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> Asian Armor and Weapons !!!!!!!!!, More asian looking equipment
Swift_falcon
post Dec 7 2004, 09:13 PM
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with more asians playing rpgs now, some asian based armour (eg samurai armour) would be great. im sure some people out there would like that as well. Also more asian style armour will be good as well.

And the katanas from NWN looked horrible. Worship the CEP developers who rectified that!!!!! i hope that the same problems will not crop up in NWN2.
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-Shadowrunner-
post Dec 8 2004, 12:31 AM
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First off; the amount of feedback you will get here are reversely relative to the number of exclamation marks you use.

Now, with my little rant done, I really hated the NWN katanas too. There should be one or two armor sets in asian style. It's not going to be much, but NWN isn't set in Rokugan... Still, a few sets would cut it for the few travellers from such places.


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Baradhel
post Dec 8 2004, 07:39 AM
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QUOTE(Swift_falcon @ Dec 8 2004, 07:13 AM)
with more asians playing rpgs now, some asian based armour (eg samurai armour) would be great. im sure some people out there would like that as well. Also more asian style armour will be good as well.

And the katanas from NWN looked horrible. Worship the CEP developers who rectified that!!!!! i hope that the same problems will not crop up in NWN2.
*


No thanks. It's bad enough that there are katanas in a region where there wouldn't normally be katanas, having armour too would be an even bigger waste of resources better spent elsewhere. Heck, the community can make this stuff if they want to.

The katanas should have their appearances changed a lot to fit in better with the other fantasy content. I mean longswords and everything else is drastically changed, but the katanas seem closer to real ones. Give them some serrated edges, stylised hilts, barbs, points etc to help them fit in.
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Tenjhotenge
post Dec 8 2004, 07:48 AM
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Sure there can be katanas in the game but they don't have to be in the campaign.

The fact that katanas are in the game doesn't hurt you because you don't have to use them but the fact that there are no katanas in the game at all does hurt. I have nothing againts more armors and weapons. Add 'em all.

Besides, there are plenty of people who don't like community created weapons and armors (me included) because they look crap.


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Baradhel
post Dec 8 2004, 08:15 AM
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QUOTE(Tenjhotenge @ Dec 8 2004, 05:48 PM)
Sure there can be katanas in the game but they don't have to be in the campaign.

The fact that katanas are in the game doesn't hurt you because you don't have to use them but the fact that there are no katanas in the game at all does hurt.  I have nothing againts more armors and weapons. Add 'em all.

Besides, there are plenty of people who don't like community created weapons and armors (me included) because they look crap.
*


Its not the fact that they're in the game that worries me, its the fact that we are losing out on something that makes more sense because of them. Its not just a matter of 'add 'em all', there is only x-amount of time and resources, and choices need to be made.

I disagree about the community created weapons, many of them were a hell of a lot better than the Bioware made ones, which were very badly done.
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-Shadowrunner-
post Dec 8 2004, 10:40 AM
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They don't have to use a gazillion hours, just making a single asian armor set. It's a minor part of the total armor sets, and there ARE exotic weaponry & armor in FR. They're not common, but the fact remains that at some point you will probably run into one or two.

I do agree on the point that Katanas shouldn't be standard though, as they are supposed to be rare. Furthermore, they're supposed to work like a Masterwork Bastard Sword ( giving +1 attack bonus ) wich I truly wish will be included this time around.

The katana in the unmodded NWN and expansions lookid like a flat metal stick. The community ones were vastly superior, and I hope Obsidian will learn from this...


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Persnickety
post Dec 8 2004, 02:51 PM
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Its things like this, in small doses, that make a setting more realistic. Add asian armor, sure, add katanas, sure, but make them rare. If you want to play with exotic weapons, you've got to realise the large disadvantage to them - they're exotic, and therefore usually harder to find.

Should asian (and many other styles of armor) be put in the game? Yes.

Should said items be anywhere near common in neverwinter? Not at all.


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wu jin
post Dec 8 2004, 05:50 PM
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there should be more oriental adventures equipment for sure. to make us kara tur, and rokugan fans happy. this does not mean the whole game would take place in kara tur. but i think lots of people would be happy with more OA/rokugan style equipment right out of the box.

and if you want to take samurai swords out of the game, scimitar's also have to go, form the arabic zakhara; which is just as far away as kara tur. and kukri's, and kama's.


i'd like to see more OA content for sure, as well as some cool stuff from maztica, and zakhara. variety is the spice of life. and putting in more OA stuff would make tons, and i mean tons of kara tur, and rokugan fans happy. so many more copies would sell for sure.


yoshimo was a great character from the other games. i think lots of people want a diverse game, with cultural influence from all of Toril. instead of playing generic european style game. Toril is a world of different cultures. Faerûn is a great country for sure. but look at some of the great movies out there for influence, conan, red sonja, robin hood (kevin costner's version), and many others. we need to mix the cultures. there are many trade routes to kara tur, zakhara, and maztica. and neverwinter is a huge port city, so it isnt strange we see equipment from these regions.


keep an open mind. it isnt that strange to see a samurai sword, or a drow using zakhara weapons. monks spread their culture as well; though not all monk's come from kara tur. so i think adding more OA, zakhara, and maztica weapons, and armors, would make this game the best D&D CRPG of all time.

