IPB

Welcome Guest ( Log In | Register )

2 Pages V   1 2 >  
Reply to this topicStart new topic
> Request, Request for NWN2 Aurora Toolset
Anacondah
post Dec 8 2004, 07:45 AM
Post #1

(1) Prestidigitator

Posts: 10
Joined: 8-December 04



This message is basically ment for the staff of the Bioware Aurora NWN2 Toolset.

Hello,

I am Anacondah, 16 year old guy from holland, to introduce myself a bit.
I have been thinking alot of NeverWinter Nights 2, and aspecially for the Aurora Toolset ofcourse because I have a huge respect for this game. In the past couple of years, since NeverWinter Nights had been released, I was busy on the Toolset everyday, to create my own module and stuff... I have been practicing it for a long, long time... and I have been knowing the toolset good for since I started with the Aurora Toolset.
Then when I heard there was about to come a NeverWinter Nights 2, I looked at the new things that will possibly be in the developing game, but my first thought was the Aurora Toolset for NWN2. I would like to do anything I can do get that Aurora Toolset before the game will come in stores. Even a week before it comes in stores I would really do anything I can to get only that toolset.
Because:
I have been thinking, because I make modules for online roleplaying, like Dreamwood and Siflige, and Teknight perhaps. What i'm planning to do actually, is to get the Aurora Toolset for NWN2 sooner then when the game comes into the stores, to make a module for the people that will be present after the time when the game lies in the stores. Because people play the single player but some people only buy the game for Multiplayer only, I strongly noticed.
About my module I want to create:
I make modules for Social and Roleplaying puposes, and I add some social entertainment with it to embellish it a little. The name is not really decided because we are not sure of it that we can get the Aurora Toolset sooner.

But the Real question is,... Can I get the Aurora Toolset for NWN2 Sooner then when the game comes in stores, to finish my module before the game comes in stores so that people can come onto the server when the first buyers get online?

And it would be a great honor to have a response from one of the staff of NWN2.
And I am prepared to talk about money, but not in this topic. whistling.gif"

Thanks in Future...

Sincerely,

-Anacondah. :ninja: (MSN: "Anacondah@wanadoo.nl")

(P.S.: Any questions about anything are welcome. Thank you.)
Go to the top of the page
 
+Quote Post
CID-78
post Dec 8 2004, 10:43 AM
Post #2

NWN2 Community Representative

Posts: 237
Joined: 25-August 04
From: Landskrona in sweden



well you are missing a major thing here. YOU need the game too debug your module. to balance your module and just to experiment. (since i doubt that everything is so well documented that you can't make misstakes or don't have question marks.
Go to the top of the page
 
+Quote Post
Memengwa
post Dec 9 2004, 03:22 AM
Post #3

(4) Theurgist

Posts: 398
Joined: 8-December 04
From: Sweden



I am going to ask the question, that probably a lot of others here are thinking, but not typing.

Why should Obsidian choose you out of thousands of other people who are writing modules, or working on PWs, or create haks? Why should you be the one to get the possibility to launch your module before everybody else?

I do not mean to offend you, but what is so special about you, compared to all these thousands of people, including most of the people present on these forums, and of course, little me.


--------------------
GM and builder/scripter at Tales of the Silver Marches
Our 5th forum!
-------------
Life is expensive, but it includes an annual travel around the sun.
Go to the top of the page
 
+Quote Post
White Rabbit
post Dec 9 2004, 07:03 AM
Post #4

(3) Conjurer

Posts: 134
Joined: 2-November 04
From: Restaurant at the End of the Universe



If any1 should get the toolset earlier, it should be me. Me I say! My precious! :D

Seriously though, it would be nice if they'd realease the toolset, or some sort of a partial toolset (e.g. we can build modules but can't compile) to the public before the game comes out (maybe a month or so before), like they did w/ Sims 2.

In fact, Obsidian, if you do this I'll send you cookies (just tell me which ones you'd like) :D


--------------------
The presence of those seeking the truth is infinitely to be preferred to those who think they've found it.
-- From Monstrous Regiment by Terry Pratchett
Go to the top of the page
 
+Quote Post
AlanC9
post Dec 9 2004, 07:46 AM
Post #5

(10) Necromancer

Posts: 1,510
Joined: 22-March 04



Didn't Bio release a beta version of the toolset before NWN 1 shipped?
Go to the top of the page
 
+Quote Post
Demetrious
post Dec 9 2004, 07:51 AM
Post #6

(3) Conjurer

Posts: 163
Joined: 9-August 04



Yes about 4-6 weeks prior to release. Build save.etc.etc. everything but they wouldn't transfer to the full release.


--------------------
Go to the top of the page
 
+Quote Post
Anacondah
post Dec 9 2004, 09:59 AM
Post #7

(1) Prestidigitator

Posts: 10
Joined: 8-December 04



QUOTE(Memengwa @ Dec 9 2004, 12:22 PM)
I am going to ask the question, that probably a lot of others here are thinking, but not typing.

Why should Obsidian choose you out of thousands of other people who are writing modules, or working on PWs, or create haks? Why should you be the one to get the possibility to launch your module before everybody else?

I do not mean to offend you, but what is so special about you, compared to all these thousands of people, including most of the people present on these forums, and of course, little me.
*


Well, if there was a possibility of getting the toolset earlier...
Then its just a matter of reputation... and lots of luck ! :D

but, then my suggestion in this topic, to complete the topic,

"Will there be any chance that the toolset is going to be tested... (like the beta testings for a game or something, but then as for toolset) ???"
Go to the top of the page
 
+Quote Post
White Rabbit
post Dec 9 2004, 03:29 PM
Post #8

(3) Conjurer

Posts: 134
Joined: 2-November 04
From: Restaurant at the End of the Universe



QUOTE(Demetrious @ Dec 9 2004, 11:51 AM)
Yes about 4-6 weeks prior to release.  Build save.etc.etc. everything but they wouldn't transfer to the full release.

