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entry Mar 28 2008, 09:33 AM
Neverwinter Nights Community Update
March 28, 2008

Well, it seems I can't get to this blog in any sort of timely manner. Working on the patches has taken up much more of my time than I anticipated. Because of this, I am going to offer community members the opportunity to send in articles for the Blog. Your articles can be about anything NWN2-related. If there is a bit of Custom Content you like, a persistent world you are excited about, a module that seems fun and interesting, or anything else, and would like to share information about it with the rest of the community, just send the write up to me here via PM. If you would like to include screenshots or pictures, let me know and I will send you an e-mail address to send them to.

Today's Update will cover a bit of the 1.13 patch, the MoW authentication delays, some community creations and the NWN2 Area Design Contest.

1.13 Patch Sneak Peek
While we are still nailing down the 1.13 patch - the MoW Security work makes this difficult - I thought I would just give you a sneak peek at some of the fixes already planned for the 1.13 patch:

  • The toolset and game will load haks in the same order
  • Ability to tint multiple tiles while multi-selected
  • Allow GetNextItemInInventory to work with stores
  • The dm_setfaction command will no longer cause servers to crash
  • Light and sound sphere sizes will be correct in the toolset
  • Add get and set functions to access the ItemPropertyActivationPreference flag on items
  • The Chat channel selected will remain persistent through area and module transitions
  • Skills.2da will now allow up to 100 rows of data

As always, items in the patch are subject to change as need and time dictates. I should be posting a more detailed list in the next couple weeks. We will be doing something a little different and making the lists and the progress updates available in different languages.

Mysteries of Westgate Security System
There has been a lot of craziness surrounding the MoW Adventure Pack release regarding the online authentication system that is being worked on. To help clear things up a bit, Keehwan Her from Atari has posted the following news in the Neverwinter Nights 2 Forum

QUOTE
Hi everyone,

My name is Keehwan Her and I am the Atari producer for Mysteries of Westgate (MoW) among other D&D products. Most of you know that the release of Mysteries of Westgate has been delayed because of ongoing development of a new security system. Near the end of MoW’s development last year, we realized that the traditional protection of the .exe file would not work with it so we scrambled to find a reliable commercial method that would do the job. At the time, there was no solution that met our requirements. That is why, since the end of 2007, Atari has been working hard to develop a new security system that can be used not just for MoW but for all Atari products that need protection for data files without using the traditional route of wrapping the .exe file. Unfortunately, developing this system has taken longer than we anticipated and MoW’s release has suffered as a result, because it is the first product that will use this new system.

Atari has been working closely with Obsidian and Ossian to try to integrate the new system with NWN2 and MoW specifically. Although we wanted the security modifications to go out with Update 1.12, it simply was not ready in time so we unfortunately had no choice but to push it into Update 1.13.

I realize that many of you are anxious to get your hands on Mysteries of Westgate, and I know from firsthand experience that it is a fantastic adventure. MoW has been ready to ship for a while now and we are close to finalizing the new security system that will ensure that it has its proper day in the sun. In the meantime, we are working hard to keep cool information about the game coming.

Thank you,

-Keehwan


We are now busily working on the 1.13 patch. There are issues with the authentication system that Atari is working on that may cause a delay of the patch - hopefully not too long.


Community Works

Unicorn Model by Daronas

Daronas has put together a quick unicorn model based on the NWN2 horses. Full instructions on bringing this model into your module and to download the files can be found on the Neverwinter Nights 2 Vault.


Hooked on Pirates?

Johnny Ree, of BouncyRock Entertainment, has created a great set of pirate hook hands you can equip to every race and gender of character. You can find the mod here on the Vault.

Hak Compilations

If you have ever wondered if many of the individual hak packs have been combined, the answer is yes. Just follow this link to the Combined Hakpaks page on the Vault.


