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Chapmania



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Realism vs. What Designers Care About, Verisimilitude, and the Responsibility of Expectations

Posted by Nathaniel Chapman , 26 August 2010 - * * * * * · 4089 views

Something that seems to frequently come up when discussing the design of a game system is whether or not some aspect of that system adheres to reality. Or, more precisely, whether the outcomes of that system accurately simulate the results that the person making the argument expects, based on their particular interpretation of reality.

Generally, these...


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Difficulty Settings

Posted by Nathaniel Chapman , 08 April 2010 - - - - - - · 2802 views

In advance, I want to mention that I am using GTA as a theoretical example in this case. I actually don't remember what it did for difficulty levels - it was just a clear example to explain the terms I'm using.

Something that I've done a lot of thinking about is difficulty modes. Not just because it's something you have to consider on every...





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