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> Bug (Showstopper): Cant Finish Freedon Nadd Tomb
Entity_210
post Feb 22 2005, 03:13 PM
Post #1

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Posts: 4
Joined: 22-February 05



I have fixed this issue myself See the Last post in this thread by me
for the fix and what was the ROOT cause. Entity210
==============================================

If anyone can tell me how to bypass this
"BS" in the Freedon Nadd Tomb section
of the Kotor 2 game, I would GREATLY
appreciate it.

Here are the Details.


Software
========
PC version Kotor 2

Hardware
=========
INtel Pentium 4 Cpu 3.6 Ghz
Ati Radeon X800 XT Graphics Card
SB Audigy 2 Sound Card
4 Gig Motherboard ram
4 Terabytes Hd Storage

Issue:
========
I Cant Complete the Freedon Nadd Tomb to go onto
the second phase to onderon to beat and kill kavar.

I Cant Leave the Tomb OR Kill the Dark Jedi Master.

Background
===========

I am "TRYING" to complete the second visit to dux
where your party is split up into 2 groups.

Each time I have tried this section, My choice for
the group on Duxn was

Visas as the Group Leader Main character (Level 50)
Mandalore as second choice (Level 50)
Handmaiden as third choice (My PC is Male) (Level 50)

I played the game entirely Darkside. I Never ever got
any lightside points.

I enter the Freedon Nadd Tomb room
(aka 411dxn.are file )

I easily defeat the 3 dark Jedi but the last guy WONT
die and I cant kill him. I cant enter conversation with
him either.

He has the special Lighting FX still functioning and
he stil has a small amount of Hit poins left.

I have all the items from this room IE Freedon Nadds
Saber and the 2 handed dark saber.

I try to Leave the Area and I get the message
posted to the screen
"I cannot leave the battle at this time."

I want to continue the game BUT this is a SHOW
stopper BUG and I dont know what to do. I have
tried work arounds such as putting Blank compiled
ncs files in the overide directory
( the "k_411_hb.ncs" and the "k_411_enter.ncs" files )
but this did not work. I tried modifing the "Are"
file by removing the onenter and onheartbeat scripts
and putting that new file in the override directory
but no luck.

As far as ExecuteScript function is concerned I dont
know what to do.

I need Game flags set so I can
1) Leave area properly
2) start second phase

The scripts I "feel" that MAY and I stress the
word MAY be causing the problem are:

a_leave_411.ncs
a_unlock_door.ncs
k_411_enter.ncs
k_411_hb.ncs
tr_leave_411.ncs
tr_ritual_sc_2.ncs

I even know from the NOTES section in the
411dxn.Are file the following Field Data:

Exit_Door
40 - Play dialogue when you first enter
45 - End fight with Ritual Guys
46 - They all dead now
60 - For the Cutscene with the Door Opening

My issue is with the TAG "EXIT_Door" and
FORCING it to work even though the Last
Ritual Jedi is still Alive.


WHAT I want.
============
A way to continue the game.

I dont know if teleporting will work. Dont
have the script for it and I dont know if
the game flags will be set properly to allow
me to continue IF I do use teleport.

Using ExecuteScript function - ie
Use "~" and type ingame on screen
ExecuteScript("a_leave_411", OBJECT_SELF);
to me is kinda useless at the moment
unless I have a script the will "WHACK"
or nuke that Last Ritual Jedi with the
Lighting effect still active.

Can anyone help me with this so I can
contiune the game. This is one showstopper bug.

Is there a cheat I can do to Kill the
last Ritual Jedi Or FORCE dialogue with him ????

Or is there a Script to bypass the
"I cannot leave the battle at this time."
Message.

I can even send you a save game zipped if
you want to test this for yourself.

I have 3 screen shots.

Two screen shots shot the the final
Dark Jedi MAster (ritual) standing with
a very small amount of hit points and
lighting effect flowing either to some
point in the corridor entrance or
over the tomb area. The Last Screeen
shot is the Posted message to the screen
"I cannot leave the battle at this time."

