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Sep 19 2004, 05:22 PM
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#1
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(1) Prestidigitator Posts: 43 Joined: 16-September 04 |
Hey I jus visted gamespot and see an article about episode 3 on xbox and in the news section it mentions KOTOR III.
you guys prolly seen it already, I jus thought it was crazy that they was actually starting KOTOR III in the first place lol Shame it's now stalled though do to the lay offs <_< http://www.gamespot.com/xbox/action/starwa...ws_6104775.html |
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Sep 19 2004, 05:24 PM
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#2
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![]() Arch-Mage Posts: 7,346 Joined: 14-May 04 |
The fact that LucasArts would even begin development of KOTOR III before KOTOR II has even been released is cause enough for concern.
Also, the fact that KOTOR III seems to be an in-house development project makes it even more cause for concern. Note to LA: leave the development of games to those who are actually good at it. -------------------- "If I can do it then any person of moderate intelligence should be able to." - Judge_Hades
-------------------- "Bow down to GoA and know that he is your master!" - :Darque: -------------------- "Console exclusive is such a harsh word." - Darque "Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) |
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Sep 19 2004, 05:28 PM
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#3
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(10) Necromancer Posts: 1,442 Joined: 19-June 04 From: Indiana, United States |
QUOTE(GhostofAnakin @ Sep 19 2004, 05:24 PM) The fact that LucasArts would even begin development of KOTOR III before KOTOR II has even been released is cause enough for concern. Also, the fact that KOTOR III seems to be an in-house development project makes it even more cause for concern. Note to LA: leave the development of games to those who are actually good at it. Didn't they start KOTOR 2 before KOTOR 1 was done? |
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Sep 19 2004, 05:35 PM
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#4
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![]() Arch-Mage Posts: 7,346 Joined: 14-May 04 |
QUOTE(ShinIchiro @ Sep 19 2004, 09:28 PM) QUOTE(GhostofAnakin @ Sep 19 2004, 05:24 PM) The fact that LucasArts would even begin development of KOTOR III before KOTOR II has even been released is cause enough for concern. Also, the fact that KOTOR III seems to be an in-house development project makes it even more cause for concern. Note to LA: leave the development of games to those who are actually good at it. Didn't they start KOTOR 2 before KOTOR 1 was done? I was under the assumption that Obsidian started work on it before KOTOR 1 was done. In any case, my point is that LucasArts seems to be getting ahead of itself and taking on more than it can handle. Which was probably one of the reasons for the restructuring. -------------------- "If I can do it then any person of moderate intelligence should be able to." - Judge_Hades
-------------------- "Bow down to GoA and know that he is your master!" - :Darque: -------------------- "Console exclusive is such a harsh word." - Darque "Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) |
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Sep 19 2004, 05:37 PM
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#5
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(10) Necromancer Posts: 1,442 Joined: 19-June 04 From: Indiana, United States |
QUOTE(GhostofAnakin @ Sep 19 2004, 05:35 PM) QUOTE(ShinIchiro @ Sep 19 2004, 09:28 PM) QUOTE(GhostofAnakin @ Sep 19 2004, 05:24 PM) The fact that LucasArts would even begin development of KOTOR III before KOTOR II has even been released is cause enough for concern. Also, the fact that KOTOR III seems to be an in-house development project makes it even more cause for concern. Note to LA: leave the development of games to those who are actually good at it. Didn't they start KOTOR 2 before KOTOR 1 was done? I was under the assumption that Obsidian started work on it before KOTOR 1 was done. In any case, my point is that LucasArts seems to be getting ahead of itself and taking on more than it can handle. Which was probably one of the reasons for the restructuring. Yah...and this was right when LA might have been getting better too...I mean compare how many good games they've made with how many good games they've made in the last 2 years. I think LA realized they were actually doing something well and got so excited they tried to slate too many things. |
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Sep 19 2004, 05:42 PM
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#6
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![]() Arch-Mage Posts: 7,346 Joined: 14-May 04 |
QUOTE(ShinIchiro @ Sep 19 2004, 09:37 PM) I think LA realized they were actually doing something well and got so excited they tried to slate too many things. You mean like promising things they couldn't deliver on? -------------------- "If I can do it then any person of moderate intelligence should be able to." - Judge_Hades
-------------------- "Bow down to GoA and know that he is your master!" - :Darque: -------------------- "Console exclusive is such a harsh word." - Darque "Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) |
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Sep 19 2004, 05:43 PM
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#7
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(10) Necromancer Posts: 1,442 Joined: 19-June 04 From: Indiana, United States |
QUOTE(GhostofAnakin @ Sep 19 2004, 05:42 PM) QUOTE(ShinIchiro @ Sep 19 2004, 09:37 PM) I think LA realized they were actually doing something well and got so excited they tried to slate too many things. You mean like promising things they couldn't deliver on? Well they've always done that...I mean they used to say they'd make good games and look at earlier LA games! |
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Sep 19 2004, 11:42 PM
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#8
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The Big Cheese Posts: 169 Joined: 5-February 04 From: Orange County, CA |
We started working on KOTOR2 a little before the release of KOTOR1, but not by a lot.