Neverwinter Nights 2 Area Design Contest
We are almost at the end of the contest (deadline is midnight, March 31, 2008 Pacific Time). There have been some great entries so I thought I would show some of them off today:


Water Baron's Castle, by Chaos_Theocrat


Drow Cave, by botmys


Yamato, by SDJ

With that, we come to the end of another Community Update. I encourage everyone to submit articles and/or ideas for articles to me via PM on these forums. If we can do that, then these updates will become more regular and more frequent.

Happy Gaming -Rob

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Comments

post Mar 28 2008, 12:31 PM
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Thanks a lot for this new blog entry, Mr. McGnome !

This post has been edited by Alban: Mar 28 2008, 12:37 PM
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post Mar 28 2008, 02:10 PM
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NEAT! I never knew there was a catogory for hak compilations on the vault.


ATARI waited for MOW to land on their desks for them to figure out that they wanted new copy protection? rolleyes.gif

This post has been edited by nicethugbert: Mar 28 2008, 02:11 PM
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post Mar 28 2008, 10:47 PM
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Glad to see Atari throwing Securom out on their butts, at least that's what I gather from the "redoing security in-house" statement.

1794 petition signers can't be wrong.

Been asking for an ETA on this every patch since 1.06: Where is the updated dedicated server creator? And where is a working ActivatePortal for seamless transitioning between instances on PW servers?

--seriously. wtfrak?


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Ree
post Mar 29 2008, 09:15 AM
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Thank you very much for the mention in the blog! Good entry as usual. Keep it up original.gif
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post Mar 29 2008, 10:47 PM
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why 100 lines in skills.2da and not the full 256 (0-255)?,will this also fix the GUI assignment of skill points? so we can do custom skills.
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post Apr 10 2008, 09:35 AM
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Allow GetNextItemInInventory to work with stores

Allow GetNextItemInInventory to work with stores

Allow GetNextItemInInventory to work with stores

I am SO excited about this one. I've been waiting what seems like a year for it.


Hmm, actually it has been a year.

Never mind. HUZZZAH!
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post Apr 13 2008, 05:49 AM
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QUOTE
1.13 Patch Sneak Peek
While we are still nailing down the 1.13 patch - the MoW Security work makes this difficult - I thought I would just give you a sneak peek at some of the fixes already planned for the 1.13 patch:

* The toolset and game will load haks in the same order
* Ability to tint multiple tiles while multi-selected
* Allow GetNextItemInInventory to work with stores
* The dm_setfaction command will no longer cause servers to crash
* Light and sound sphere sizes will be correct in the toolset
* Add get and set functions to access the ItemPropertyActivationPreference flag on items
* The Chat channel selected will remain persistent through area and module transitions
* Skills.2da will now allow up to 100 rows of data


As always, items in the patch are subject to change as need and time dictates. I should be posting a more detailed list in the next couple weeks. We will be doing something a little different and making the lists and the progress updates available in different languages.


Hi everyone.

I have a question, or maybe something to tell. About this new patch.

In the 1.12 patch, you told the community you were working on Implement multi-server portal support. (as we can see on the time line which wasn't updated on this link.

However, this work seems not to be implemented in this version of the patch and - now - in the 1.13, it doesn't seem to be implemented neither.

This technical option, which is very important for all the servers of MMORPG which are working with NW2 (and which give to NWN2 a real opportunity of visibility), has diseappeared a long time ago with a previous patch (because this option was available on the first times of NWN2 - and disappeared suddenly with no reason).

The developers often tell the users (and administratos of such servers) this option of Multi server portal support would be implemented again. But, each time, this is the same thing : a new patch comes out, and the support isn't available !

So, I would like to know if the Obsidian developpers are going to take users demands seriously or if they are going to get rid of them regularly until 2010 or 2012, waiting for a hypothetical development of NWN3 to propose finally this muti-server portal support as if it was the revolution of the year.

Thanks for your ansvers, your work and your attention.

Best regards,

A french user who can't stand the false promises done to the community about this point, and... who speaks english very badly as the most part of french people laughing.gif

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