Whatever the solution that is offered,
your help will greatly be appreciated.

Entity210
Attached File(s)
Attached File  bs_FreedonTomb_2.jpg ( 61.27K ) Number of downloads: 53
Attached File  bs_FreedonTomb.jpg ( 62.76K ) Number of downloads: 59
Attached File  bs_FreedonTomb_3.jpg ( 47.18K ) Number of downloads: 55
 
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ZeroDark9
post Feb 22 2005, 07:49 PM
Post #2

(2) Evoker

Posts: 83
Joined: 14-June 04



do you have a save from earlier on in the tomb like the autosave or something. Most likely a script just miss fired. I had it happen on the Ebon Hawk. I couldnt talk to anyone or fight them for that so I reloaded and it worked. Also that last guy is supposed to die when you break into the room, thats why i think it is a missed script or a damaged one. It takes a certain amount of damage to kill him and the script isn't giving that amount of damage.


--------------------
This is what happens when you can't repair HK-47: [Failure] ...aahhhh! What are you doing?! Remove the arc wrench, remove the arc wrench! Medic!
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Entity_210
post Feb 23 2005, 12:09 AM
Post #3

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Posts: 4
Joined: 22-February 05



QUOTE(ZeroDark9 @ Feb 22 2005, 10:49 PM)
do you have a save from earlier on in the tomb like the autosave or something. Most likely a script just miss fired. I had it happen on the Ebon Hawk. I couldnt talk to anyone or fight them for that so I reloaded and it worked. Also that last guy is supposed to die when you break into the room, thats why i think it is a missed script or a damaged one. It takes a certain amount of damage to kill him and the script isn't giving that amount of damage.
*



I tried from the beginning and it does not work ever. I started the gam from scratch 3 times and did lots of reloads IE starting to travel to planet.

No good. I need a way to get that guy to die. I went in with a differeent crew
also. Atton as lead and hanharr and goto. Also tried Hanmaiden lead
hk47 and mandalore.

I am hosed. I need instructions on how to kill that guy using
the ingame "`" cheat prompt. OR a script that will terminate him correctly.
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savio_
post Feb 23 2005, 12:18 AM
Post #4

(1) Prestidigitator

Posts: 21
Joined: 28-August 04
From: Oceans Avenue



i bet those cheats screwed your game up. level 50 Visas? level 50 mandalore? hmmm.
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Entity_210
post Feb 23 2005, 01:40 AM
Post #5

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Posts: 4
Joined: 22-February 05



QUOTE(savio_ @ Feb 23 2005, 03:18 AM)
i bet those cheats screwed your game up. level 50 Visas? level 50 mandalore? hmmm.
*



the other charcters are not L50 however. I used them as well and had the same issue. It is not the level of the chars but the script in the trigger or area file
not executing properely.

According to the known bugs page
cut scenes being RUSHED before completion
IE the guy standing who is supposed to be fried BEFORE the fight with the
REMAINING 3 dark is DIRECLTY responsible for this issue.

see the link below.
Known bugs for Kotor 2

MY characters are not at fault and the game supports up to and
including Level 50 characters. NO more though.
I did at one point think they could be the cause but very early
on in my analysis ruled out his issue due to reading others somewhat
similar issues in different areas of the game as well as my own testing of
lower level characters.

I WISH that was the cause its easy to fix. Unfortunately it is not the root
cause. THe root cause is with the cut scene rushing by or not allowing
the fisdt script to not execute properly and hence the guy remains alive
in the room and I remain stuck in the game unable to complete it ever.

