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Small 1.06 Fixes

Posted by Rob McGinnis , 10 April 2007 · 923 views

NWN2 General
- By Rich Taylor

Just a note about a few more 1.06 things. But first, regarding 1.05 Final, it seriously, really, probably, maybe, should be coming out early next week (which means this week - Rob)... That's about all I know about it. =)

EnableAreaWater() - Turn water rendering on/off in an area.
SpeakOneLinerConversation() - Now takes a volume parameter (Only supports talk, whisper, and shout)
SetScale() - changed to accept x, y, z axis as parameters
Dedicated Server now correctly lists modules in directory format that are located in the MyDocs directories.
Dedicated Server now takes a -moduledir parameter to allow launching modules stored in directory format to be loaded via command line parameters.




1 month of 1.05 betatesting!
I've got for 1.06 not "flash" patch!
QUOTE(Patcha @ Apr 11 2007, 10:43 AM)
1 month of 1.05 betatesting!
I've got for 1.06 not "flash" patch!


Well this has to be one of the lamest game updates in history, it's on par with Ghost Recon.

So at this pace we might see CC in the next millenium down.gif
QUOTE(Patcha @ Apr 11 2007, 01:43 AM)
I've got FEAR for 1.06 not "flash" patch!

I forgot the "fear" word... ermm.gif
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Grinning Fool
Apr 12 2007 11:04 AM
QUOTE
Dedicated Server now takes a -moduledir parameter to allow launching modules stored in directory format to be loaded via command line parameters.

Hmm -- does this mean the missing client command-line options made it in too?

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