fight first'. Because that is the only way that they can survive a given situation that they were dumb enough to tumble into and they know it. A Jedi Master doesn't fear. Because he can literally warp fate to 'blend around himself' those threats which he perceives before they become dangerous. And so render under to those who would hurt him, not the other cheek. But _THE EMPEROR'S GIFT_.
Lucas has no clue how to write stories. His is entertainment at a banal teenage adrenal-hyped level. But just imagine if you will...
Episode II Clone Battle: Yoda steps off the spaceship and sees the conflict on Geonosis' plain raging before him. And rather than order all guns to fire on a starship, bringing it back to earth with a seismic effect like unto a Rictor 9 earthquake (driving the shattered femurs of ALL infantry up through their pelvis').
He simply reaches into himself and whispers to all present: "Cease."
And the battlefield falls quiet. Because THAT is //Power//. And The Way of the Jedi is to mediate disaster not to exacerbate it.
And Dooku sees this, as he attempts to flee, in fear of what The Light can really do if called to it.
Which brings me to my last 'potent quotable' for the day:
Skill is the ability to do one thing, really well.
Power is the ability to do many things, with skill.
Grace is the ability to know when and where to be to accomplish those actions which most need accomplishing, whether by power or skill.
I have yet to see a truly Powerful Jedi in any of the Kotor games or indeed the SWU as a whole. I have NEVER seen a Graceful one.
Such is where KOTOR 3 should be headed.
Saberist Out.
the council is gone. the jedi are nearly wiped out. kotor 3 is going a epic ending not a new beginning.