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Patch Notes: 1.05

Posted by Darren Monahan in Pillars of Eternity Support Blog, in Patch Notes 21 April 2015 - * * * * * · 149232 views
patch, 1.05, pillars of eternity and 5 more...

This is a big one. Patch 1.05 features hundreds of bug fixes, balance changes, and new UI features. There are many minor fixes that are not listed in these notes.

Please Note: Save games in 1.05 are not compatible with 1.04 or earlier versions. The game will automatically back up your save games in a special folder in the save game directory after conver...

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There should be 'PillarsOfEternity_Data' folder next to the executable

Posted by Darren Monahan in Pillars of Eternity Support Blog, 28 May 2015 - - - - - - · 1362 views
steam, patch 1.05 and 1 more...

With the 1.05 patch on Steam, we've received a few reports from people saying they are receiving the following error:Data folder not found: There should be 'PillarsOfEternity_Data' folder next to the executable
To fix this:
Open Steam and click on the Library tab.
Find Pillars of Eternity in your games list along the left, right-click it, and choose Prop...

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How do I select Steam or GoG?

Posted by Darren Monahan in Pillars of Eternity Backer Site Blog, 25 January 2014 - * * * * * · 6062 views

Updated on March 30, 2015

Hi everyone, one question we get sometimes is, "Where do I select Steam or GoG for my digital downloads?"

Now that the game has shipped, you can redeem your digital rewards on the Products tab of your Account Profile . Example items that will be here include the digital novella, almanac, soundtrack, and perhaps most importan...

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Project: Eternity and Characterization

Posted by Chris Avellone in Chris Avellone's Blog, 21 September 2012 - * * * * * · 55700 views
Project Eternity and 3 more...

Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...

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building better worlds

Posted by J.E. Sawyer in Joshin' Around!, 12 September 2012 - * * * * * · 13883 views
world design

building better worlds Oh.  Hello there.

I wanted to put some ideas into words to help express what it means to build a world at Obsidian.  It takes a lot of time and effort from a boatload (dirigible-load) of people, but there are some guiding principles that keep us focused on building worlds we love that we hope players will love, too.

No matter what the flavor of the...

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Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman in Chapmania, 26 August 2010 - * * * * * · 5302 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...

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NWN2 News August 8, 2008

Posted by Rob McGinnis in Neverwinter Nights 2 Blog, 08 August 2008 - - - - - - · 9654 views
NWN2 News

Neverwinter Nights 2 Community Update
August 8, 2008

Well, it's been a long time since I have done an update.  I have been so busy lately that I haven't had much time to research anything for the community works section, but I wanted to come here and fill you in on some of the progress we have been making.

If you haven't heard already, we have...