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> Supporting Dragonlance, Especially draconians
Nightwolf
post Jan 19 2005, 04:46 AM
Post #1

(2) Evoker

Posts: 53
Joined: 3-November 04



No matter how much we discuss it, we all have to agree Dragonlance, Forgotten Realms and Greyhawk millions of fans worldwide. Even better, only a minority of the fans enjoy each world just as much. I for one prefer Dragonlance over Forgotten Realms any day, and have a huge collection of DL books. (I even live in Norway and ordered The War Of Souls Trilogy as a gift-set from the US since I couldn't find it anywhere else.)

But to the point. I haven't much experience with Greyhawk, but FR and DL are not that different. The classes are the same, the races more or less the same. Monsters are pretty much the same. The landscape are pretty much the same. (as in jungles, deserts, dense forests, mountains etc). In other words, what -is- the difference if you think gameplay? It's really not that much.

With this in mind, I would strongly suggest Obsidian make the toolset "adoptable", as in support other worlds like Dragonlance and Greyhawk. One fine example are simply taking a lizardman, painting him gold and voila! An aurak draconian. Change the color, add wings and voila! Another draconian. The hardest part are creating scripts for use when a draconian dies, but don't worry about it. Leave that to me. geek.gif

Another small request to improve the dragonlance-support are allowing the module maker to customize the races in a module. One great example are open the toolset, create a module, select "Halfing" from a "Race" menu and get all the stats for said class. I could now type "Kender" instead of "Halfing" and voila! With these two steps, I can have a draconian fighting a kender. Altering the kender stats could be trickier since it could easily make the kender unbalanced, so I don't really care about that. Even if you do allow altering stats, you could have a maximum number of stat points for said class and let us alter it. I.e. if you want to increase the DEX you have to remove another stat like STR first. You could still make the kender too powerful (how scary that might sound), but not more than you can powergame any other player class. Altering the stats like this can on the other hand only be done through the toolset, so it's up to the module maker to make the class balanced. Even better, maybe you could allow us to export the class and import it into another module? (like like a hak-pack from the first game.)

This export-import can of course mess up any no-kender module, but I wouldn't worry about it. It don't change anything any other hak can't do. thumbsup.gif


--------------------
"What did you do to the car! I barely touched the gas pedal, and I was two blocks away before I knew I had left home!"

- (from The Giant Gila Monster).
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