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Pathfinder Adventures: What's Next?

Posted by Aarik D in Pathfinder Adventures Dev Blogs, 01 December 2016 - * * * * * · 794 views

http://i.imgur.com/cxglzh9.jpg

I want to thank you all for taking the time to read this. I usually prefer that other team members make posts because they can go into details on long awaited features. Instead, you get me who gets to share a bit of how timing affects what releases and when. I am even sometimes right!

On to it!

We have Deck 6 coming...

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Deck 5, New Cards, and a Surprise!

Posted by Aarik D in Pathfinder Adventures Dev Blogs, 10 November 2016 - - - - - - · 1392 views

Hey, guess what!

Deck 5 will be out very soon! That's right, Sins of the Saviors will be here!
http://i.imgur.com/k04c3Ju.gif

It's got a few crazy scenarios with new mechanics like Rimeskull with the Sihedron Circle Location. This is what the location text from the physical card game says:

Build 7 “Stone Head” location decks using the deck list fr...

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Update Notes: 3.03

Posted by BAdler in Pillars of Eternity Support Blog, 01 June 2016 - - - - - - · 27979 views

Here are the update notes for Update 3.03.

General
Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
Improved the performance of snow footprint VFX.
Biography now correctly updates after collecting springberries.
Characters no longer slide across the ground when commanded to move when...

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How do I select Steam or GoG?

Posted by Darren Monahan in Pillars of Eternity Backer Site Blog, 25 January 2014 - * * * * * · 8280 views

Updated on March 30, 2015

Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"

Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile . Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importan...

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Project: Eternity and Characterization

Posted by Chris Avellone in Chris Avellone's Blog, 21 September 2012 - * * * * * · 70720 views

Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...

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building better worlds

Posted by J.E. Sawyer in Joshin' Around!, 12 September 2012 - * * * * * · 17337 views
world design

building better worlds Oh.  Hello there.

I wanted to put some ideas into words to help express what it means to build a world at Obsidian.  It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.

No matter what the flavor of the...

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Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman in Chapmania, 26 August 2010 - * * * * * · 7835 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...

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NWN2 News August 8, 2008

Posted by Rob McGinnis in Neverwinter Nights 2 Blog, 08 August 2008 - - - - - - · 15269 views
NWN2 News

Neverwinter Nights 2 Community Update
August 8, 2008

Well, it's been a long time since I have done an update.  I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.

If you haven't heard already, we have...