-------------------- Feargus Urquhart
CEO Obsidian Entertainment, Inc. |
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Sep 19 2004, 11:44 PM
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#9
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![]() Arch-Mage Posts: 6,926 Joined: 10-May 04 From: Weisshaupt Fortress |
QUOTE(Feargus Urquhart @ Sep 20 2004, 12:42 AM) Is that before the release of KotOR Xbox or KotOR PC? -------------------- ![]() |
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Sep 19 2004, 11:50 PM
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#10
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The Big Cheese Posts: 169 Joined: 5-February 04 From: Orange County, CA |
Before the release of the Xbox version.
Let me see if I remember the chain of events. I first talked with Simon Jeffrey, the President of LucasArts at the time, about the possibility of doing the product in late April of last year. We met at E3 to talk about the budget and some of our initial thoughts about doing it. Most of the owners and a couple of other people had quit Interplay by June and we were working out of my Attic - that was a lot fun particularly when the A/C couldn't keep up with us. It was during June and July that we came up with the story, characters and the planets we were going to use. In about the third week of August the contract got signed, three guys from Bioware came down to show us how the engine worked for a few days and then we moved into our office space. We've been off at the races ever since. -------------------- Feargus Urquhart
CEO Obsidian Entertainment, Inc. |
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Sep 20 2004, 01:45 AM
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#11
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(2) Evoker Posts: 77 Joined: 7-August 04 |
QUOTE(GhostofAnakin @ Sep 20 2004, 02:24 AM) The fact that LucasArts would even begin development of KOTOR III before KOTOR II has even been released is cause enough for concern. Also, the fact that KOTOR III seems to be an in-house development project makes it even more cause for concern. Note to LA: leave the development of games to those who are actually good at it. I agree this "setback" may be a blessing is disguise, I wasn't too thrilled either when I heard Lucasarts was initially going to develop it in-house. If KOTOR 2 turns out to as or even more successful then its predecessor then it might now mean that obsidian or maybe even Bioware could get the KOTOR 3 development which would in my opinion be much better then Lucasarts developing it themselves. |
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Sep 20 2004, 01:51 AM
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#12
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(3) Conjurer Posts: 120 Joined: 24-June 04 |
yeah i don't want it in-house either. But i think the 3rd one needs an engine upgrade, and the sooner they start the better though...i don't want a huge gap between the games
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Sep 20 2004, 05:43 AM
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#13
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![]() Arch-Mage Posts: 6,926 Joined: 10-May 04 From: Weisshaupt Fortress |
QUOTE(guybrush threepwood @ Sep 20 2004, 02:51 AM) yeah i don't want it in-house either. But i think the 3rd one needs an engine upgrade, and the sooner they start the better though...i don't want a huge gap between the games Hopefully Bio will lease out their Jade Empire engine... ^_^ -------------------- ![]() |
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Sep 20 2004, 07:49 AM
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#14
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(2) Evoker Posts: 77 Joined: 7-August 04 |
QUOTE(jaguars4ever @ Sep 20 2004, 02:43 PM) QUOTE(guybrush threepwood @ Sep 20 2004, 02:51 AM) yeah i don't want it in-house either. But i think the 3rd one needs an engine upgrade, and the sooner they start the better though...i don't want a huge gap between the games Hopefully Bio will lease out their Jade Empire engine... ^_^ Jade Empire would be X-Box only, besides their new Dragon Age Engine looks much more promising. |
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Sep 20 2004, 08:31 AM
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#15
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![]() Arch-Mage Posts: 7,346 Joined: 14-May 04 |
QUOTE(guybrush threepwood @ Sep 20 2004, 05:51 AM) yeah i don't want it in-house either. But i think the 3rd one needs an engine upgrade, and the sooner they start the better though...i don't want a huge gap between the games Seeing as how Microsoft seems to have such a strong say in matters, my guess is KOTOR III (if it is made) won't be out until Bill Gates decides to release XBox 2. So I think the better estimate of when work on the new KOTOR will begin is when XBox 2 is slated to hit shelves. -------------------- "If I can do it then any person of moderate intelligence should be able to." - Judge_Hades
-------------------- "Bow down to GoA and know that he is your master!" - :Darque: -------------------- "Console exclusive is such a harsh word." - Darque "Console exclusive is two words Darque." - Nartwak (in response to Darque's observation) |
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