This again is a known bug which I have the misfortune to run into.
Its effect is to prevent me from finishing the game ever. I would like to
at least once. This is why I am looking for a temporary work around until
the alleged patch comes out to supposedly "fix" this booboo.
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Bazooka
post Feb 23 2005, 03:13 AM
Post #6

(2) Evoker

Posts: 69
Joined: 14-February 05



QUOTE(Entity_210 @ Feb 23 2005, 11:40 AM)
QUOTE(savio_ @ Feb 23 2005, 03:18 AM)
i bet those cheats screwed your game up. level 50 Visas? level 50 mandalore? hmmm.
*



the other charcters are not L50 however. I used them as well and had the same issue. It is not the level of the chars but the script in the trigger or area file
not executing properely.

According to the known bugs page
cut scenes being RUSHED before completion
IE the guy standing who is supposed to be fried BEFORE the fight with the
REMAINING 3 dark is DIRECLTY responsible for this issue.

see the link below.
Known bugs for Kotor 2

MY characters are not at fault and the game supports up to and
including Level 50 characters. NO more though.
I did at one point think they could be the cause but very early
on in my analysis ruled out his issue due to reading others somewhat
similar issues in different areas of the game as well as my own testing of
lower level characters.

I WISH that was the cause its easy to fix. Unfortunately it is not the root
cause. THe root cause is with the cut scene rushing by or not allowing
the fisdt script to not execute properly and hence the guy remains alive
in the room and I remain stuck in the game unable to complete it ever.

This again is a known bug which I have the misfortune to run into.
Its effect is to prevent me from finishing the game ever. I would like to
at least once. This is why I am looking for a temporary work around until
the alleged patch comes out to supposedly "fix" this booboo.
*



Game supports level 50, that's correct, but there are more people that have problems with scripts after cheating.... Apparently cheating messes up scripts or so... Why would you cheat with this game anyway? It's very easy without cheating....
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ZeroDark9
post Feb 23 2005, 06:21 AM
Post #7

(2) Evoker

Posts: 83
Joined: 14-June 04



when i get home i will screw around and try to find a way to kill him off using a script. Im at school right now so I'll get back to you later.


--------------------
This is what happens when you can't repair HK-47: [Failure] ...aahhhh! What are you doing?! Remove the arc wrench, remove the arc wrench! Medic!
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Entity_210
post Feb 23 2005, 11:37 PM
Post #8

(0) Nub

Posts: 4
Joined: 22-February 05



QUOTE(ZeroDark9 @ Feb 23 2005, 09:21 AM)
when i get home i will screw around and try to find a way to kill him off using a script. Im at school right now so I'll get back to you later.
*



You dont need to I was able to find AND fix the problem in the
ritlead.dlg

The ROOT issue is the following:

The dialogue below is spoken by the Sith Captain or Head MAster Jedi
AND is the the Speciic Script that does NOT fire correctly.

{Arg! As one of the Sith is consumed by the Dark Side backlash}
a_ritual_sc_1 <---- Script not being run properly.

WHAT I did to WORK around this issue
was to READD the same scipt in the very next dialogue line spoken

You are too late. We have done what needed to be done. Soon Onderon shall fall, and with it, the Republic shall die.

a_ritual_sc_1 <----- Added here
now this kinda messes up the dialogue slightly and you rally should just
pick the last option to fight right away to avoid the glitch
however BY readding the scrpt a second time at this point that
guy is nuked and I am able to continue.

I am enclosing the dialogue file here for anyone else that runs into
the same issue I did.
Just put the file in your override directory and you are good to go.
you only need this file IF you get problem I had and cant leave the area
until all the guys are dead.


Anyway thanks to all who tried to help me resolve this issue.
here is the file ....

NOTE this is NOT a zip file. RENAME the .ZIp to .Dlg
and put into your overrrsie directory. Again this file is not compressed.
I had to do this to upload it to this web page
Attached File(s)
Attached File  ritlead.zip ( 45.74K ) Number of downloads: 50
 
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Delsey
post Jan 27 2010, 01:12 AM
Post #9

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Posts: 1
Joined: 27-January 10



Bless you.
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