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Nov 24 2004, 03:18 PM
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#1
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(5) Thaumaturgist Posts: 513 Joined: 7-August 04 |
How about adding a few more weapons that are more fitting to a Faerun campaign. Although a number of you will disagree here, I'd say the devs should ditch the Kara-Tur weapons like katanas and shurikens (useless anyway), in place of more relevant weapons. A couple more exotics would be nice:
Greatbow Elven Thin Blade Elven Light Blade Spiked Chain Warmace Of course if this means sacrificing a lot of appearances for the standard weapons, I'd probably be pickier, although the elven weapons would be most welcome anyway. |
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Nov 24 2004, 03:23 PM
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#2
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![]() (5) Thaumaturgist Posts: 557 Joined: 7-August 04 From: Myth Drannor |
Agreed, signed and so on. I don't really understand the fascination with this asian culture that has been going on lately.
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Nov 24 2004, 05:20 PM
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#3
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![]() (9) Sorcerer Posts: 1,377 Joined: 31-August 04 |
It comes from a lot of us, including the crowd who CREATED KARA TUR.
We are a large segment, deal with it. I want more weapons period, and if it includes these I hold nothing against that, but I don't want it at the expense of more variety. -------------------- ![]() |
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Nov 24 2004, 06:56 PM
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#4
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(3) Conjurer Posts: 154 Joined: 6-August 04 From: Warrior's rest |
I'd like to see a spiked chain weapon that would be interesting. But they should keep a few of the more well known asian weapons, to make the people that like that stuff happy.
-------------------- Charir darastrix versvesh!
-"Battle is a Dragon's element; it is made for combat. It has teeth like spears, claws like scimitars, wings like hammers, and a tail like a battering ram. Lesser beings cower in it's presence, and it's breath fells armies." -A red dragon "Their number is legion, Their name is death." Necrons-Warhammer 40k |
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Nov 24 2004, 08:15 PM
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#5
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(8) Warlock Posts: 1,164 Joined: 8-February 04 |
more the merrier. all the weapons in the forgotten realms book should be in, as well as the core books, and the complete what not books, and the element series as well. but all things concerned, in the oc, no stars and katanas in large numbers, they should be very rare, and no henchmen should carry these weapons unless they are from kara-tur and no merchant should sell such weapons unless they are from kara-tur. I don't see a smith who has ever been aroun in faerun and never been the kara-tur making a katana especially if his teacher never learned how to make these weapons either,although the shuriken are somewhat a dfferent story, as they could almost be considered a double bladed throwing dagger.......
-------------------- Strength through Mercy
Head Torturor of the Cult of the Anti-gnome |
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Nov 25 2004, 10:46 AM
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#6
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![]() (1) Prestidigitator Posts: 37 Joined: 6-November 04 |
I would not do a away with Asian weapons. They are cool! And also only expierenced blacksmithes should sell them not just any merchant! But definitely more weapons would be better.
-------------------- Reliance on others is strength for the weak, and weakness for the strong...
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Nov 25 2004, 01:46 PM
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#7
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(5) Thaumaturgist Posts: 513 Joined: 7-August 04 |
QUOTE(Percival @ Nov 25 2004, 01:23 AM) Agreed, signed and so on. I don't really understand the fascination with this asian culture that has been going on lately. Yeah I don't get it either. There seems to this group of very loud kids (sometimes big kids) who seem to want asian content in *everything*, even if it makes little or no sense at all in the situation. I think it boils down to this dire need to be an unkillable l33t Ninja with a +27 Katana Of Mega-Oblitrification in every game they play (because ninjas have Real Ultimate Power). There are enough games like this at the moment, and there is no need for it in this one too. :ph34r: I mean damn if this was based in Kara-Tur then fine, but its not even anywhere remotely close to it. It'd be just as bad to see Djinns from Calimshan; they just shouldn't be within the scope of this game. I realise that they are both in FR and FR has a huge range of content, however a good DM (in this case developer) is meant to use his discretion and only apply the content that actually makes sense in a particular area. I wouldn't have a problem with other content in most cases, however its plain to see that content that makes sense is going to be sacrificed for something that doesn't for the sole purpose of satisfying a whiny minority who want to play characters or use items that are a big exception to the rule. Why should I not be able to have an elven thin blade (which happens to be relevant in Faerun) because someone can't live without his katana (which is not relevant in Faerun, and sticks out like an ewok in Star Wars)? I think that same person would be pretty annoyed if they couldn't have their katana in an eastern game because some people wanted longswords instead. Its the same damn thing. <_< I'm all for variety but that variety should come from the vast amount of source material for the region in question. There is no need to look elsewhere. |
