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Wasteland 2, PAX East Changes
Posted by
Chris Avellone
,
01 April 2012
·
2909 views
It’s been a crazy week, and I wish I could go back in time and tell High School Chris that he’d have a chance to work on the sequel to his favorite RPG. Then again, that might be bad, because he would probably have a heart attack and then I’d cease to exist.
Anyway, fired up about Wasteland 2, and the whole idea of Kickstarter still brings a warm glow to my soul.
I’ll be at PAX East this coming weekend:
- Jason Della Rocca is joining us for the “So you want to get into the game industry?” panel on Friday. He knows things, so that will be good.
- I’m happy to sign anything you bring, although if it’s after the Nuka Break panel and/or after the DLC panel so I don’t have to rush to the next presentation, that might make it easier. Also, I’m liable to forget a pen, so you might want to bring one for safety.
- Also, thanks to Jason Schreier, I’ll be on the Plot vs Play: The Duality of Modern Game Design on Saturday along with Ken Levine (holy ****) and David Gaider (holy **** x2). I would say the same thing about Ben and Jason, but I don’t know how dangerous they are yet, so I’m not going to use profanity in the same sentence. The panel description is below:
Plot vs Play: The Duality of Modern Game Design (5:30-6:30 PM, Arachnid (!) Theater).
How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you seamlessly tie the two elements together? Does it even matter? Join BioShock creator Ken Levine alongside Joystiq’s Ben Gilbert and Kotaku’s Jason Schreier for a conversation about the never-ending war between narrative and gameplay—and how the two can finally make peace.
PANELISTS:
Ben Gilbert [Senior Reporter, Joystiq], Jason Schreier [Reporter, Kotaku], Ken Levine [Creative Director, Irrational Games], David Gaider [Super Story Guy, BioWare] and uh, Me.
Anyway, fired up about Wasteland 2, and the whole idea of Kickstarter still brings a warm glow to my soul.
I’ll be at PAX East this coming weekend:
- Jason Della Rocca is joining us for the “So you want to get into the game industry?” panel on Friday. He knows things, so that will be good.
- I’m happy to sign anything you bring, although if it’s after the Nuka Break panel and/or after the DLC panel so I don’t have to rush to the next presentation, that might make it easier. Also, I’m liable to forget a pen, so you might want to bring one for safety.
- Also, thanks to Jason Schreier, I’ll be on the Plot vs Play: The Duality of Modern Game Design on Saturday along with Ken Levine (holy ****) and David Gaider (holy **** x2). I would say the same thing about Ben and Jason, but I don’t know how dangerous they are yet, so I’m not going to use profanity in the same sentence. The panel description is below:
Plot vs Play: The Duality of Modern Game Design (5:30-6:30 PM, Arachnid (!) Theater).
How do you tell a story to somebody who can control the way it’s told? How do you blend a game’s narrative with its mechanics without forcing prominence on one over the other? How do you seamlessly tie the two elements together? Does it even matter? Join BioShock creator Ken Levine alongside Joystiq’s Ben Gilbert and Kotaku’s Jason Schreier for a conversation about the never-ending war between narrative and gameplay—and how the two can finally make peace.
PANELISTS:
Ben Gilbert [Senior Reporter, Joystiq], Jason Schreier [Reporter, Kotaku], Ken Levine [Creative Director, Irrational Games], David Gaider [Super Story Guy, BioWare] and uh, Me.
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