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Upcoming Talks and Presentations: Fallout, Wonder-Con, PAX East.

Posted by Chris Avellone , 02 March 2012 · 5406 views

No new Kickstarter news yet, unfortunately, more as I have it.

I'm expecting exciting things on other fronts from Baldur's Gate (Kickstarter or no) and Wasteland 2 pretty soon, so looking forward to that.

Speaking at Wonder-Con about the Fallout DLC process:

Saturday March 17, 2012 3:30pm - 4:30pm @ Room 208
After Bethesda and Obsidian released Fallout: New Vegas, there came an opportunity to continue the story in the Mojave Wasteland through four narrative downloadable content packs (DLCs). What were the challenges and the rewards? Obsidian's creative director Chris Avellone discusses the design methodology and narrative constraints for the DLCs that followed the hit video game.

Speaking at PAX East in April...

Fri, April 6, discussing sex and Fallout and how to get into games in the first place:

Press XY: Transgender Issues In Gaming
Cat Theatre
Friday 3:00pm - 4:00pm

So You Want to Get into the Game Industry?
Wyvern Theatre
Friday 4:30pm - 5:30pm

And for the East Coast who couldn't make it to Wonder-Con:

DLCs: Continuing the Story
Manticore Theatre
Friday 7:30pm - 8:30pm
Downloadable content is an opportunity to continue the experience of the core game and equally important, continue the narrative. What are the challenges and the rewards? Join Obsidian's Creative Director, Chris Avellone, as he discusses the design methodology and narrative constraints for DLC creation, citing examples from Fallout: New Vegas, and other titles in the industry.

Sat, April 7, with the Nuka Break guys and Fallout:

Fallout: Nuka Break the series screening and Q&A
Cat Theatre
Saturday 9:00pm - 11:00pm
Watch the first season of the popular videogame themed web series Fallout: Nuka Break! We'll screen the original fan film, as well as all 6 episodes of the webseries! Afterwards, there will be a Q&A with the creators of the show!

Panelists include: Zack Finfrock [Co-Owner, Wayside Creations], Vincent Talenti [Co-Owner, Wayside Creations], Aaron Giles [Actor - Ben], Tybee Diskin [Actor - Scar], Kevin Brooks [Actor - Mayor Conners], Doug Jones [Executive Producer], Melanie Wagor [Producer], Evan Zissimopulos [Producer], Cameron Diskin [Assistant Director], Aaron Moorhead [Director of Photography], Chris Avellone [Fallout Game Designer]

If you come, bring questions. And beer.

If you're in the area, feel free to swing by, I'm non-toxic and occasionally friendly to others.

  • Rostere and Dustpan like this

Would be awesome to be there :(
    • CanadianWolverine likes this
Mar 02 2012 04:03 PM
I just know C2B would love to be there too, he does love to share with us over at Penny Arcade :)
    • C2B likes this
Just as excited as you are on the Baldurs gate / Wasteland 2 fronts Chris, same with the possibility of an obsidian kickstarter project. The way I figure it - obsidian will eventually do a kickstarter. Be it now or some years into the future it seems unlikely to me that you guys wouldnt do it cause you're awesome like that :p
    • Rostere likes this
It's been great seeing the Wasteland 2 Kickstarter take off. I hope you guys are getting ready to launch your project soon! By the way, it's pretty smart to coordinate the Kickstarter projects so that they don't compete directly with each other. I'm looking forward to a Kickstarter project from Obsidian in 33 days :p
    • Luhaja likes this
Please kickstart something already Chris, Wasteland 2 raised 700,000 $ in just 2 days. I bet your project would beat even that!

Do it now, take my money before we all run out of steam!
Hi Chris, I don't where else to put this, but I wanted to throw a suggestion your way, have just signed onto the forum to get this message through :) I'm a fan of your games, and having just read an interview in which you said SEGA doesn't want to make an Alpha Protocol 2, I wonder if there is anything to stop you from making a 'spiritual successor' to it and adjusting your ideas for the possible sequel you had to fit a new spy rpg IP? After all, it fits with the nature of the Alpha Protocol organisation to disband and reform with a new identity, so why couldn't you make said new spy rpg with an organisation similar to AP set either before or after the timeframe of the game of that other spy rpg IP? It wouldn't need to be Alpha Protocol 2, but it could have the same elements that drew people to the original, and differ as much as you liked.

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