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Patch Notes: 1.05

Posted by Darren Monahan in Pillars of Eternity Support Blog, in Patch Notes 21 April 2015 - * * * * * · 133368 views
patch, 1.05, pillars of eternity and 5 more...

This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after conver...

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Patch Notes: 1.06 (In Progress)

Posted by BAdler in Pillars of Eternity Support Blog, 22 May 2015 - * * * * - · 9580 views
Patch 1.06, Bugs, Fixes and 1 more...

Hey, everyone. Here are the patch notes for 1.06. We are looking to put the beta out later today.

Of particular note are the fixes for:
Fixed a crash that some people were experiencing on startup. This had to do with Unity attempting to load a corrupted font.
Fixed slowdowns that could be caused by certain network adaptors or programs like Hamach...

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How do I select Steam or GoG?

Posted by Darren Monahan in Pillars of Eternity Backer Site Blog, 25 January 2014 - * * * * * · 5844 views

Updated on March 30, 2015

Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"

Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile . Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importan...

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Project: Eternity and Characterization

Posted by Chris Avellone in Chris Avellone's Blog, 21 September 2012 - * * * * * · 54633 views
Project Eternity and 3 more...

Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...

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building better worlds

Posted by J.E. Sawyer in Joshin' Around!, 12 September 2012 - * * * * * · 13632 views
world design

building better worlds Oh.  Hello there.

I wanted to put some ideas into words to help express what it means to build a world at Obsidian.  It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.

No matter what the flavor of the...

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Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman in Chapmania, 26 August 2010 - * * * * * · 5056 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...

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NWN2 News August 8, 2008

Posted by Rob McGinnis in Neverwinter Nights 2 Blog, 08 August 2008 - - - - - - · 9349 views
NWN2 News

Neverwinter Nights 2 Community Update
August 8, 2008

Well, it's been a long time since I have done an update.  I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.

If you haven't heard already, we have...