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Mar 12 2010, 09:23 AM
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#511
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![]() Arch-Mage Posts: 7,201 Joined: 8-February 04 From: Tallinn, Estonia |
But you're better than those dirty JRPG players, right? Is that the new trend? To be honest, I thought we were in the 'bash MW2' stage, but perhaps we've moved on with the recent FF release. Isn't it almost 'bash ME2' time though? It's been a couple months since release. MMOs are always in fashion, kind of like black. MW2 was a great game with a stupid story and ME2 was pretty good all around. JRPGs and MMOs possess copious amounts of inherit bash-ability. @Morgoth: Becoming? This post has been edited by Purkake: Mar 12 2010, 09:24 AM |
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Mar 12 2010, 10:04 AM
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#512
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![]() (4) Theurgist Posts: 357 Joined: 20-April 09 |
Just completed "Sands of Time". Now its a toss up between MOTB or Realms of Arkania.
(Yes I'm actually serious This post has been edited by Gizmo: Mar 12 2010, 10:05 AM -------------------- ![]() If I'd only played Fallout 3, then I'd have to expect that Fallout 1 & 2 must have been something like this... Personally I'd hope for an option to be a bit more like GroundZero in FO:New Vegas. |
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Mar 12 2010, 10:06 AM
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#513
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![]() Arch-Mage Posts: 7,201 Joined: 8-February 04 From: Tallinn, Estonia |
Go play MotB NAO if you haven't played it yet.
And be EVIL, it's much more fun. |
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Mar 12 2010, 10:17 AM
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#514
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![]() Arch-Mage Posts: 3,161 Joined: 7-February 04 From: Sleeping in my office. |
Just completed "Sands of Time". Now its a toss up between MOTB or Realms of Arkania. (Yes I'm actually serious we had to google "Realms of Arkania" sherman & mr. peabody had to set the Way-Back Machine to the early and mid 90s for that reference... a time when we were playing tie fighter and a few other space combat sims. HA! Good Fun! -------------------- "The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."-George Bernard Shaw
"I am gonna send you to a deep, dark place and I am gonna have fun doing it." -Eddie Dane |
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Mar 12 2010, 10:52 AM
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#515
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![]() Arch-Mage Posts: 2,387 Joined: 29-April 09 From: Absurdistan |
Just completed "Sands of Time". Now its a toss up between MOTB or Realms of Arkania. (Yes I'm actually serious Realms of Arkania = turn-based combat. Wouldn't that be an automatic win? Not to mention, one actually loses the main quest if one takes too much time on the dark, heroic quest against the Big Bad Evil. Imagine if Dragon Age had something like that today. Blade of Destiny & Star Trail used to be abandonware, but it seems GoG picked up the copyright. What is nice about the recently released Drakensang: River of Time is the many references to Realms of Arkania. This post has been edited by virumor: Mar 12 2010, 10:54 AM -------------------- The ending of the words is ALMSIVI.
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Mar 12 2010, 11:04 AM
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#516
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![]() (10) Necromancer Posts: 1,405 Joined: 22-June 08 From: Republic of Texas |
First review out for Metro 2033: http://www.computerandvideogames.com/artic...CVG-General-RSS Sounds good if true.
-------------------- "The foolish children of men miserably delude themselves in their own schemes, and in their confidence in their own strength and wisdom; they trust to nothing but a shadow."
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Mar 12 2010, 01:40 PM
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#517
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![]() (4) Theurgist Posts: 357 Joined: 20-April 09 |
Just completed "Sands of Time". Now its a toss up between MOTB or Realms of Arkania. (Yes I'm actually serious Realms of Arkania = turn-based combat. Wouldn't that be an automatic win? Not to mention, one actually loses the main quest if one takes too much time on the dark, heroic quest against the Big Bad Evil. Imagine if Dragon Age had something like that today. QUOTE What is nice about the recently released Drakensang: River of Time is the many references to Realms of Arkania. I'll have to check it out.~I'd all but given up on Disciples 3, but they released more screenshots last week, so I eagerly awaiting it's release in the States. http://www.youtube.com/watch?v=H2kNTGYdKu8 -------------------- ![]() If I'd only played Fallout 3, then I'd have to expect that Fallout 1 & 2 must have been something like this... Personally I'd hope for an option to be a bit more like GroundZero in FO:New Vegas. |
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Mar 12 2010, 04:20 PM
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#518
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![]() Arch-Mage Posts: 6,781 Joined: 8-February 04 From: Uppsala, Sweden |
Oh, how I wish Reality Pump hadn't chosen.. whoever they chose to do the main character voice in Two Worlds. It's some guy that's desperately trying to sound like he has more bass in his voice than he actually has (like prepubescent boys sometimes does, to try to sound manly) and he's also trying his hardest to sound bad-ass. All the time. I mean, if you think "WTF" the very moment he utters his first word, you know you're in for a ride.. And not only is he the crappiest voice actor in the history of computer games, he also talks a lot. He comments on everything (which is usually a good thing), like the weather, when you go swimming, when you find stuff in chests/fallen enemies, when you fight different enemies etc. Chattiest main character ever
Other than that, I'm still having a blast with Two Worlds. There are so many neat little details in this game, stuff I really wish other developers would blatantly steal. Like, for example, when you have to swim somewhere. In most games, the transition from firm ground to swimming is seamless and you never reflect on it. It's just another speed for your character to move in. But in Two Worlds, your hero hesitates when getting into the water. He starts to walk slowly as he's getting deeper and deeper, and when he finally submerges himself in the water (to start the actual swimming), he stops for a split second and utters something. Sometimes it's a less than manly "IIHH!" because the water is so cold, and it always makes me laugh. Usually, he only comments on how wet and cold it is to swim in armour. Oh, and when you start the game, he can barely swim at all. With plate armour on he really can't swim at all, sinks like a stone! But swimming is a skill that can be trained, which is cool. Another neat thing in Two Worlds is the magic. I'm usually never bothered by magic in games because.. well, I hate it. But in Two Worlds, the spells are different. Not only do you have to collect them yourself along the way (almost like collecting cards), they are highly customizable too. You have control over how much mana they should consume, how much damage they do, how long they will last (if it's such a spell), how your summons will be, etc. And it's so naturally integrated into the game that even I regularly use magic. I've never seen such a slick magic system before, and I like how no two persons "magic missile" will look the same. -------------------- |
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Mar 13 2010, 06:55 AM
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#519
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![]() Forum Moderator Posts: 12,263 Joined: 8-February 04 From: On the flipside of reality |
On to the next iteration.
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| Lo-Fi Version | Time is now: 2nd September 2010 - 11:50 AM |
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