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New Treasure Chests Cards In The Next Update!

Posted by Aarik D in Pathfinder Adventures Dev Blogs, 13 October 2016 - - - - - - · 2005 views

Many of you discovered that a Treasure card got into our phone release, the Vermilion Rhomboid. And about eight of you figured out how to get it without opening a Treasure Chest. The secret lies within this blog... ;)


It is the first in a small series of Treasure Cards based on Azlaniti Stones. The concept of each these...


The Stone Giants are Coming!

Posted by Aarik D in Pathfinder Adventures Dev Blogs, 14 September 2016 - * * * * * · 5382 views

The Stone Giants are Coming!

I have some exciting news! The Fortress of the Stone Giants is just weeks away. When we last left our heroes, having saved the sleepy coastal town of Sandpoint multiple times (from bandits, a dragon, goblins, zombies and ghouls), they briefly turned their attention to rescuing Turtleback Ferry and Fort Rannick from ogres an...


Update Notes: 3.03

Posted by BAdler in Pillars of Eternity Support Blog, 01 June 2016 - - - - - - · 24345 views

Here are the update notes for Update 3.03.

Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
Improved the performance of snow footprint VFX.
Biography now correctly updates after collecting springberries.
Characters no longer slide across the ground when commanded to move when...


How do I select Steam or GoG?

Posted by Darren Monahan in Pillars of Eternity Backer Site Blog, 25 January 2014 - * * * * * · 8158 views

Updated on March 30, 2015

Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"

Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile . Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importan...


Project: Eternity and Characterization

Posted by Chris Avellone in Chris Avellone's Blog, 21 September 2012 - * * * * * · 69611 views

Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...


building better worlds

Posted by J.E. Sawyer in Joshin' Around!, 12 September 2012 - * * * * * · 17124 views
world design

building better worlds Oh.  Hello there.

I wanted to put some ideas into words to help express what it means to build a world at Obsidian.  It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.

No matter what the flavor of the...


Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman in Chapmania, 26 August 2010 - * * * * * · 7670 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...


NWN2 News August 8, 2008

Posted by Rob McGinnis in Neverwinter Nights 2 Blog, 08 August 2008 - - - - - - · 14668 views
NWN2 News

Neverwinter Nights 2 Community Update
August 8, 2008

Well, it's been a long time since I have done an update.  I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.

If you haven't heard already, we have...