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> Fallout: New Vegas, Now with portable laser platform controllers!
Slowtrain
post Apr 30 2010, 08:16 PM
Post #166

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Fallout 2 was the worst.

Weird how the developers of Fallout 2 took a fringe element of Fallout 1 and made it so dominant. Not so weird that Bethsoft would do the same. Originality has never been Bethie's strong suit.


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QUOTE (Gorgon @ Jun 4 2009, 02:30 PM) *
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.

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Oner
post Apr 30 2010, 11:34 PM
Post #167

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QUOTE (Enoch @ May 1 2010, 04:06 AM) *
To me, the 'creepy' locations in the Fallout games (V15, the Glow, Sierra AD, etc.) were fun not because they were creepy but because they were mysterious. If anything, I dislike horror elements in games-- if a game seriously scares me, my first reaction is to resent it rather than enjoy it. But give me a good mystery to uncover or figure out, and I get pulled in.


Anyhow, I don't see FNV's representations of kitschy Americana to be all that comparable to F2's lengthy procession of lame Monty Python jokes.
I liked the Military Base in FO 2. "Oooh, a military base" says I. Then I enter the location and see what? Abandoned tents around a military facility, and a crapload of wolves.


QUOTE (Slowtrain @ May 1 2010, 04:16 AM) *
Fallout 2 was the worst.

Weird how the developers of Fallout 2 took a fringe element of Fallout 1 and made it so dominant. Not so weird that Bethsoft would do the same. Originality has never been Bethie's strong suit.
Humor wasn't dominant but hardly fringe. Hell, a lot of people completed the game with two Mad Max references.


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WorstUsernameEve...
post Apr 30 2010, 11:48 PM
Post #168

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Much of the grimness of Fallout 3 came from the art direction really, which while mostly faithful to FO1/2 pushed it a bit with the post-apocalyptic, with green skies, people who didn't bother to clean the floor, places inhabited by people but still full of skeletons on the floor etc.
I also must admit, I've never seen the horror aspect in Fallout. The Glow? The only horror was not having enough Rad-X and RadAway.
Vault 15? It was just a common dungeon with different tiles than in other games.
As from what I've seen from the previews, the humor is actually more similar to the one present in Fallout, I mean, Tabitha isn't really much more ridiculous than Harry, the TV Robots are just another robot in the vein of the Robobrains and Protectrons, etc.
I mean, I quite know that Fallout 2 was excessive in his humor, but I don't see any proof that leads me to the conclusion that New Vegas has the same 4th-wall-breaking/parodic tone.

EDIT : ****, is there a gallery on the Escapist's site? I wanted to see that supermutant screenshot (in the Feargus' interview) in high-res but I can't find a way. Meh.

This post has been edited by WorstUsernameEver: May 1 2010, 12:09 AM


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QUOTE (Purkake @ Jul 8 2010, 07:31 PM) *
Hell is Leliana singing nonstop with vuvuzelas in the background.


I'm not a bug, I'm a feature!
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Calax
post May 1 2010, 12:48 AM
Post #169

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*sigh* Game looks phenominal (particularly with the overhauls being done with things like weapon modification etc) but one of my bosses just won't let up that as soon as he can he's gonna put a grenade in my pants... several times...


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GreasyDogMeat
post May 1 2010, 01:46 AM
Post #170

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QUOTE (Syraxis @ Apr 30 2010, 11:09 AM) *
It seems to be shaping up really nice. original.gif


M1 Garand! thumbsup.gif
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Morgoth
post May 1 2010, 05:46 AM
Post #171

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Fallout NV video interview with Josh Eric Sawyer: Click thumbsup.gif
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WorstUsernameEve...
post May 1 2010, 06:25 AM
Post #172

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QUOTE (Morgoth @ May 1 2010, 03:46 PM) *
Fallout NV video interview with Josh Eric Sawyer: Click thumbsup.gif


Followers of the Apocalypse confirmed.
Though they weren't particularly interesting (basically your whole good samaritans) there are potentials for development.


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QUOTE (Purkake @ Jul 8 2010, 07:31 PM) *
Hell is Leliana singing nonstop with vuvuzelas in the background.


I'm not a bug, I'm a feature!
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Ausir
post May 1 2010, 06:31 AM
Post #173

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Did you know that (at least in Van Buren) Caesar (the founder of Caesar's Legion) was a former Follower of the Apocalypse?


