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The synergy is very simple.  

 

Rogue ability: Arterial Strike: enemies take raw damage for every step to take.  

Rogue ability: Escape, for more mobility.  

Trickster ability: Repulsive Image.  Forces enemies to RUN AWAY. 

Ranger abilities: Evasive Roll/Fire and Driving Flight.  

 

Strategy: put arterial strike on enemies with St. Omaku's or Frost Seekers.

 

Then use Repulsive Image and Evasive Roll/Fire to make the enemies run around in circles. 

 

With arterial strike, they kill themselves chasing after you.    

 

Summon Pet for some tankiness.  

 

Win.  

 

Or you could go pure rogue.  You lose Driving Flight, Evasive Fire, and pet summons but you get Gambit, Murderous Intent, and Wall of Many Colors and you still have Escape to force the enemy to chase you.  

Edited by Marigoldran
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Strap on Nomads Brig for immunity to engagement and those new boots that leave hobbling frost wherever you run. Use blunderbusses Handmortar+kitchen stove and pull of eora scrolls in bigger fights.

 

This is pretty much how I played my Howitzer except he was monk/rogue and more focused at making the Handmortar aoe as big as possible and chainstun grps of enemies with stunning surge.

 

Healing vs ranged enemies can be problematic, in wich case there are some items with passive heals one could use.

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Strap on Nomads Brig for immunity to engagement and those new boots that leave hobbling frost wherever you run. Use blunderbusses Handmortar+kitchen stove and pull of eora scrolls in bigger fights.

 

This is pretty much how I played my Howitzer except he was monk/rogue and more focused at making the Handmortar aoe as big as possible and chainstun grps of enemies with stunning surge.

 

Healing vs ranged enemies can be problematic, in wich case there are some items with passive heals one could use.

Rogue/x + hand mortar may be one of the stronger aoe debuffers and bleed builds in the game. My holy hand grenadier used street fighter and blunderbus modal to add some fast autoattacks and low recovery abilities to the mix.

 

I really like the idea of a scout that loads up the bleeds. Driving flight + hand mortar + fire in the hole with bounce upgrade = screen full of enemies bleeding out. It's nice that all of the abilities in question are full attacks ;)

 

I actually wonder if one hand style may be stronger on PotD for the added accuracy. Scout should get a ton anyway, but it may be more reliable.

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Strap on Nomads Brig for immunity to engagement and those new boots that leave hobbling frost wherever you run. Use blunderbusses Handmortar+kitchen stove and pull of eora scrolls in bigger fights.

 

This is pretty much how I played my Howitzer except he was monk/rogue and more focused at making the Handmortar aoe as big as possible and chainstun grps of enemies with stunning surge.

 

Healing vs ranged enemies can be problematic, in wich case there are some items with passive heals one could use.

Rogue/x + hand mortar may be one of the stronger aoe debuffers and bleed builds in the game. My holy hand grenadier used street fighter and blunderbus modal to add some fast autoattacks and low recovery abilities to the mix.

 

I really like the idea of a scout that loads up the bleeds. Driving flight + hand mortar + fire in the hole with bounce upgrade = screen full of enemies bleeding out. It's nice that all of the abilities in question are full attacks ;)

 

I actually wonder if one hand style may be stronger on PotD for the added accuracy. Scout should get a ton anyway, but it may be more reliable.

Oh yes for sure it's super satisfying! I went singlehanded because I was soloing and could only get one mortar, but the added accuracy and hit to crit turned out to be very good for stunning surge. :)

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