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Nov 25 2004, 01:55 PM
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#8
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![]() (9) Sorcerer Posts: 1,377 Joined: 31-August 04 |
QUOTE(Baradhel @ Nov 25 2004, 01:46 PM) Yeah I don't get it either. There seems to this group of very loud kids (sometimes big kids) who seem to want asian content in *everything*, even if it makes little or no sense at all in the situation. I think it boils down to this dire need to be an unkillable l33t Ninja with a +27 Katana Of Mega-Oblitrification in every game they play (because ninjas have Real Ultimate Power). There are enough games like this at the moment, and there is no need for it in this one too. :ph34r: So those who like Asian influences are automatically powergamers? right... And upon whom do you base such an assumption? I think you are just making it up, and I love the condescending attitude calling everyone you don't agree with children. QUOTE I mean damn if this was based in Kara-Tur then fine, but its not even anywhere remotely close to it. It'd be just as bad to see Djinns from Calimshan; they just shouldn't be within the scope of this game. I realise that they are both in FR and FR has a huge range of content, however a good DM (in this case developer) is meant to use his discretion and only apply the content that actually makes sense in a particular area. The problem with this view is that this game is more than just about Neverwinter. The game is set in FR, has an FR license as intended to be a tool for builders as well. So I do think they should have things that would be popular among builders and fit in the FR setting. I don't expect DL material though I like DL better, but FR material from areas not near neverwinter I would like to have. QUOTE I wouldn't have a problem with other content in most cases, however its plain to see that content that makes sense is going to be sacrificed for something that doesn't for the sole purpose of satisfying a whiny minority who want to play characters or use items that are a big exception to the rule. Well in Baldur's gate you were the son of a god, perhaps an exception to the rule? Designers like making characters be exceptions to rules, so I don't see how this statement matters. And as far as content sacrifice for the minority, I disagree. I think your fear, and it's shown plainly here is that your desires are the minority. Otherwise you wouldn't be so blatantly condescending of the desires of others. QUOTE Why should I not be able to have an elven thin blade (which happens to be relevant in Faerun) because someone can't live without his katana (which is not relevant in Faerun, and sticks out like an ewok in Star Wars)? I think that same person would be pretty annoyed if they couldn't have their katana in an eastern game because some people wanted longswords instead. Its the same damn thing. <_< I'm all for variety but that variety should come from the vast amount of source material for the region in question. There is no need to look elsewhere. No, I like all kinds of swords, and actually never used katanas in the game myself. I just like variety and if there is a large group that wants certain things I won't let someone bad-talk them because he thinks he is better than they are. And don't even try to deny it, you already put your your "kid' comments at the start. Something you should apologize for in all honesty. -------------------- ![]() |
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Nov 25 2004, 02:00 PM
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#9
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![]() (12) Mage Posts: 1,918 Joined: 7-June 04 From: Somewhere in the European Union |
Katana was a great weapon. :ph34r:
-------------------- HERMOCRATES:
Nur Ab Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks of nature at times when the celestial spheres were well aligned. SOCRATES: This I doubt. We are hearing a child's tale. |
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Nov 25 2004, 02:18 PM
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#10
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(5) Thaumaturgist Posts: 513 Joined: 7-August 04 |
Actually I called the people begging for asian content in this game, kids, not everyone who likes asian content. I know there are many mature players that like asian stuff too, but they aren't jumping up and down asking for it when its easy to see that it doesn't work in this case. I play asian games all the time, but I just don't see why that content is needed in a game set in Neverwinter when there are so many more appropriate things to add.
In BG2 you were indeed the spawn of a deity, but that deity was a Faerunian deity, not a Mulhorandi deity, therein lies the difference. It made sense. If this game was called Forgotten Realms Nights, then I'd be more inclined to agree with you about a wider range of stuff from different regions, however the devs have already said that its set in and around the City itself and this should mean something. |
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Nov 25 2004, 03:06 PM
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#11
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(1) Prestidigitator Posts: 11 Joined: 25-November 04 |
New weapons that do more than look nice would be desirable, but....
I have a problem with the spiked chain in the 3.0 & 3.5 games. The weapon is horribly out of balance. Negative: It requires a feat. Postives: Adjustable reach, 2d4 damage, large, allows trip attacks and weapon finesse. No other weapon allows for so much versatility. As much as I write about NWN not adhering to the DnD rules, I truly hope that they overlook the spiked chain. Then again, if NWN 2 doesn't take into account tripping and reach, I guess it doesn't matter. Other than that, the more colorful and varied the weapons, the merrier. QUOTE(Foehammer @ Nov 24 2004, 07:56 PM) I'd like to see a spiked chain weapon that would be interesting. But they should keep a few of the more well known asian weapons, to make the people that like that stuff happy.