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Syraxis
post May 1 2010, 07:06 AM
Post #174

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Yes.
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WorstUsernameEve...
post May 1 2010, 07:10 AM
Post #175

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QUOTE (Ausir @ May 1 2010, 04:31 PM) *
Did you know that (at least in Van Buren) Caesar (the founder of Caesar's Legion) was a former Follower of the Apocalypse?


Yeah, but Van Buren wasn't finished unfortunately (no ****, Cap Obvious!), and the only finished product that featured FotA is Fallout.


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QUOTE (Purkake @ Jul 8 2010, 07:31 PM) *
Hell is Leliana singing nonstop with vuvuzelas in the background.


I'm not a bug, I'm a feature!
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Ausir
post May 1 2010, 02:33 PM
Post #176

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Yeah, but given that this backstory for Caesar in VB was written by Chris Avellone and J.E. Sawyer, I'm pretty sure it will stay that way in FNV too.


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J.E. Sawyer
post May 1 2010, 05:02 PM
Post #177

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Hey so it's red shield discussion tyme.

*~

Imagine that there is an amount of damage that armor directly subtracts from damage... a "threshold" of damage, if you will. While a small percentage of damage may get through even the thickest armor, damage threshold can effectively neutralize a lot of small arms. Fallout 1 and 2 used numerical feedback to let the player know when their weapons weren't doing any damage. In F3 and F:NV, the player only sees enemy health meters that represent a percentage of total health rather than an exact value. This makes it difficult to tell how effective an enemy's armor is (as opposed to the target simply having a ton of health). In F:NV, the red shield appears next to a target's health meter when you hit it for damage that is equal to or less than the target's damage threshold. A HUD-colored shield appears next to the player's health meter when the player is hit for damage equal to or less than the player's damage threshold.

High RoF weapons typically have a low DAM, high DPS. E.g. 10mm SMG. Low RoF weapons are the opposite. E.g. Hunting Rifle. F:NV's Pip-Boy Weapons tab now cross-fades between DAM and DPS so the player can make more tactical choices about what weapon to use in any given circumstance. Having both of these values visible has also allowed us to revise the calculation of DAM/DPS values to be less abstract and more accurate. Using the weapons previously listed, a 10mm SMG would be best against unarmored/lightly armored targets at close range. The Hunting Rifle is ideal against armored targets at long range. But if the player wants to get fiddly with numbers, the Cowboy Repeater (mentioned in the Escapist preview) is better than either weapon against unarmored/lightly armored targets at long range since it is accurate, has a decent DAM and a better DPS than the Hunting Rifle. Add ammo subtypes and mods into the mix and there are a lot of ways to optimize the gear you carry and use.


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Slowtrain
post May 1 2010, 05:34 PM
Post #178

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Sounds good. It's fiddly. I like fiddly.


Surprisingly perhaps, the red shield doesn't bother me. It's a feedback device that helps with the abstraction of the combat. Not a problem.


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QUOTE (Gorgon @ Jun 4 2009, 02:30 PM) *
Notice how I can belittle your beliefs without calling you names. It's a useful skill to have particularly where you aren't allowed to call people names. It's a mistake to get too drawn in/worked up. I mean it's not life or death, it's just two guys posting their thoughts on a message board. If it were personal or face to face all the usual restraints would be in place, and we would never have reached this place in the first place. Try to remember that.

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Nemo0071
post May 1 2010, 06:22 PM
Post #179

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Posts: 235
Joined: 3-April 10
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QUOTE (J.E. Sawyer @ May 2 2010, 04:02 AM) *
F:NV's Pip-Boy Weapons tab now cross-fades between DAM and DPS so the player can make more tactical choices about what weapon to use in any given circumstance.

Love it. Will prevent a lot of confusion on my part. A very small yet very important tweak in FO3's inventory system imo. thumbsup.gif


QUOTE
Add ammo subtypes and mods into the mix and there are a lot of ways to optimize the gear you carry and use.

shocked.gif Ammo subtypes as in hollow point / armor piercing etc.? I didn't know they were back...

This keeps gettin' better and better...


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Enoch
post May 1 2010, 06:30 PM
Post #180

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Thanks, Josh. So are armor damage thresholds uniform, or are there different DTs for different damage types (ballistic, melee, fire/plasma, laser, electric/pulse, etc.)?


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Question from the Audience: [Re: Alpha Protocol dialogue timer] "For a laid-back, turn-based, long-time role-playing gamer..."
Avellone: (Interrupting) "Yes, we have basically screwed you. And we did that intentionally."
Bulock: "And you better enjoy it"
Avellone: "You know what, it's because we hate you, too."
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