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Dec 11 2008, 01:32 AM
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#376
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![]() (3) Conjurer Posts: 110 Joined: 11-December 08 |
I loved Icewind Dale and Icewind Dale II, they are what got me into playing RPG games so I have fond memories of them both.
I only recently discovered that the designer of Icewind Dale/lead designer of the Icewind Dale II has a personal project The Black Hound. Needless to say I am quite excited about this, especially since it will include a couple of characters from my favourite games. The only way this could be any better to me is if it was set in Icewind Dale itself! I really look forward to getting my hands on this, so much so that I had to register just to say it. :D -------------------- ~R.I.P. Adam aka "Ildánach", my big brother 25/04/08~ |
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Dec 11 2008, 08:39 AM
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#377
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(10) Necromancer Posts: 1,401 Joined: 14-March 04 From: The Abyss |
Welcome to our community, Kasabian!
I have been a fan of TBH ever since it was first announced to be in production (in 2001 I think?). Unfortunately, BIS canned the product which was to be called BG3. Now, our friend Sawyer is trying to use the NWN2 engine to recreate what was supposed to be that game. I don't even remember when he first announced that he was working on this mod. Unfortunately, I am being quite pessimistic on whether it will ever be released. It could take another couple of years or it may never be released at all. I do think it would have been faster if Sawyer had used the original Mystary engine as approximately 60% of the game was already done. Can we have some update please? -------------------- "Ooo, squirrels, Boo! I know I saw them! Quick, throw nuts!" -Minsc
"I am a well-known racist in the Realms! Elves? Dwarves? Ha! Kill'em all! Humans rule! -Me ![]() Volourn will never grow up, he's like the Black Peter Pan, here to tell you that it might be great to always be a child, but everybody around is gonna hate it. :p |
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Dec 11 2008, 08:44 AM
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#378
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![]() Project Director Posts: 1,895 Joined: 7-February 04 From: Huntington Beach, California |
SoZ cleared up a large number of technical issues/wishes that I wanted to see in the engine, so you should be hearing/seeing more soon.
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Dec 11 2008, 09:20 AM
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#379
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![]() (7) Enchanter Posts: 958 Joined: 12-August 08 Xbox Gamertag: Kill Kalthorne |
Cool.
-------------------- "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
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Dec 11 2008, 10:14 AM
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#380
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![]() (9) Sorcerer Posts: 1,290 Joined: 17-August 07 From: Sweden |
Looking forward to seeing more!
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Dec 11 2008, 01:46 PM
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#381
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![]() (3) Conjurer Posts: 196 Joined: 10-February 04 From: Wisconsin ... under the witness protection program, oppppps! |
this is good news ... can't wait for a more revealing update. KEEPING THE DREAM ALIVE lol
best of luck Mr. Sawyer on finishing this mod |
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Dec 11 2008, 02:26 PM
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#382
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![]() (9) Sorcerer Posts: 1,290 Joined: 17-August 07 From: Sweden |
If push comes to shove, he can always enslave Monty, Rob, Anthony, Nathaniel or some other OEI members to help him out. Such are the powers of an Aliens Project Director.
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Dec 11 2008, 02:55 PM
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#383
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![]() (7) Enchanter Posts: 958 Joined: 12-August 08 Xbox Gamertag: Kill Kalthorne |
Just as long we don't see a criss-cross of assets. The last thing I want my wizard to face is a damn face hugger.
-------------------- "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
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Dec 11 2008, 03:02 PM
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#384
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![]() (9) Sorcerer Posts: 1,290 Joined: 17-August 07 From: Sweden |
NWN2: Ripley goes to Faerun
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Dec 11 2008, 03:14 PM
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#385
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![]() (3) Conjurer Posts: 196 Joined: 10-February 04 From: Wisconsin ... under the witness protection program, oppppps! |
well there is a creature in one of the monster manuals (I Believe) that comes close to a face hugger (in appearence anyway). can't remember what it's called though. could be in fiend folio too.
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Dec 11 2008, 06:10 PM
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#386
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![]() (8) Warlock Posts: 1,136 Joined: 7-February 04 From: Seattle, WA Xbox Gamertag: Kaiija |
-------------------- ![]() You know you want to make it Obsidian! ![]() |
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Dec 11 2008, 06:11 PM
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#387
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![]() Arch-Mage Posts: 6,698 Joined: 7-February 04 Xbox Gamertag: Gabrielle |
LMAO
-------------------- ![]() (Approved by Fio, so feel free to use it) |
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Dec 11 2008, 06:51 PM
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#388
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![]() (12) Mage Posts: 1,814 Joined: 23-August 04 From: Turkey |
SoZ cleared up a large number of technical issues/wishes that I wanted to see in the engine, so you should be hearing/seeing more soon. Does this mean we need SOZ to play TBH? -------------------- |
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Dec 11 2008, 07:09 PM
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#389
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![]() (7) Enchanter Posts: 958 Joined: 12-August 08 Xbox Gamertag: Kill Kalthorne |
More than likely.
-------------------- "Your Job is not to die for your country, but set a man on fire, and take great comfort in the general hostility and unfairness of the universe."
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Dec 11 2008, 07:25 PM
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#390
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![]() Project Director Posts: 1,895 Joined: 7-February 04 From: Huntington Beach, California |
Unless Atari/Obsidian releases a patch that includes all of the various things that make overland maps possible, yes.
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