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Nov 25 2004, 03:36 PM
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#12
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(5) Thaumaturgist Posts: 513 Joined: 7-August 04 |
QUOTE(GrimJester @ Nov 26 2004, 01:06 AM) New weapons that do more than look nice would be desirable, but.... I have a problem with the spiked chain in the 3.0 & 3.5 games. The weapon is horribly out of balance. Negative: It requires a feat. Postives: Adjustable reach, 2d4 damage, large, allows trip attacks and weapon finesse. No other weapon allows for so much versatility. As much as I write about NWN not adhering to the DnD rules, I truly hope that they overlook the spiked chain. Then again, if NWN 2 doesn't take into account tripping and reach, I guess it doesn't matter. Other than that, the more colorful and varied the weapons, the merrier. QUOTE(Foehammer @ Nov 24 2004, 07:56 PM) I'd like to see a spiked chain weapon that would be interesting. But they should keep a few of the more well known asian weapons, to make the people that like that stuff happy. Good point. It should be 1d8 or even 1d6 damage perhaps. Of course thats only if reach is implemented. I really hope it is because currently spears and halberds are pretty useless for that reason. |
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Nov 25 2004, 05:45 PM
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#13
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![]() (9) Sorcerer Posts: 1,377 Joined: 31-August 04 |
QUOTE(Baradhel @ Nov 25 2004, 02:18 PM) Actually I called the people begging for asian content in this game, kids, not everyone who likes asian content. I know there are many mature players that like asian stuff too, but they aren't jumping up and down asking for it when its easy to see that it doesn't work in this case. I play asian games all the time, but I just don't see why that content is needed in a game set in Neverwinter when there are so many more appropriate things to add. In BG2 you were indeed the spawn of a deity, but that deity was a Faerunian deity, not a Mulhorandi deity, therein lies the difference. It made sense. If this game was called Forgotten Realms Nights, then I'd be more inclined to agree with you about a wider range of stuff from different regions, however the devs have already said that its set in and around the City itself and this should mean something. It is not just a single player game though, and that was my point. Is your contention really that only single player stuff should be included? if that's the case then lets just ditch the toolset (in which case I'm not going to buy it). This is what I'm saying. Not everyone wants to do mods in neverwinter area, and we appreciate other things in the game. Regardless I think we aren't going to agree on it, but I still think that they have a right to put it in the game, they did in NWN 1, I think they will do it this time. I want to see more weapons, and that means not just asian ones. I'd like to see the dwarven waraxe kept from the previous game, some more true rapier designs, etc. I'm not expecting them to include material from all the realms, but I do want them to at least include the popular material from FR that they are licensed to be able to use. Obviously they aren't going to be able to get all of it, you know that, I know that. I think though, that only going with the region of NWN is wrong if they want the toolset to be able to produce anything other than modules based in that area, and personally most of us don't want to do that. People get a kick out of saying that the toolset is only for FR, so at least I'm going to make them stick with that, if they limit it even more to saying it's only made for doing "mods near neverwinter" myself and many others won't be happy. I don't think we are being unfair to expect at least some non Neverwinter content to be included with the game. If it's not in SP then I don't care (I never played the OC of the previous game, and I'll play this one if it's good but it's not what's most important to me). -------------------- ![]() |
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Dec 27 2004, 02:47 AM
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#14
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(5) Thaumaturgist Posts: 446 Joined: 20-September 04 |
I say don't drop any weapons.. But adding those sounds cool.
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Dec 29 2004, 08:29 AM
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#15
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(2) Evoker Posts: 95 Joined: 4-October 04 |
I have to come in on the side of those who don't want culturally inappropriate stuff all over the place. If the game's set around NW, that stuff just shouldn't be ordinarily available. I'm talking OC here.
What I would love to see though is a Kara-Tur Toolkit for the mod builders, either as part of the original toolkit or as part of an "expansion pack" so they can actually create whole asian mods and PW's. With not only Asian weapons, but also asian armors and assorted other goodies. Asian-themed treasures, placeables, and tilesets. And if the mod builders want to, they should be able to use this stuff in any mod - I don't mean to imply that they should have to choose a "theme" before beginning to build. I would prefer, though, that the developers concentrated on the basics and left this stuff for later. That would be pretty decent |
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