(maybe someone could put up a map of Toril to show how close kara tur, matzica, and zakhara are to Faerûn. wink.gif )


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Atreides
post Dec 8 2004, 07:21 PM
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NWN's the major trading hub of the region. It would be more surprising if you didn't find exotic/rare (valuable?) items from trading. Have them in appropriate places, sure. Maybe the market or something where foreigners trade or local merchants bring them back from trading expeditions.


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Dethangels Shado...
post Dec 8 2004, 09:49 PM
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QUOTE(Atreides @ Dec 8 2004, 10:21 PM)
NWN's the major trading hub of the region.  It would be more surprising if you didn't find exotic/rare (valuable?) items from trading.  Have them in appropriate places, sure.  Maybe the market or something where foreigners trade or local merchants bring them back from trading expeditions.
*

That's stretching it a bit... an important city, yes.. one full of trade, yes... but not 'the major trading hub'. Waterdeep would probably take that title.

Still, insofar as oriental items go.. there are trade routes through the Unapproachable East, where such items would be quite prevalent. As for whether those have made it to NW, well.. it's possible. It's just as likely that items from Maztica would make their way to NW, perhaps moreso.


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TheKnave
post Dec 9 2004, 03:52 AM
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Hey Im new here. And here is a entire map of Toril


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Atropos
post Dec 9 2004, 09:54 AM
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For a little scale to that map, one of the small squares from east to west is about 3000 miles. Neverwinter is in the NW corner of Faerun. For a ship to get from Kara Tur to Neverwinter, it'd have to go all the way around both continents practically. So weapons from there should be exceedingly rare.

That said, I think non-exotic weapons and armor should be the artists' first priority, as they'll be more common to the setting. If you can't find any katanas in Neverwinter, that's not so strange, but if you can't find any longswords (or only a few styles of longswords because the devs had to spend resources elsewhere), it would really hurt immersion I think.


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Qliphoth
post Dec 9 2004, 12:09 PM
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Stick to the setting and add in standard components as outlined in the books so that DMs/builders can choose to include them or not - but that does not mean in any way going as far as including everything within the world of Torill.

Better to reserve more detailed content (like weapons from Kara-Tur) to an expansion that takes the adventures to the region (and thus cover architecture, character models and creatures in one stroke), than put in only a limited fragment and lack the other content (ex. classes/PrCs, equipment, tilesets, monsters).

Then write it off as taking place during a time either before the trade between the realms existed (works for KOTOR - wink.gif).


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TheKnave
post Dec 9 2004, 02:23 PM
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Kara tur region is called the "Unaproachable" East for a reason but thats not to say of course that trade and imports from either region to eachother doesnt exsist. So ya there will be katana, kuriki's and kamas but I also think that other wepons such as Nodachi's (A katana thats liek a great sword) and nagimaki's should be included too.

I could just immagine a trader from the west thinking something like "well...this is a nice katana but that no dachi is bigger and better, I will take that."


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Baradhel
post Dec 9 2004, 02:54 PM
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QUOTE(TheKnave @ Dec 10 2004, 12:23 AM)
Kara tur region is called the "Unaproachable" East for a reason but thats not to say of course that trade and imports from either region to eachother doesnt exsist. So ya there will be katana, kuriki's and kamas but I also think that other wepons such as Nodachi's (A katana thats liek a great sword) and nagimaki's should be included too.

I could just immagine a trader from the west thinking something like "well...this is a nice katana but that no dachi is bigger and better, I will take that."
*


Actually the Unapproachable East is the region before you get to Kara-Tur (ie. Thay, Mulhorand). Kara-Tur itself is waaaaay further than even that. You're looking at like 6000+ miles. Thats a very long way even in modern terms, never mind with middle ages technology. I think its much too far for any sort of influence, save perhaps the odd very, very rare item.

A trader from the West isn't likely to know any of the weapons from Kara-Tur, never mind which is better than the other. He's more likely to know the difference between an Elven Thin Blade and a Rapier, weapons which are actually likely to be found closer to home.
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