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Patch Notes: 1.04

Posted by Darren Monahan in Pillars of Eternity Support Blog, in Patch Notes 14 April 2015 - * * * * * · 84878 views
patch, patch notes and 2 more...

These are the patch notes for 1.04, which is now available on Steam. It may be a bit before it's available on GOG and Origin, as they manually put it up.

We are now working on patch 1.05 and will launch the beta for it during the week of April 20th. We're continuing to read through support threads and e-mails. Thank you, everyone!

Items, Spells, and Abi...

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Windows 32-bit: Crashing occasionally or on specific area transitions

Posted by Darren Monahan in Pillars of Eternity Support Blog, 10 April 2015 - - - - - - · 1182 views
pillars of eternity, windows and 2 more...

Are you running a 32-bit version of Windows and experiencing crashes, sometimes during specific area transitions?
This seems to be caused by the game at certain points needing more available RAM than Windows in 32-bit will allow, so it will crash. In fact, this happens in other Unity-based games, such as Wasteland 2. One workaround customers of Wastelan...

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How do I select Steam or GoG?

Posted by Darren Monahan in Pillars of Eternity Backer Site Blog, 25 January 2014 - * * * * * · 5554 views

Updated on March 30, 2015

Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"

Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile . Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importan...

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Project: Eternity and Characterization

Posted by Chris Avellone in Chris Avellone's Blog, 21 September 2012 - * * * * * · 53253 views
Project Eternity and 3 more...

Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...

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building better worlds

Posted by J.E. Sawyer in Joshin' Around!, 12 September 2012 - * * * * * · 13443 views
world design

building better worlds Oh.  Hello there.

I wanted to put some ideas into words to help express what it means to build a world at Obsidian.  It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.

No matter what the flavor of the...

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Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman in Chapmania, 26 August 2010 - * * * * * · 4858 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...

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NWN2 News August 8, 2008

Posted by Rob McGinnis in Neverwinter Nights 2 Blog, 08 August 2008 - - - - - - · 9066 views
NWN2 News

Neverwinter Nights 2 Community Update
August 8, 2008

Well, it's been a long time since I have done an update.  I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.

If you haven't heard already, we have...