So sue me for not knowing original.gif

Anyway, fact that Bio released it doesn't mean that Obsidian will, so my request still stands. Also, am I correctly understanding this - you could do anything you wanted in the beta toolset, but couldn't edit modules in the released version (which would probably mean you couldn't play them either)? Cause that sort of defeats the purpose, I mean yeah we get to familiarize w/ the toolset prior to release but all that work shouldn't be wasted.


--------------------
The presence of those seeking the truth is infinitely to be preferred to those who think they've found it.
-- From Monstrous Regiment by Terry Pratchett
Go to the top of the page
 
+Quote Post
Demetrious
post Dec 9 2004, 05:44 PM
Post #9

(3) Conjurer

Posts: 163
Joined: 9-August 04



I took it as a bonus. An opportunity to begin the learning process. Glass half full I guess.

I would rather them have more freedom to make changes than ensure compatibility IF they do what BW did.


--------------------
Go to the top of the page
 
+Quote Post
Jassper
post Dec 9 2004, 06:02 PM
Post #10

(3) Conjurer

Posts: 158
Joined: 15-August 04



Ok, so lets say they give you the toolset early. You make a module and release it the day the game goes on sale. When the module is downloaded and played, assuming it plays at all, it is so full of bugs because you were unable to test it without the game. Now your reputation stinks and you are forever remembered as the one who had the first module out - and it crashed my computer.

Bragging rights is all this is. huh.gif


--------------------
I am Jassper - NOT Jasperre
Get the Lexicon
Go to the top of the page
 
+Quote Post
Anacondah
post Dec 10 2004, 02:15 AM
Post #11

(1) Prestidigitator

Posts: 10
Joined: 8-December 04



QUOTE(Jassper @ Dec 10 2004, 03:02 AM)
Ok, so lets say they give you the toolset early. You make a module and release it the day the game goes on sale. When the module is downloaded and played, assuming it plays at all, it is so full of bugs because you were unable to test it without the game. Now your reputation stinks and you are forever remembered as the one who had the first module out - and it crashed my computer.

Bragging rights is all this is.  huh.gif
*


The problem is in this situation... i'm building perfectly without any bugs.
you don't even know me... you havent even seen my modules now...

I don't really need to test it, after all.
and if so, I will leave the huge and complicated scripts as for an Update.

there must be at least SOME servers to come on when you get on the internet on the day of release.

"HEHE"
Go to the top of the page
 
+Quote Post
Memengwa
post Dec 10 2004, 03:24 AM
Post #12

(4) Theurgist

Posts: 398
Joined: 8-December 04
From: Sweden



There is no such thing as bug-free. Aspecially not the first time it leavs the toolset. If you assume otherwise, boy you are up for a surprise. I presume you are imagining that you are smarter and better than any other module-builder, game producer, or any other game/software developer out there. Because I assure you, there isn't anyone out there who always (or even sometimes) had bug-free products.

Take for example me - I am good at what I am doing (at least I hope so). But I still don't know everything, and cannot forsee everything. I try to test everything I do as extensively as possible. And then when I'm done, I give my work to others to test it for me again, because when you test something you know how it should behave - you tend to test it in a certain way. People who didn't spend time working on my product, tend to test it in other ways. And still, we we can get odd bugs when the product ends up in the module.

As a smart person said to me once:

"When it seems to work first time around, you probably missunderstood what it had to do, and made something completely else".

Pretty much the meaning being - when it seems bug-free the first time you are testing it, it's time to get very suspicious.


--------------------
GM and builder/scripter at Tales of the Silver Marches
Our 5th forum!
-------------
Life is expensive, but it includes an annual travel around the sun.
Go to the top of the page
 
+Quote Post
Demetrious
post Dec 10 2004, 06:49 AM
Post #13

(3) Conjurer

Posts: 163
Joined: 9-August 04



QUOTE(Anacondah @ Dec 10 2004, 05:15 AM)
The problem is in this situation... i'm building perfectly without any bugs.
you don't even know me... you havent even seen my modules now...

I don't really need to test it, after all.


I wonder if you have a straight face when typing such things.


You can not and will not be able to create anything good without QA. There will be new functionality (hopefully), new commands etc. If you write simply based on NWN1 knowledge and features, you will tying one hand behind your back.

Huge community contributors might very well get access prior to release but proof is in the pudding, not a board request.


--------------------
Go to the top of the page
 
+Quote Post
knightsubzero
post Dec 10 2004, 07:12 AM
Post #14

(3) Conjurer

Posts: 164
Joined: 10-December 04



A beta version would be fully awsome

it would be very nice to start work on updateing my PW world before the game came out

however i aggree with others you always have bugs in your mods and anyone who says they dont are either lying or they make boring mods. thumbsup.gif



knightsubzero creator dragonlance server
in action
http://dlroh.drgonzo.us


--------------------
Want to see my work?
Check out dragonlance server in action
http://dlroh.drgonzo.us
Go to the top of the page
 
+Quote Post
MokahTGS
post Dec 10 2004, 07:23 AM
Post #15

(4) Theurgist

Posts: 227
Joined: 5-August 04
From: Right behind you...



ok...didn't I just post this?
Go to the top of the page
 
+Quote Post

2 Pages V   1 2 >
Reply to this topicStart new topic
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

 



Lo-Fi Version Time is now: 3rd September 2010 - 01:01 AM