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> Play Alpha Protocol in San Francisco, This Wednesday
almehdaaol
post Mar 24 2010, 11:26 AM
Post #121

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Man can't believe that I missed this. Glad SEGA is having more community events like this... and it really seems that ones that are first to the game get first dibs on these first looks.

Imagine how crazy it'd be if they were to do something with Sonic 4.
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Sannom
post Mar 24 2010, 12:44 PM
Post #122

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I have a question for a dev : is it me or does Mina use a different object to smash Mike into submission at each different demonstration??? Some talked about a taser to the chest, others said she hits us with a (non-mobile) phone and some say she hits us with a statue!
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kreese12
post Mar 24 2010, 12:55 PM
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QUOTE (Slowtrain @ Mar 20 2010, 04:44 AM) *
It's just amazing to me that a game that is skill-based gets a write-up that's somewhat negative because the skill choices you make actually matter and that you can't just ignore your skill choices and do whatever you want with equal effectiveness.

*shakes head*


Ya big time -- what's up with that?

I totally don't get how the pro-game reviewer dude faulted the game for not letting people max out their skills. I'm really surprised.

If I was the reviewer and played a game where you could easily master all your weapons and therefore there wasn't really much character customization (or variation) then I would be panning the game for it. I'm stoked that in A.P you have to carefully choose how you want to develop your character. That's great. It's not like Mass Effect 2 where you only have 4 skills, which are easily maxed out...

Maybe because the game has shooter qualities that this automatically translates into this reviewer's mind that like all shooters, you should be able to use all guns really well. I could see a casual gamer thinking this..but it's distressing to see a reviewer from a pretty big games site saying this garbage.

Way rather have the AP system where if you want to max out and specialize in one skill, say the shotgun, then you have to sacrifice being able to do other things. Maybe this is considered 'old school' design now a days? I dunno.

This post has been edited by kreese12: Mar 24 2010, 12:58 PM
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Slowtrain
post Mar 24 2010, 01:24 PM
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QUOTE (kreese12 @ Mar 24 2010, 04:55 PM) *
Way rather have the AP system where if you want to max out and specialize in one skill, say the shotgun, then you have to sacrifice being able to do other things. Maybe this is considered 'old school' design now a days? I dunno.



Agreed. For me, it is always the choices about what you can or cannot do that make a game interesting. If, as a player, I can do everything, have everything, be everything, then a game becomes much less interesting.

I guess that is somewhat a minority view these days since most games seem to like just the opposite.

So, anyway, I'm highly supportive of AP's direction in this area.

I'm just really hoping the game sells well, so we can see more games like it.


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QUOTE (Gorgon @ Jun 4 2009, 02:30 PM) *
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.

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Bos_hybrid
post Mar 27 2010, 07:52 AM
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QUOTE (Slowtrain @ Mar 25 2010, 07:54 AM) *
Agreed. For me, it is always the choices about what you can or cannot do that make a game interesting. If, as a player, I can do everything, have everything, be everything, then a game becomes much less interesting.

I guess that is somewhat a minority view these days since most games seem to like just the opposite.

So, anyway, I'm highly supportive of AP's direction in this area.

I'm just really hoping the game sells well, so we can see more games like it.


So your hoping the game sells well because of the skill system? So the characters and story mean nothing? Way to make Avellone cry.

Seriously though I agree. I just hope that the skill system is implemented in the game well enough for it to matter. If playing a stealthy tech Thorton feels/plays the same as a war machine Thorton, the system will be worthless.


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