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Neverwinter Nights 2 Blog

Interim Community Update

Neverwinter Nights 2 Community Update
May 2, 2008

It's been a while since the last community update. As such, I thought I would give you a little teaser for some of the 1.13 patch notes, while I write the real Community Update. Please remember that this list is very much incomplete.

Bug Fixes

General


Multiplayer


DM Client

Toolset

Scripting

Custom Content


New Features

Multiplayer

Toolset

Scripting


Be watching for additional information and a proper Community Update within the next couple days.

by: Selene Moonsong on May 2 2008, 05:08 PM

Just one word: SWEET!

by: Sunjammer on May 2 2008, 05:19 PM

Rob can you indicate which of the scripting functions are native functions (i.e. in nwscript.nss) and which are derived functions (i.e. in an include file)?

This post has been edited by Sunjammer: May 2 2008, 05:20 PM

by: Telanor on May 2 2008, 05:29 PM

Great list of new features, especially the list box! Lets just hope they make it all in...

by: abraxas77 on May 2 2008, 10:19 PM

This is great news! Mention of the two new (long awaited) GUI functions especially make me happy. original.gif

Thanks for the update!

by: Alban on May 3 2008, 03:36 AM

Thanks Rob for the good news. It's been a bit quiet recently, so this is really sweet indeed.

I hope we get more as soon as possible about the contest and MoW etc. original.gif

by: Grinning Fool on May 3 2008, 12:15 PM

This is some really great stuff, can't wait to get my greedy little paws on it.

by: nicethugbert on May 3 2008, 12:46 PM

All good stuff, although, I hope /r will not be the final solution to the tell problem.

by: Lord Firkraag on May 4 2008, 01:45 AM

I really hope the invisibility fix will be in the full update... Been waiting for it since the release of the game, and it should have been included with the stealth fix... ermm.gif

by: Arvirago on May 6 2008, 02:21 AM

Very nice news. I really hope that The Skills.2da file will now accept up to 100 rows of data means we can add new skills without further problems, instead of reusing "discipline" and such. I precisely need this now for my custom crafting system, for skills such as hunting/fishing, woodcutting and mining.

I also hope the bug with the QuicktoMaster feat gets into this patch.

This post has been edited by Arvirago: May 6 2008, 02:23 AM

by: mperantie on May 8 2008, 02:47 PM

I would like to see an additional fix for multiplayer chat that probably will not be too taxing. I have found that if I send a tell, then the next time I hit return to send a message the local channel is used rather than the graphically selected channel. For example: I am chatting in party mode. A friend logs in and I send him a tell. I then want to send a message to my party. If I hit return and start typing, the "/p" is missing and the message goes on the local channel. The /p will return as the default only if I click off of the party channel onto another channel and then back onto it. I would prefer the graphically selected channel to remain selected if I send a tell.

Also, it would be neat if I could change the graphically selected channel by typing. In other words, if I am on the party channel and hit enter, backspace over the /p and type /s instead, it might be neat if the mode switched to shout. This might need to be user selectable behavior because I imagine some people may use the backspace /s method I described to send a single message without changing modes. This feature request is much less important to me then the bug fix described above.

by: moreus on May 20 2008, 02:14 AM

I still wait for Archer's Belt(etc.) and plecable damage resistance fix wink.gif

by: Urlord on Jul 30 2008, 05:34 AM

It has been nearly three months since the last Blog post and over two months since the last comment.
Is everything okay out there in OEI Land?
All the silence is quite uncomfortable.